Comments: 6
budlong In reply to SpitFireDragon [2006-09-05 03:00:13 +0000 UTC]
The hands are something that I'm going to fix up. As far as the head goes, it might be just a tiny bit big, but it is a helmet so it's going to be slightly bigger than a normal head anyway, plus it dosent look as big when you look at it in 3d. The angle the render was up higher looking at the head more, so in Maya perspective it make the head bigger and the feet and legs smaller. I could make a render down low looking up and the head would look tiny and the feet and legs would be huge. Look at the work in progress picture I have up, that head is the same size as the final one.
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rytango [2006-09-03 02:42:11 +0000 UTC]
i like the Casherness of this guy!
. . .
maybe its just the render
but after looking at im fer a while his head starts to look a wee bit big.
like his mask looks huge compared to his chest!
did you model a head under the helm first?
seeya tues, stay sweet man.
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budlong In reply to rytango [2006-09-03 03:27:23 +0000 UTC]
I think the angle of the render made the head look big. It seems okay when I look at it in different angles in Maya and Max. And yes I was inspired by Cassern.
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rytango In reply to budlong [2006-09-03 07:19:43 +0000 UTC]
yeeeah... render out some other more obscure angles,
caus a FULL-ON view does'nt seem to work! lol
and yeah they need to make a Casshern sequel or sidestory.
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