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Daemoria — Dwarf fortress

Published: 2014-11-30 08:36:34 +0000 UTC; Views: 4199; Favourites: 104; Downloads: 102
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Description Deep in the halls of Azmaruk-karaag, the deep Dwarves live, work, play, and die. The problems of the surface world are of no concern to them.

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Comments: 18

Burksaurus [2020-01-21 15:25:56 +0000 UTC]

This looks amazing

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nirryc [2016-10-01 10:28:31 +0000 UTC]

Although it's mre sketchy, I really like those environments and the overall mood!

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runewuff [2016-09-29 20:49:30 +0000 UTC]

Cool! (Man, I was afraid to make my Fortress chambers this big, fear of collapse!)

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Daemoria In reply to runewuff [2016-09-29 23:20:21 +0000 UTC]

That's why you got to use the natural cave environments. I usually play with 60-80 max openness. Leads to some nice big open chambers like this. Building off of the stalactites, you still have to be careful of collapsed constructions when you mass designate an area to be built. A canceled job can cause entire sections to come tumbling down. (Damn you dwarves, those animal people are 20 Z levels bellow you! How do you even see that far?!)

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runewuff In reply to Daemoria [2016-09-30 09:42:03 +0000 UTC]

So you do play. I haven't touched this in a long time, though, even the pitiful failures were oddly memorable!
The bigger question for me, is, what's the limit? What makes a tunnel unstable?

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Daemoria In reply to runewuff [2016-09-30 09:48:08 +0000 UTC]

There is no such thing as an unstable cavern. Sometimes world gen makes isolated obsidian patches over magma pools or volcanoes,  but those will collapse when you embark with a "A section of the cavern has collapsed" notification. Sometimes it even punches into the underworld.

I've not had issues with stuff collapsing in caverns though. But even though this was based on my experiences with my (heavily modified) dwarf fortress play through, I've changed things around a little for the sake of A E S T H E T I C S.

Also, dwarves by default don't get laser rifles. Or undead Liches.
sta.sh/21ncdcmv8zqz

They do get vampires now, but I chose to ignore them. v___v

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runewuff In reply to Daemoria [2016-09-30 10:39:45 +0000 UTC]

huh, I heard of booby traps using collapsing blocks on top of monsters, or just to seal horrors from the depths off. or the guy who had his economy destroyed by a cat lady (no joke) Hitchhiker's Guide Style (one of the later books has a planetary economy ruined by shoes in much the same way) and built a giant collapsing trap to annihilate the entire failed Fortress. Or boatmurdered.

So I was always afraid of accidentally digging my own deathtrap!

Fun dwarf designs though!

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Daemoria In reply to runewuff [2016-09-30 10:48:22 +0000 UTC]

Don't forget the dwarven superweapon of a paved sky with a linked collapsible support... and the mermaid breeding program to harvest their bones. Dwarf Fortress really does create some wonderful stories.

ASCII art just lets the imagination bloom. I love rogue-likes, and their other lo-fi ilk. Some of them have more gameplay innovations, and sheer fun than some AAA 'blockbusters'.

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runewuff In reply to Daemoria [2016-09-30 10:51:31 +0000 UTC]

Not heard of those  

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Daemoria In reply to runewuff [2016-09-30 10:57:32 +0000 UTC]

www.bay12forums.com/smf/index.…
Enjoy.

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runewuff In reply to Daemoria [2016-09-30 13:03:42 +0000 UTC]

Thanks. it was unexpectedly hilarious, however, i am disappoint there are no pics of actual working mermaid-harvesting apparatus.

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Shabazik [2015-04-25 19:06:34 +0000 UTC]

an awesome enviromental pic.

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Daemoria In reply to Shabazik [2015-04-28 01:16:34 +0000 UTC]

Thank yees Lord Shabazikan!

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AielloA [2015-03-04 14:21:58 +0000 UTC]

Make this in Dwarf Fortress. I dare you.

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RecklessCharge [2014-11-30 18:14:06 +0000 UTC]

really really cool I love the depth to this, the lighting in the distant hall, the glow of forges, very cool!

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MShadowy [2014-11-30 15:59:40 +0000 UTC]

Kickass.

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OhMyGoshItJosh [2014-11-30 08:57:27 +0000 UTC]

Wow neat!

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James-Dark-Blue-Wolf [2014-11-30 08:45:36 +0000 UTC]

Whoa awesome!

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