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budlong — Jumper: Rome Arena Level

Published: 2008-02-17 05:40:30 +0000 UTC; Views: 702; Favourites: 0; Downloads: 11
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Description Jumper: Griffin's Story, Wii/PS2

Level 1:3 Rome Arena

These are screenshots of the third level I worked on for Jumper, at Collision Studios. We had only 5 months to make the game, and we used the Visious Engine= for basically a PS2 game.

I was the primary environment artist for this level of the game.
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Comments: 9

Lady-of-the-Flies [2008-12-30 06:06:02 +0000 UTC]

I just saw Jumper recently, and despite the reviews, I personally liked it! So a friend of mine got me this game as a Christmas present. I don't know what to think about it - I mean although I'm not crazy about it, I do like it a lot. I just wish it were longer! But I can most definitely tell you guys were rushed The graphics are a little weird for the PS2 and there was a serious glitch in the first "boss." It's wrong that you couldn't at LEAST see the movie first. Even if it came out at a much later date, I think the game would have had a lot more success if you were allowed to take more time on it. Creating a video game is sorta like an art form I think and it should have been treated as such. It's such a short game It's okay for a rushed game, especially since I've seen newer games with much more to be desired than this one (I'm serious). As I said, I do like it. And I think you guys did the best you could with what little time/resource that you had. It's just a shame that it didn't work out as best as it could.

I'm sorry you got stuck with this project - I know you didn't have any fun with it >.<;

👍: 0 ⏩: 1

budlong In reply to Lady-of-the-Flies [2009-01-08 18:01:39 +0000 UTC]

Sorry you had to play that game. We had to rush making the game in 5 months, which is barely enough time to make a demo let alone a full game. And we had to basicaly make it for PS2, but everything turned out really bad looking when exported to PS2. Lighting was always too dark, textures looked horrible, and tons of bugs. Yeah if we had maybe a year or more and it was a Wii only game,....then maybe we could have made something good. We had a good team together (%95 of the people who worked on it are gone now, including me), so we could have done good things.

I glad at least someone kinda enjoyed the game. lol

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Majoh [2008-02-18 04:30:52 +0000 UTC]

Nice levels! It's so awesome to see your work in something people are going to buy and play.

Vicious eh? We tried that out at my company but were frustrated by the point and click scripting system. Did you experience any of that?

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budlong In reply to Majoh [2008-02-18 07:44:55 +0000 UTC]

We hate Vicious with a passion! And were still stuck with it for our current project. I know it's a nightmare for the programmers, but us artist hate it just as much I think. The engine is extremly crappy at lighting so dynamic objects don't even light correctly. And I'm not even mentioning how bad the engine works with PS2.

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Majoh In reply to budlong [2008-02-20 03:27:41 +0000 UTC]

Oh no, that's horrible!! My company is evaluating engines for an upcoming game and so far they've had me explore Torque and Vicious for a few days each, and I wasn't happy with either!

I also saw that they didn't even show you the movie before you had to make the game for it! Jeez.. and to think, I was mad about our licensors not sending us their packet of environment refs until the art team already finished the environment art for the game. We had to redo most of it, but at least we got refs eventually!

👍: 0 ⏩: 1

budlong In reply to Majoh [2008-02-22 23:26:38 +0000 UTC]

We only get a small amount of concept art or pictures from the movie. But most of the time, these pictures do noting to really help us. Yeah making budget games based on movies is not exactly fun.

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CleverFoxImages [2008-02-17 06:12:48 +0000 UTC]

Oh nice, i just saw this movie!
Rome is one of my favorite scenes

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budlong In reply to CleverFoxImages [2008-02-17 16:35:04 +0000 UTC]

Yeah that was a good scene. Too bad we didn't get to see the movie or any clips of the movie until it came out. Which was long after we finished working on the game.

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CleverFoxImages In reply to budlong [2008-02-17 18:20:11 +0000 UTC]

oh that sux!

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