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BroCreated — The Space Age - Aleria by-nc-nd

Published: 2009-12-24 16:02:35 +0000 UTC; Views: 2843; Favourites: 17; Downloads: 117
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Description Description:
Aleria, 2182. The second succesfully colonised planet
outside of the Solar System by the United Terran
Federation. Due to the excellent efforts of a joined
cooperation between the UTF and the massive
trading association OmniTrade Inc. .

Currently there have settled around 1.4 billion people
on the planet. There are further expansion plans in
preparation due to the almost perfect atmosphere of
the planet. For the coming 10 years there is an
expected increase in population count of around 12%.

Comments:
Part of a series I intend to create. Hope you like it.

Tools:
Photoshop CS4
Wacom Graphire
3Ds Studio Max
Related content
Comments: 9

Nicola-Montefusco [2010-01-19 17:31:22 +0000 UTC]

Awesome!

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BroCreated In reply to Nicola-Montefusco [2010-01-19 22:56:24 +0000 UTC]

Thank you!

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ILJackson [2010-01-19 17:01:27 +0000 UTC]

Very nicely done. I've been trying to figure out the best way to show civilization lights on planetary darksides in my own work, but haven't come up with a good one. I'd love to know your technique.

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BroCreated In reply to ILJackson [2010-01-19 23:01:21 +0000 UTC]

I'm using Photoshop combined with 3ds Max. First I make a planet texture (consisting of a few different layers) for the render in 3DS max, then I amplify the lighting with minor details to make it come out more where needed. It's mostly done manually, except for the 3ds max part.

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ILJackson In reply to BroCreated [2010-01-20 00:05:48 +0000 UTC]

what do you use specifically to do the lights on the nightside when you make the textures? I do planet textures as well (see my gallery) but nightside city lights are the only thing I can't seem to do.

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BroCreated In reply to ILJackson [2010-01-20 00:46:16 +0000 UTC]

[link]

this is a reference I made with a geography map and citylights map. I hope this helped...

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BroCreated In reply to ILJackson [2010-01-20 00:32:39 +0000 UTC]

I would suggest you take a look at: [link]

or if that doesn't work at: [link]

from the latter, there is something I'd like to point out, namely 'self-illumination'. That's where I put my texturemap for the city lights. The city texture map shouldn't be completely black, but rather a dark blue or 'off-black'. This is also the same map you can place where you want the citylights with a lighter color, like white or yellow. The contrast will show in the 3ds render.

It's hard to explain without creating a whole new tutorial for it. I hope you'll have some new ideas with the tutorials I've linked you. Good luck!

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ILJackson In reply to BroCreated [2010-01-20 00:41:09 +0000 UTC]

Many thanks!

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BroCreated In reply to ILJackson [2010-01-20 00:46:52 +0000 UTC]

You're welcome

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