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ByteFlesh-Cafe β€” Skin Types Tutorial

Published: 2007-10-25 06:26:19 +0000 UTC; Views: 9123; Favourites: 78; Downloads: 955
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Description Skin Types Tutorial by James Hastings-Trew

At planetpixelemporium.com [link]

I've rendered the image above using Jame's materials. for a full view of the image download it.

In this tutorial James examines a few different strategies for achieving a realistic skin shader in Cinema 4D, but that are also useful for other applications.

See the full tutorial and download the sample materials at the link above.
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Please send a note to the club if you use this tut. in one
of your images. We wolud like to display the result here.
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Jame introduction:
"Skin has a particular quality that sets it apart from ordinary surfaces: it is luminously translucent. That means that in addition to the light that reflects off the skin's surface, light bounces around the layers of flesh below the skin, illuminating it from the inside. This effect is widely called "Subsurface Scattering", or SSS for short, and is a property of a number of translucent materials; wax, plastic, milk, and marble, to name a few."
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Comments: 7

skin2279 [2022-01-22 15:15:45 +0000 UTC]

πŸ‘: 0 ⏩: 0

we7simpsons [2014-04-01 15:08:56 +0000 UTC]

I don't use C4D; but, I can imagine that Poser users and us Reality users would find those SSS settings invaluable. Β Any way we could get the settings in text form so that we(reality users) could convert them to a useful form for Reality? Β I've gone through so much trial and (mostly)error that I've just quit using SSS in reality/luxrender altogether

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lonornon228 [2013-02-17 06:14:18 +0000 UTC]

thank having trouble making real skin textures .
tell me why do all 3d artist think skin is shiny don't they look in the mirror.
or do they just sweet a lot ?

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xhe92 [2011-02-08 03:26:09 +0000 UTC]

cool.. nice deviant

πŸ‘: 0 ⏩: 0

creatypixel [2010-07-07 03:15:06 +0000 UTC]

thanks!

πŸ‘: 0 ⏩: 0

Hatty-hime [2009-04-03 09:07:22 +0000 UTC]

awesome

πŸ‘: 0 ⏩: 0

LaMuerteRoja [2008-03-02 07:54:11 +0000 UTC]

I'm surprised no one else has commented on this. It's quite useful, even for 2D artists.

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