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cheesyniblets — crash endboss 2

Published: 2005-05-13 17:47:12 +0000 UTC; Views: 5704; Favourites: 115; Downloads: 653
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Description A newer render of the crash endboss.
Coloured and speeded up a bit.
Model by me, animation by not me. ok.



same old same old..........“Crash TwinSanity” © 2004 Universal Interactive, Inc. Crash Bandicoot and related characters are ™ and © Universal Interactive, Inc. All rights reserved.

no steal-o
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Comments: 52

richieisla [2014-08-08 07:09:35 +0000 UTC]

what the heck

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SonicfanXD [2013-03-08 17:28:20 +0000 UTC]

*plays Crash Twinsanity final boss music*

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TiffanyLWeir34 [2012-12-12 18:08:49 +0000 UTC]

That's so cool. I love the effort you've put into this animation.

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cheesyniblets In reply to TiffanyLWeir34 [2013-02-11 18:33:06 +0000 UTC]

Hey, sorry to disappoint, but I only made the model. My friend did the animation.

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RadicalOne [2012-08-25 02:44:20 +0000 UTC]

thats sick ho did you do that

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adelunia [2012-04-03 19:15:41 +0000 UTC]

WoW
That is more Amazing, awesome and cool O.O

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terranop [2012-02-21 14:08:46 +0000 UTC]

Awesome! Thats my favorite boss in the entire game (especially with the epic song played in the background) XD

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matermctarget223 [2012-01-20 19:11:26 +0000 UTC]

NICE.

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cheesyniblets In reply to matermctarget223 [2012-01-27 16:43:40 +0000 UTC]

Thanks

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Txlec99 [2011-03-11 00:43:52 +0000 UTC]

is this done in flash 8 or adobe flash....??

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cheesyniblets In reply to Txlec99 [2011-03-14 03:26:14 +0000 UTC]

Hey. It was rendered as a swf straight from Maya.

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crosserdog1 [2011-03-04 13:28:41 +0000 UTC]

i so love that boss

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cheesyniblets In reply to crosserdog1 [2011-03-14 03:26:26 +0000 UTC]

thanks

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Krystal-the-fox [2010-12-12 16:15:44 +0000 UTC]

Gosh- This almost make me want to attempt making some sort of complex robot, but I'm not too good with stuff like that.

Kudos to whoever animated because, man, this is so smooth and natural-like.
The face and the legs are my favorite part about this guy.
I only wish there was a part in the final boss where you could have actually fought the twins. I don't know why, but I enjoy fighting my favorite characters. It's the best part of boss battles.

I'm a bit curious to if you guys make a 2-D animation first AND THEN jump to 3D...Is that how it works?

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cheesyniblets In reply to Krystal-the-fox [2010-12-15 12:49:53 +0000 UTC]

Yeah, the animation is awesome isn't it? It was our lead animator that did it. All her animations were great.
The animations were all done straight into 3D. Normally 2D animation takes loads longer than 3D because you have to draw every frame.

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Krystal-the-fox In reply to cheesyniblets [2010-12-15 22:12:39 +0000 UTC]

I figured that it was straight to 3D. I heard it was cheaper to do it that way as well.
I knew a guy who did 3D animations out of 2D objects, and then 2d animations out of 3D objects. I'm not sure what the point of doing that was, but he seemed enthusiastic about it SO MORE power to him.
-And that's not really related.

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trextrex65 [2010-09-23 15:48:19 +0000 UTC]

epic

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The90sDoggo [2010-05-03 12:04:56 +0000 UTC]

great man! instant fave...

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trextrex65 [2010-02-13 19:50:13 +0000 UTC]

i can not get this art

👍: 0 ⏩: 0

CrashBandicoot24 [2009-01-26 18:04:29 +0000 UTC]

awesome,its so cool ,greatjob!

👍: 0 ⏩: 1

cheesyniblets In reply to CrashBandicoot24 [2009-04-15 09:08:20 +0000 UTC]

Cheers!Glad you like.

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SimonArty [2008-11-24 09:57:26 +0000 UTC]

Wow! That a nice one!

👍: 0 ⏩: 1

cheesyniblets In reply to SimonArty [2009-04-15 09:07:46 +0000 UTC]

thanks!

👍: 0 ⏩: 1

SimonArty In reply to cheesyniblets [2009-04-19 08:20:14 +0000 UTC]

Your welcome. Also, I heard your one of the modelers for Crash Twinsanity. Is that true?!

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cheesyniblets In reply to SimonArty [2009-04-21 21:49:40 +0000 UTC]

yeah, I was the character artist.

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SimonArty In reply to cheesyniblets [2009-04-24 01:39:49 +0000 UTC]

OMG! I've never talked to a person who worked on a Crash game before! Is it ok if I ask you some questions on Twinsanity and stuff?

1. What characters/enemies did you design?

2. Was it a fun time working on Crash?

3. I heard after TT-Oxford made Super Ball Monkey Adventure, the team closed down. Why? And what happend to you and the rest of the people in TT-Oxford?

4. I'm wondering if you still have any more Concepts stuff on Twinsanity to see.

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cheesyniblets In reply to SimonArty [2009-05-01 14:19:44 +0000 UTC]

I made most of the characters and enemies in crash twinsanity. Only Crash, Cortex and a few others were made by someone else before I started work there. There were loads of characters made that never made it into the game too.
And, yeah it was loads of fun, that's been the most fun game that I've worked on so far. I really liked the style, and there was a good variety of enemies and stuff to make, so it never got boring. I have loads more stuff from Crash that I've never posted, I may do one day, who knows?

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SimonArty In reply to cheesyniblets [2009-05-02 12:49:42 +0000 UTC]

Wow, amazing. 0_o You must have a really great time back then. I'm really interested in all removed Concepts for Twinsanity, I hope I can get to see more removed stuff from you someday.

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cheesyniblets In reply to SimonArty [2009-05-02 15:49:51 +0000 UTC]

yeah hopefully. I might collect up some of the more interesting things and do a few renders sometime. Although, you've probably seen most of the decent things in the unlockable galleries in twinsanity. There was a gallery full of stuff that got cut from the game.

👍: 0 ⏩: 1

SimonArty In reply to cheesyniblets [2009-05-03 07:53:04 +0000 UTC]

That would be cool. And yeah, the stuff from Twinsanity's yellow gem extras. I saw them all, but I was hoping there would be more on the internet. I tried to contact Danny Flynn on the game's cut stuff. But I haven't gotten a reply yet, gah.

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Phoenixfirex [2007-10-31 03:50:53 +0000 UTC]

What program did you use?

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cheesyniblets In reply to Phoenixfirex [2007-11-01 12:59:06 +0000 UTC]

hey, thanks for the fav. I used Maya to make this.

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Leetmonkey [2007-05-19 09:36:58 +0000 UTC]

God thats so awsome!

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vandid [2007-01-30 18:06:03 +0000 UTC]

COOL SUPER DUPER AWESOME WORK!!!!!!!!!!!!!!!!!!!

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cheesyniblets In reply to vandid [2007-03-01 01:15:16 +0000 UTC]

THANKS!!!!!!!!!

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Leetmonkey [2006-10-07 08:50:19 +0000 UTC]

Oh my F G.
I need to learn like, flash 3d things

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Madmoonie [2006-05-19 23:02:57 +0000 UTC]

That friggin' awesome dude. Love the fluid motion of the robot. Very steady and consistant. Plus looks totally cool!

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Ninja-pirate [2005-11-20 16:43:37 +0000 UTC]

dude this is soo freakin cool the colour is really cool...and kudos to the animator who ever it may be...awesome...fave!

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ChuckARTT [2005-07-04 18:09:55 +0000 UTC]

wow thats awesome!

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cheesyniblets In reply to ChuckARTT [2005-07-07 11:54:24 +0000 UTC]

thanks loads for the fav, glad you liked it.

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spyrodude [2005-05-27 14:53:30 +0000 UTC]

wow that is cool

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cortexcan [2005-05-20 11:02:21 +0000 UTC]

superb!

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Fonzu [2005-05-18 13:41:31 +0000 UTC]

Whoa... this is superb!!! Nice man!

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cheesyniblets In reply to Fonzu [2005-05-18 17:24:45 +0000 UTC]

cheers matey! Glad you like it! And thanks loads for the fav, by the way.

👍: 0 ⏩: 0

Turquoisephoenix [2005-05-17 02:55:27 +0000 UTC]

The way it moves is almost mesmerizing.
I showed this file to my younger siblings, who are also a fan of the series, and they still can't believe that this is in a Crash Bandicoot game. Kudos to you, the creator of this model.
It goes to show that mutant parakeets are the best robot builders ever. Yep. They just are. Course, getting brain damage from a misplaced missile also heightens your ability to create kickass robots. Crash series makes perfect sense.
Sorry for the ramble. I shall now humbly bow before a person that holds an occupation that I'm currently studying for.

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cheesyniblets In reply to Turquoisephoenix [2005-05-18 17:03:10 +0000 UTC]

Thanks for all your kind comments. I really appreciate it. Glad you liked it, and the game. It was fun sneaking something cool into the game. Badass robots are always good value. If it was down to me the game would have been choc-a-block with robots, ninjas and zombies. Dunno how well that would have gone down with all the crash fans though! lol
Good luck with your studying. I'm sure you'll do well.

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JezzKitty [2005-05-13 19:15:39 +0000 UTC]

That...is...absolutely...brilliant! Seriously I never thought it could get as good as this. Since you made the model, I give compliments but I have to say it looks much better in colour. You do such a great job in Maya it's incredible. The model looks so complex and the mechanics really look like they're working.

Only....ahh...I've just spotted something. nothing in the model but in the animation, but I never saw this in the game, unless it's meant to be that way, you see the foot the closest to you? The tow on the left (back one) when it lands, it kind of jumps up, I was kind of hoping it would land and stay on the ground. But never mind, it's a tiny thing that I didn't notice in the first place.

But the model in colour looks far more better .

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larryboos [2005-05-13 19:06:03 +0000 UTC]

Looks even better colored! I also like the color choices.

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RedimusPrime [2005-05-13 17:57:09 +0000 UTC]

Thats damn cool!

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cheesyniblets In reply to RedimusPrime [2005-05-16 00:06:19 +0000 UTC]

thanks matey! And thanks for the fav and devwatch too.

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