Steves-3D [2018-02-20 22:44:19 +0000 UTC]
Gotta love Harley, all that wild sexiness, with a large slice of crazy.
I've recently got Luxrender, but I can't seem to render without my characters having white eyes.
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cipher-X In reply to Steves-3D [2018-02-21 15:42:02 +0000 UTC]
She's the girl you can have loads of fun with, sleep with one eye open around and never take home to meet your parents.
The white eye effect in Luxrender could be a few things. If you are using Reality to port to Lux then you have to make sure there are no transparency maps associated with the cornea, eye surface, eye reflection or tear (depending on what figure you're using V4/Gen/Gen2, etc). The Alpha channel in Reality needs to have the opacity set to 1.0 for these materials. The material setting should be Glass and Architectural, with the Tint and Reflection set to pure white. IOR to 1.40-1.50. I also set the Pupil to Matte material but the Iris I set to Glossy and use a Specular Color that is close to the color of the Iris with the Glossiness set to 8500-9000. I almost always use one of Callad's LEM Round Lights for a catch light. I like the LEM because it is invisible to the camera no matter where you place it in the scene - as long as you don't use the snoot.
The link below talks about the white eye problem in Luxrender a bit more.
www.daz3d.com/forums/discussio…
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