Comments: 11
CRYart-UK In reply to CatherineNelson [2013-07-16 14:38:37 +0000 UTC]
Thanks!
The blue glow is created by the emission map which is just the light on a black background.
👍: 0 ⏩: 1
IconDevco [2013-05-18 07:05:09 +0000 UTC]
Ive been seeing this style among a lot of people
👍: 0 ⏩: 0
BringMeASunkist [2013-05-18 01:41:38 +0000 UTC]
It's a nice model with a great presentation and fantastic style, but I think the UV space could have been optimized. If I were making it, I'd make four of the base bricks overlap, because I don't think it needs eight unique designs. I'd also overlap the sword's blades because there is no camera angle that will allow you to see both sides. You did a good job with the sword's UV organization but if you made the diffuse a 512x1024 I wonder if you could have gotten more out of your space?
👍: 0 ⏩: 0
FelidaeCat [2013-05-17 22:35:15 +0000 UTC]
nice one :]
👍: 0 ⏩: 0
543Bs0Za [2013-05-17 16:47:27 +0000 UTC]
what do u use topogun for?
👍: 0 ⏩: 1
CRYart-UK In reply to 543Bs0Za [2013-05-17 16:49:07 +0000 UTC]
Retoplogy and baking.
👍: 0 ⏩: 1
543Bs0Za In reply to CRYart-UK [2013-05-17 16:50:01 +0000 UTC]
so taking the highpoly and reducing it's polycount?
i guess that beats making a whole new model with a lower PC by hand
👍: 0 ⏩: 1
IconDevco In reply to 543Bs0Za [2013-05-18 07:06:06 +0000 UTC]
ZBrush already decimates stuff and bakes it. Its actually just a wasted step; moving it into topogun
👍: 0 ⏩: 1
CRYart-UK In reply to IconDevco [2013-05-18 10:59:15 +0000 UTC]
Not entirely. ZBrush can do a lot. But sometimes its just quicker to take it to a separate program (which is damn cheap) and made for the job.
👍: 0 ⏩: 0