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Dandoombuggy — Acidtube Sculpt (Tremulous)

Published: 2012-03-16 00:10:34 +0000 UTC; Views: 3268; Favourites: 59; Downloads: 50
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Description High Poly sculpt of the 'Acidtube' I created for 'Unvanquised' and 'TremZ' dev teams. Both are open source games, separations from a prior project and aim to be spiritual successors to the popular 2006 Quake 3 MOD 'Tremulous.'

The Acidtube is an alien structure that attacks human players which come within range by spraying them with corrosive acid. They can be 'constructed' on walls. This incarnation of the Acidtube is a complete overhaul of the original, favoring a much more sentient design. I had a lot of fun with it.

Base pieces for sculpting created in 3DMax.
Sculpting via Zbrush.
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Comments: 7

psion005 [2012-03-18 13:01:46 +0000 UTC]

this is awesome...love the almost electron microscope feel that the image has

Me--->

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Dandoombuggy In reply to psion005 [2012-03-19 12:27:18 +0000 UTC]

Cheers dude!

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Al-Kabeer [2012-03-17 05:44:43 +0000 UTC]

Excellent Work ..............!

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Dandoombuggy In reply to Al-Kabeer [2012-03-17 10:09:32 +0000 UTC]

Thank you very much

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Tim-d-studio [2012-03-16 14:15:55 +0000 UTC]

Nice detail on the sculpt! And a question: what shader are you using for the render? It has a very nifty scanning electron micro-photography look

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Dandoombuggy In reply to Tim-d-studio [2012-03-16 14:48:53 +0000 UTC]

Cheers, I rendered it out a while ago but I think its just the 'Matcap White Cavity' Zbrush material. I may have overlaid it with the 'Framer1' matcap.

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Tim-d-studio In reply to Dandoombuggy [2012-03-16 14:52:22 +0000 UTC]

aha!- very cool (will take look see when I get back to Zbrush; perfect for a quick renderpass of a tardigrade model I'm working on...) cheers!

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