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ChrisMasna β€” Run Forrest Run!

Published: 2012-07-27 19:51:17 +0000 UTC; Views: 10993; Favourites: 280; Downloads: 265
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Description Velociraptor mongoliensis walk cycle...

Yes, the same recycled Velociraptor figure, again.

The head is moving now, as well as the arms. The neck looks elastic, but considering this is my first animation, I'm pretty satisfied. Even without the halluxes.
Watching birds in slow motion: The neck goes back just before the foot touches the ground and forward again before leaving the ground.
Every arm moves a bit in the oposite direction of the leg behind (I'm not sure if necesary, considering that they already have the long tail for counter-balance).


Useful links:
----> [link] (bottom of the page)
----> [link]
----> [link]

Hope you like it
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Comments: 53

Falken02 [2014-07-20 21:18:17 +0000 UTC]

nice

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Dennonyx [2013-10-09 11:36:41 +0000 UTC]

This is one of the best restorations of Velociraptor I've ever seen. It would be perfect if they were also present dewclaws. Who knows what it would do with a wonderful background behind!Β Β  Β 

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ChrisMasna In reply to Dennonyx [2013-10-13 18:35:52 +0000 UTC]

hey thanks!

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Dennonyx In reply to ChrisMasna [2013-10-14 06:00:56 +0000 UTC]

you are welcome! I love your paleoart, especially Velociraptors xD

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LadyCorvidaea [2013-08-22 14:58:51 +0000 UTC]

This is very cool! and I love the title!Β Β 

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ChrisMasna In reply to LadyCorvidaea [2013-08-24 15:40:51 +0000 UTC]

haa thanks!

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dio25 [2013-05-08 14:59:11 +0000 UTC]

LOL my name is Forrest, and peole always say that to me. Like the animation.

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Krookodile0553 [2013-03-23 16:52:15 +0000 UTC]

Oh I see what you did there with the title...

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Iguana-Teteia [2012-09-25 01:18:21 +0000 UTC]

This is so cute!! You did a great job here!!

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NinjaMonkey38 In reply to Iguana-Teteia [2013-02-21 21:32:09 +0000 UTC]

I agree with you there!

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twapa [2012-09-03 03:44:24 +0000 UTC]

What a cutie!

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ChrisMasna In reply to twapa [2012-09-07 15:25:38 +0000 UTC]

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sniperwar10 [2012-08-11 21:59:52 +0000 UTC]

cool.

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Zimices [2012-07-28 22:07:33 +0000 UTC]

Es asombroso el resultado... ΒΏen que programa lo realizaste?

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ChrisMasna In reply to Zimices [2012-07-28 22:51:23 +0000 UTC]

Gracias, todo en Photoshop (acabo de enterarme que tambiΓ©n sirve para animar ). Sin usar vectores, simplemente dibujar cada parte por separado y moverla (un paso son en total son 12 cuadros), exportar como GIF y voilΓ ...

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Cloudwilk [2012-07-28 15:46:40 +0000 UTC]

I like the character ^^

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ChrisMasna In reply to Cloudwilk [2012-07-28 22:47:20 +0000 UTC]

thanks

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Cloudwilk In reply to ChrisMasna [2012-07-28 23:34:26 +0000 UTC]

Just got the title reference once you responded ^^ (I don't seem to notice titles much until there's a response >.>)

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ChrisMasna In reply to Cloudwilk [2012-07-28 23:38:06 +0000 UTC]

I'm terrible with titles, the best that can happen is that people don't read them

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Cloudwilk In reply to ChrisMasna [2012-07-29 00:50:43 +0000 UTC]

This one was kidna funny though >w<

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tuomaskoivurinne [2012-07-28 11:16:03 +0000 UTC]

Looks nice and smooth. Just a though: what about the head? Is it just me or is it too static? Watch birds' heads when they walk.

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ChrisMasna In reply to tuomaskoivurinne [2012-07-28 13:27:33 +0000 UTC]

I fixed it thanks
But I watched this when doing it: [link]

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tuomaskoivurinne In reply to ChrisMasna [2012-07-28 13:58:15 +0000 UTC]

That was quick To me, looks even better now...

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Kronosaurus82 [2012-07-28 07:30:16 +0000 UTC]

As many other told you, the head needs to move a bit back and forth, in a bird-like fashion.
Moreover I think its ankles are too thin. But overall you did a good job.

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ChrisMasna In reply to Kronosaurus82 [2012-07-28 15:46:03 +0000 UTC]

thanks!

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amorousdino [2012-07-28 06:46:42 +0000 UTC]

This is adorable

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ChrisMasna In reply to amorousdino [2012-07-28 13:28:37 +0000 UTC]

thanks

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Ornitholestes1 [2012-07-28 02:40:05 +0000 UTC]

Very nice, although I agree that the head should move slightly.

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ChocolateStarfire [2012-07-28 02:15:55 +0000 UTC]

Make a brightly colored one that shuffles.

Everyday I'm shufflin'...

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ChrisMasna In reply to ChocolateStarfire [2012-07-28 14:05:01 +0000 UTC]

Or doing the moon-walk

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ChocolateStarfire In reply to ChrisMasna [2012-07-28 17:56:57 +0000 UTC]

Nice head bob. Totally can see a moonwalk or shuffle now.

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ZippyDSMlee [2012-07-27 23:24:04 +0000 UTC]

I liked "Run Forest run" more

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TheMorlock [2012-07-27 23:23:29 +0000 UTC]

Ooh! I like it!

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ChrisMasna In reply to TheMorlock [2012-07-28 14:05:16 +0000 UTC]

thank you

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TheMorlock In reply to ChrisMasna [2012-07-29 04:15:07 +0000 UTC]

You're welcome.

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mexicanzilla [2012-07-27 22:36:58 +0000 UTC]

nyce walkcicle, can you do a runining version of a carnotaurus?

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ChrisMasna In reply to mexicanzilla [2012-07-27 22:42:43 +0000 UTC]

Yes, I'd love to. But not soon, I'm afraid...

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mexicanzilla In reply to ChrisMasna [2012-08-02 19:12:47 +0000 UTC]

of what?

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Kazuma27 [2012-07-27 22:00:13 +0000 UTC]

COOOOOOOL!

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Tomozaurus [2012-07-27 21:23:12 +0000 UTC]

I'll agree with the others that the head neads to be moving. Everything else is good though.

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ChrisMasna In reply to Tomozaurus [2012-07-28 01:57:37 +0000 UTC]

[link] [link] like these? they barely move the head.
...anyway I'm working on it, I just saw DR Utahs and yes, they "head-bob" a lot.

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Tomozaurus In reply to ChrisMasna [2012-07-28 02:36:57 +0000 UTC]

It doesn't need to move heaps, just a bit, to make it seem less stiff.

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eorhythm [2012-07-27 20:33:22 +0000 UTC]

The first thing I notice (like Willoughby above me) is that the head totally lacks movement. The tail and arms are conveying motion, but the entire neck and head look as though they're solidly fixed to a rigid body.

These guys are little packages of connected muscleβ€”they'd probably put their whole body into a run, bobbing and flicking their head and limbs in a rather frenetic manner. I'd suggest pulling the neck back first, then pushing it forward as the 'raptor launches from each step. You can tweak from there until it looks just right.

Leaving the head and neck on separate layers to move them independently should help as well. (That's what I'd do, at least.)

With that, an additional tweak to pull the arm back just a smidge with each advancement would enhance the effect of life-like effort that the animal is putting into its jog. That's not so much vital to a simple run cycle as it would be a nice perk, though.

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ChrisMasna In reply to eorhythm [2012-07-27 22:26:07 +0000 UTC]


thank you

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eorhythm In reply to ChrisMasna [2012-07-28 08:29:02 +0000 UTC]

You're most welcome. And like others have said, it doesn't have to be a lot of movement. I wouldn't look to the ratites for reference, eitherβ€”their body plan is very specific and they lack a tail and low-slung gait.

Can't wait to see what you come up with next.

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Hyrotrioskjan [2012-07-27 19:59:29 +0000 UTC]

Nice walkcycle

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ChrisMasna In reply to Hyrotrioskjan [2012-07-28 01:17:45 +0000 UTC]

Thank you

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EWilloughby [2012-07-27 19:58:46 +0000 UTC]

Wonderful!

I imagine that in life it might have a little more "head-bob" going on than you've depicted, but it's definitely one of the most realistic 2D dromaeosaur animations I've seen.

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ChrisMasna In reply to EWilloughby [2012-07-27 20:05:52 +0000 UTC]

I'm glad you like it

btw, (sorry my english) "head-bob" is the movement of the head, right?

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EWilloughby In reply to ChrisMasna [2012-07-27 20:06:36 +0000 UTC]

Yeah, like how pigeons walk.

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