Comments: 23
cwichura In reply to MarinaIbiza [2013-01-08 16:54:33 +0000 UTC]
Are you doing this render in DAZ itself, or exporting to LuxRender like I did here? I'm not very familiar with rendering in Studio, as I export all my scenes to LuxRender for rendering, including this one. So I'm not sure I can offer much assistance, as it sounds like you are using DAZ itself for your render. With Lux, one thing that affects the mirror surface is light, or more specifically, the lack thereof. You might see if experimenting with the light locations and intensity helps the mirror effect in your render. I also don't know if this is something that adjusting the render settings in DAZ would help (shading rate and the like).
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Robert-Eede [2012-11-10 07:33:28 +0000 UTC]
I think this is amazing work. I have just begun in daz studio and realise I am only at the beginning on a very long journey ahead. I haven't seen this effect in 3d before , very cool indeed.
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flyashy [2012-09-20 12:57:49 +0000 UTC]
Hi cwichura,
This is an excellent idea and execution. Thanks for explaining your process in depth too.
I guess it is quite 'realistic' to have a person blocking the infinite tunnel since in real life one can never see it.
A question; you said you used the procedural texture from luxrender database; how do you do that in DAZ/Reality?
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cwichura In reply to flyashy [2012-09-20 13:21:18 +0000 UTC]
To make use of procedural textures from the LuxRender database, you have to edit the .lxo and .lxs files generated by Reality in a text editor; you cannot load them from within Reality itself.
In the .lxs file, you will see a section at the bottom that has WorldBegin/Include/Include/WorldEnd. You need to add an additional Include to this block, referencing the .lxm file you downloaded. It must occur before the Include for the .lxo generated by Reality.
In the .lxo file, you have to search for the shape you want to apply the material to. It will have a "MaterialName " stanza. You need to edit the name to reference the name found in the .lxm file you downloaded.👍: 0 ⏩: 1
flyashy In reply to cwichura [2012-09-21 06:10:03 +0000 UTC]
Thanks so much cwichura.
I'm definitely trying this out!
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maxxxmodelz [2012-07-31 00:18:37 +0000 UTC]
Very interesting effect. Great clean render, and extremely good lighting.
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LuxXeon [2012-07-28 02:22:32 +0000 UTC]
Great work.
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rrward [2012-07-27 00:26:19 +0000 UTC]
*counts ray-trace bounces*
*watches rendering computer melt into slag*
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Ascavilya [2012-07-26 23:23:10 +0000 UTC]
Very nicely done. I've always wondered how well Daz would do this and the result would seem to say pretty damn well.
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lolatmyself23 [2012-07-26 15:41:51 +0000 UTC]
Excellent. The reflections are very interesting. I didn't get to read your full description of this piece yet, but I can only imagine the render time involved. Not a big fan of this kind of character style, but the clothes and materials all look very good. Even the hair on the main character looks great.
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cwichura In reply to Phyl-CGI [2012-07-26 15:35:00 +0000 UTC]
It kept three (fast) machines going for about 80 hours before I stopped it.
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DrowElfMorwen [2012-07-26 13:37:45 +0000 UTC]
that is an utterly amazing idea and very well put into view! This is awesome.
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Meshgunk [2012-07-26 13:17:20 +0000 UTC]
I like when people think outside the box. To come up with the whole scene using primitives was very clever. Well Done!
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teturo [2012-07-26 13:09:30 +0000 UTC]
It looks like a very cool result ^_^
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