Comments: 23
Reduxist [2011-03-31 11:35:27 +0000 UTC]
I like the colors used here; very oppressive.
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Gustavo117 [2010-02-22 07:42:38 +0000 UTC]
IS VERY CIMILAR A CITY 17 OF HALF-LIFE 2
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sevenofeleven [2008-09-20 17:42:31 +0000 UTC]
Looks good.
Two problems with original.
One is that everything could be seen as a copy of an original from way way back when. Maybe back when people started talking, drawing and singing.
Yeah, everything is usually a mixture of stuff seen before but in the end who cares? All the stories in books probably have been said over campfire back in the past but people still write books and people still read them.
The other problem is when people look at stuff they use their experience, so if you start moving away from that area, it gets harder for viewers to understand your work. There will a few that "get it" but the majority will be clueless.
As far as original goes, go as far as you want and can. Its not like you are doing this to please others are you?
To paraphrase someone, why bother putting paint on a door that has been painted before when you have a chance to make a brand new door?
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lethe95 [2008-07-20 00:07:04 +0000 UTC]
Amazing city-scape. There is nothing better than can be done to it. Great job!
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saeto15 [2008-07-03 09:36:36 +0000 UTC]
Can't go wrong with a dystopian city. I'm in the process of plotting out a comic that takes place in one. I wish I was as good at cityscapes as you, though.
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Seth-Desmoen [2007-11-17 06:19:24 +0000 UTC]
this truly kicks ass, I absolutely love it. One of these days I need to do an architectural painting, I'll be sure to look at this again to put me in the mood when I do.
awesome use of atmospheric perspective too, just great.
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Cab-Rod [2007-11-15 23:46:29 +0000 UTC]
It reminds me to an evil frotress of the future, where rebels are hiden under their streets. I'm amazed with the realistic form and colours of the buildings, making them solid and distant.
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CatWarrior In reply to Cab-Rod [2007-11-21 17:18:30 +0000 UTC]
Thank you. I don't know if i want to include an underground resistance in the story yet or not...
More to think about.
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Cebelius [2007-11-15 03:05:26 +0000 UTC]
That's a really cool looking "symbol of oppression." I wonder at what point one has to sacrifice one's personal good for the good of all. At what point does one realize that the nation state was originally formed for the protection of the weak against the evil strong and that by supporting the evil strong one is subverting the very purpose for which society was created?
Incidentally, being original is overrated. About a year ago I was introduced to an aspiring writer who was working on something that he was damn sure was original material, and it was. The problem is, it sucked. The things that really tug on the heart-strings don't change much from one generation to the next. People will always have the same problems, and so the same sorts of stories crop up again and again. Being original is about putting a new coat of paint on a well-used door, not building a new door that no one will ever walk through.
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CatWarrior In reply to Cebelius [2007-11-21 17:17:32 +0000 UTC]
Thanks. I feel the need to point out a distinction that's just come to mind. To actively seek sacrifice itself is potentially dangerous and, I think, a depressingly fatalistic goal. Willingness to sacrifice, for the right things, is a virtue.
It seems the problems with our own world are exacerbated by the fact that the populous either will not, or are unable to recognize that things are turning completely upside-down. I'm going to explore this as I continue to rough out this story.
I guess I'm worried about beating a dead horse. Why expend energy creating something that's already been done before, and more effectively at that? You're right though. There are more important things to worry about than originality, like keeping the characters and plot engaging.
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Boarfury [2007-11-15 02:25:49 +0000 UTC]
I'm wondering what the altitude of this spot is.
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CatWarrior In reply to Boarfury [2007-11-15 14:27:48 +0000 UTC]
The viewer is a couple of stories above the road. Possibly on a pipe or access skyway. I made the road quite a bit smaller than it was in the original photo, to make the buildings seem much more immense.
The Armored Pursuit Vehicle was added to convey a ballpark sense of scale.
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Anupap [2007-11-13 21:35:11 +0000 UTC]
Cool!
Nice job!
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Paskiewicz [2007-11-13 09:09:24 +0000 UTC]
Hey! That tallest tower look like HALF-LIFE 2!
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Fenris86 [2007-11-13 08:55:33 +0000 UTC]
Oh man, this looks awesome, I love how you've captured that real Ghost in the Shell kind of built up city where no one gives a shit what happens to you.
This definitely worth a fave.
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CatWarrior In reply to Big-Argonian [2007-11-13 15:41:27 +0000 UTC]
Power and data lines. The big superconductor cables running up to the tower carry large amounts of power from plants elsewhere in the city.
It's been a long time since I played Jak 2. I had forgotten all about that. Wow. I guess I've got some thinking to do. I gotta make this less derivative.
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CatWarrior In reply to Big-Argonian [2007-11-13 15:49:17 +0000 UTC]
I'm hoping it's original, but I can't be sure. My mind likes to make me forget original inspirations.
That symbol is the nameless banner these people serve under. It represents the seat of power, the tower rising above it, the six power plants out to the sides, and the drill beneath. Basically a stylized representation of all the components that make up that tower.
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realitycheck [2007-11-13 04:38:15 +0000 UTC]
ooooh! Very very noice! Glad you got to use it for a reference, and many thanks for mentioning it too!
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