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Dandoombuggy β€” Tyrant Breakdown (Tremulous)

Published: 2012-05-04 22:38:42 +0000 UTC; Views: 5259; Favourites: 117; Downloads: 83
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Description Breakdown creation process of the Tyrant creature model.

9.7k Tris. Low Poly Render of a playable alien creature I created for the 'Unvanquished' dev team.

The Tyrant is the ultimate alien creature within the game and by far the most deadly. This Tyrant is very much an evolution of the original version seen in 'Tremulous.' Overall I'm happy with the balance of new and familiar features I've managed to achieve.

1024x1024 - 2x Diffuse (Colour,AO,Cavity), Normal, Spec and Emissive.

Sculpted and textured in Zbrush.
Retoplogised using Topogun and 3DSMax.
Maps baked using Xnormal.
Rendered using Marmoset Toolbag

Special thanks to Greg!

Mechanics: (Will probably alter)

Health: 350
Cost: 5 frags
Primary attack: Close-range scythe arm, slow rate of attack
Secondary attack: Rampage, must be charged
Tertiary attack: Overwhelming bulk, crushes anything below the tyrant

Dimensions:

Weight: 10 metric tons
Dimensions: 5 meters in height, 6 meters from arms to hind legs

Background:

"The alien that was to become the tyrant originally inhabited the grassy plains and savannas of its homeworld, where it subsisted on a mostly herbivorous diet. Its powerful legs allowed it to accelerate its enormous body into short bursts of terrifying speed, not only easily sending potential predators flying for a great distance, but also providing a means to challenge rivals prior to courtship displays. Packs of tyrants roamed the grasslands freely, the very earth trembling beneath them at every step. Endless conflicts between family groups kept the species strong, and the number of tyrants at a sustainable level, much to the relief of other inhabitants of their world.

Unlike many of the other alien forms, the tyrant was not encountered until several decades after the invasions began. Many other civilizations had fallen to the overwhelming swarms the hivemind was capable of mustering, but humanity, with its highly developed technology and usage of artificial intelligence in combat roles, proved too strong of an opponent. Something larger was needed, a creature capable of taking blows the lesser aliens would find lethal and returning them with even greater force.

The first encounter between humanity and the tyrant occurred during a boarding action, a battle from which only a single distress call survives. It is from the terrified words of the human captain that we learn shotguns and painsaws, standard fare among crewmen, were nothing against its toughened hide. A few loud stomps drowned out the captain’s screams, followed by a bloodcurdling roar and the sound of the ship’s computer being torn into shreds.

Typically encountered towards the end of an assault, the tyrant towers above all other aliens, its weaponized arms longer than the bodies of most of its fellow creatures. There is no subtlety behind the tyrant, no thought behind the sheer force it is capable of utilizing. Armor is torn apart as if it was paper, and entire skeletons are fractured within moments when the tyrant slams its opponent against a wall. As if mocking the thought of its enormous body being easy to aim at, the very same bulk crushes anything unfortunate enough to be underneath it. To go alone against a tyrant is suicide, at best."

- Chief science officer 'Kharnov.'
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Comments: 35

IamDerpX [2013-06-11 21:47:57 +0000 UTC]

Awesome job!~ Tyrant looks like a beast!

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vasile20022003 [2012-09-16 20:30:30 +0000 UTC]

TRem was a real underated game, i hope with your grapichs it will be rebord , i just played the alpha , looks good so far, one thing, see if you can make some new wpns and maybe 1 new alien class

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543Bs0Za [2012-05-24 14:25:01 +0000 UTC]

sure hope this gets in a game
it's super good and def nextgen

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CaseyD2K [2012-05-07 16:07:06 +0000 UTC]

I love your final render! Great work!

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yannage [2012-05-06 17:09:31 +0000 UTC]

shieeeeeeet looks awesome:] how long did it take to put it in topogun? I just started sculpting recently and haven't really done any retopography yet and wasn't sure how long it takes to put a sculpt into low poly:0

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Dandoombuggy In reply to yannage [2012-05-06 22:27:13 +0000 UTC]

Thank you Redoing the topology takes considerably different amounts of time depending on the type of surface. Generally I find hard surfaces are quite quick to do but organic takes longer. With organic it helps to have some idea of the topology you plan on laying down, taking into consideration animation deformation and how your UV's are going to unwrap + bake.

This guy took me a while to do as I didn't have a definite poly limit when I started and ended up having to delete a few thousand tris when a limit was decided.

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yannage In reply to Dandoombuggy [2012-05-10 00:57:57 +0000 UTC]

ty! and it looks awesome:]!

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Py-Bun [2012-05-06 07:08:04 +0000 UTC]

mother of god. THIS IS-

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Dandoombuggy In reply to Py-Bun [2012-05-06 22:27:36 +0000 UTC]

Scary?

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Py-Bun In reply to Dandoombuggy [2012-05-07 01:46:31 +0000 UTC]



AMAZING

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HereticTemplar [2012-05-06 03:29:35 +0000 UTC]

Its an Amazing job , from the begining to the end of the process

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Dandoombuggy In reply to HereticTemplar [2012-05-06 22:27:57 +0000 UTC]

Thanks very much ^^

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Lance66 [2012-05-05 22:46:03 +0000 UTC]

Awesome work , cool creation.

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Dandoombuggy In reply to Lance66 [2012-05-05 22:47:27 +0000 UTC]

Thank you

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PROtypeM3X [2012-05-05 22:10:34 +0000 UTC]

i wanna fight that.

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Dandoombuggy In reply to PROtypeM3X [2012-05-05 22:34:07 +0000 UTC]

Well you should be able to when its eventually included

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PROtypeM3X In reply to Dandoombuggy [2012-05-06 00:47:39 +0000 UTC]

sweet

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Faltzer2142 [2012-05-05 01:38:45 +0000 UTC]

Wow you model makes everything I have done so far for the past couple of months look like S#($ lol.
awesome work dude keep it up.

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Dandoombuggy In reply to Faltzer2142 [2012-05-05 02:00:36 +0000 UTC]

Thank you Although from my experience its not a good idea to compare your work to others. Hypocritical of me to say so as I spend a lot of time doing this and a lot of time sulking in corners but it never results in any good Just keep up the good work, you've got some nice pieces! you been 3D modeling for long?

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Faltzer2142 In reply to Dandoombuggy [2012-05-05 03:42:54 +0000 UTC]

For a year and I own it all to my professor for helping get to where I am right now.

I was actually though the opposite about comparing my work with others specially the people who have been modeling for years to help me build up my desire for improvement.

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Dandoombuggy In reply to Faltzer2142 [2012-05-05 08:32:02 +0000 UTC]

I'll have to thank you for that, I think from now on I'll have a similar outlook when comparing my work with others. By the way, for someone who's been doing 3D for a year your portfolio is pretty great. It sure as hell is better than mine was

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raaab [2012-05-05 00:49:51 +0000 UTC]

holy crap dude. this looks like a shitload of work. and looks badass i freakin love the zbrush work on this one. reminds me of abe's oddysee but far more detailed. amazing!

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Dandoombuggy In reply to raaab [2012-05-05 01:21:07 +0000 UTC]

Thank you very much I spent a long time on this guy so your right in saying it looks like a shitload of work Lots of tweaks and modifications!

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tonare [2012-05-05 00:24:54 +0000 UTC]

Wow, that is great work!

Awesome.

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Dandoombuggy In reply to tonare [2012-05-05 01:21:26 +0000 UTC]

Cheers dude!

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MatthewDelDegan [2012-05-04 23:18:39 +0000 UTC]

where did you study?
I like this quite a lot

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Dandoombuggy In reply to MatthewDelDegan [2012-05-04 23:35:09 +0000 UTC]

Thank you I studied at the University of Glamorgan in Wales. Computer Animation. Graduated in 2010.

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xcEmUx [2012-05-04 23:00:18 +0000 UTC]

Stunning work !

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Dandoombuggy In reply to xcEmUx [2012-05-04 23:09:03 +0000 UTC]

much thanks!

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Kirinov [2012-05-04 22:53:39 +0000 UTC]

That looks awesome! Keep up the good work

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Dandoombuggy In reply to Kirinov [2012-05-04 22:56:27 +0000 UTC]

Thank you, I shall try

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FullSynch [2012-05-04 22:52:06 +0000 UTC]

No tongue on the low poly? Or is it up inside his mouth? Looks quite sinister with it out.

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Dandoombuggy In reply to FullSynch [2012-05-04 22:55:48 +0000 UTC]

The tongue was something I added last minute and ultimately didn't make it to the final low poly. The idea was that it would whip/lash out occasionally. (his little chest arms almost got ditched at one point too)

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FullSynch In reply to Dandoombuggy [2012-05-04 23:01:22 +0000 UTC]

It's those little extra things that make me smile when it comes to game models. Little extra layers of depth and complexity give the feeling that there could be more than meets the eye.

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Dandoombuggy In reply to FullSynch [2012-05-04 23:08:12 +0000 UTC]

Couldn't agree with you more. I wanted to keep the tongue but I think as it wasn't supposed to be seen that much I had to cut it due to poly limits. If it were up to me it'd be licking its enemies to death!

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