Comments: 21
Enchodus [2019-06-19 13:09:54 +0000 UTC]
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gtg141 In reply to Enchodus [2019-06-29 23:18:35 +0000 UTC]
dont forget the tooth taxa Globidens timorensis
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Corallianassa In reply to Enchodus [2019-06-19 13:27:49 +0000 UTC]
Indeed, G.simplex is pretty nicely preserved.
Are you Hani Faig Kaddumi, by the way?
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Atlantis536 [2019-04-26 01:10:55 +0000 UTC]
Finally, an accurate Globidens skeletal!
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105697 [2019-03-26 22:10:56 +0000 UTC]
Nice!
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deinocheirusmaster [2019-03-26 18:43:59 +0000 UTC]
Does this mean that all the Globidens teeth found in Morroco belong to this species?
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Corallianassa In reply to Enchodus [2019-06-19 13:26:36 +0000 UTC]
yup, though personally I don´t think it is unreasonable to include Igdamanosaurus aegyptiacus in the same genus.
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NRD23456 [2019-03-26 16:30:22 +0000 UTC]
Great work! It's good to see that you have already made a schematic for this guy? Did you make this on GIMP for PC or Mobile? And if it's on mobile you use pen?
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Corallianassa In reply to NRD23456 [2019-03-26 16:31:17 +0000 UTC]
Thank you!
I made this with GIMP on my laptop.
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NRD23456 In reply to Corallianassa [2019-03-26 16:37:02 +0000 UTC]
You're welcome! Can you send me a tutorial because I want to remake my old M.conodon schematic into a digital one?
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Corallianassa In reply to NRD23456 [2019-03-26 16:53:29 +0000 UTC]
I'm personally also just a bit fucking around in GIMP, so I'm can't give much advise on good technique, but here's how I went to work with this schematic
1. take a base. In this case, I used the P.hashimi fossil, slightly re-articulated the vertebral collumn in life position. If you're going to make the conodon schematic in GIMP, I suggest using this fossil
cdn.discordapp.com/attachments…
A M.missouriensis, credit to the picture to Dmitry Grigoriev. For this you can see you will have to re-articulate a lot of the vertebral collumn. To do this, use PwnZR3's skeletal of Mosasaurus as a guide. With tools>selection tools>free select, you can select parts of the collumn with free select, and then angle them with layer>transform>arbitrary rotation.
When everything is articulated properly, you can start on the modification to M.conodon.
Take the head a scaling base (so you replace th M.missouriensis head with a M.conodon head that is exactly as long, also with free select and scale layer. After you replace the head, measure how long the skull is and from there calculate how long a meter would be in your skeletal. Then use that to calculate how large the scapula and forelimb should be.
Then you replace the scapula and forelimb with the cut out missouriensis limbs.
I think you can get quite far with this advice, if you have further questions do not hesitate to ask. Do you have discord? communicating there is easier, can give you must faster advice.
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NRD23456 In reply to Corallianassa [2019-03-26 20:57:35 +0000 UTC]
Ok, thanks a lot! I will propably have a lot of problems, so be ready to answer them! (I am noob). Where is the layer button?
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Corallianassa In reply to NRD23456 [2019-03-26 21:10:02 +0000 UTC]
Sure. Good luck.
How do you mean the layer button?
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NRD23456 In reply to Corallianassa [2019-03-27 12:48:44 +0000 UTC]
Thx, I mean that I have found where free selection is, I cannot find the layer. BTW I need more help, it's pretty difficult!
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Corallianassa In reply to NRD23456 [2019-03-27 13:11:42 +0000 UTC]
Uh but how do you mean you can't find the layer I'm afraid I don't understand.
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NRD23456 In reply to Corallianassa [2019-03-27 13:14:04 +0000 UTC]
I have the whole programm in greek, which is mine language. Because of it I can't find where this selection is. I want to say where is close too? Close to the free selection?
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