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budlong — ZeroG Finished Model

Published: 2006-09-02 22:03:11 +0000 UTC; Views: 278; Favourites: 1; Downloads: 4
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Description This is that ZeroG charcater I've been working on for my demo reel, eventually. This is the finished model except I think I will add more polygons in the hands so they will deform better. I'm also going to use this model for Advanced Prototyping to take screen shots of it to make my sprites for my main character. It's not textured yet but my classwork has been taking away the time I would use to texture it. Eventually I will have this character in a scfi enviroment with a rifle thats in the process of being designed. I think the model is around 7,000 triangles. It was first modeled in 3ds max, but I brought it into maya to rigg.
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Comments: 6

SpitFireDragon [2006-09-05 01:01:50 +0000 UTC]

Well all in all its pretty well formed, though I agree I think the heads a bit large (but it could just be the style you are going for..)

I also think the thumb is a bit small, I think mine is a bit thicker, and hes way more buff than I am If its gloved Id sugest adding more thickness to everything, but it could be nitpicking in the end.. Im not a big fan of the origional character to begin with, as you already know, but if you do a killer job with the textures it will come out pretty awesome

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budlong In reply to SpitFireDragon [2006-09-05 03:00:13 +0000 UTC]

The hands are something that I'm going to fix up. As far as the head goes, it might be just a tiny bit big, but it is a helmet so it's going to be slightly bigger than a normal head anyway, plus it dosent look as big when you look at it in 3d. The angle the render was up higher looking at the head more, so in Maya perspective it make the head bigger and the feet and legs smaller. I could make a render down low looking up and the head would look tiny and the feet and legs would be huge. Look at the work in progress picture I have up, that head is the same size as the final one.

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SpitFireDragon In reply to budlong [2006-09-05 03:17:25 +0000 UTC]

You above anyone should know that strictly forward facing example is not a good substitute for a perspective enabled, 3quarters shot

But your right it does look smaller in the wip piece.

Ultimately its always your decision of what you like... its a minor thing, you could texture it and shrink it then if it didnt look right at that time.

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rytango [2006-09-03 02:42:11 +0000 UTC]

i like the Casherness of this guy!
. . .
maybe its just the render
but after looking at im fer a while his head starts to look a wee bit big.
like his mask looks huge compared to his chest!
did you model a head under the helm first?
seeya tues, stay sweet man.

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budlong In reply to rytango [2006-09-03 03:27:23 +0000 UTC]

I think the angle of the render made the head look big. It seems okay when I look at it in different angles in Maya and Max. And yes I was inspired by Cassern.

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rytango In reply to budlong [2006-09-03 07:19:43 +0000 UTC]

yeeeah... render out some other more obscure angles,
caus a FULL-ON view does'nt seem to work! lol
and yeah they need to make a Casshern sequel or sidestory.

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