Comments: 36
pobble1 [2017-03-25 08:20:03 +0000 UTC]
Looks great. Β What texture is Catherina wearing?
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darkhound1 In reply to pobble1 [2017-03-28 11:47:15 +0000 UTC]
Thanks, the texture is very much adjusted and changed in photoshop.
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pobble1 In reply to darkhound1 [2017-04-01 20:57:35 +0000 UTC]
But that's not the original Catherina texture. Β Right?
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darkhound1 In reply to pobble1 [2017-04-01 21:29:37 +0000 UTC]
No, it is a Genesis 3 texture. Did not want to spend the time on the texture conversion.
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pobble1 In reply to darkhound1 [2017-04-01 22:01:21 +0000 UTC]
I love that texture, especially the body. Β Can you divulge which one you used?
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M0RPHAN [2017-03-18 09:26:01 +0000 UTC]
R 1
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MrPhoenyxx [2017-03-18 00:01:10 +0000 UTC]
They all look like they turned out great!
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cottonkidd [2017-03-17 22:18:43 +0000 UTC]
Wow! Nice... I will have to try it. I have so many custom characters in Poser...
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cottonkidd In reply to darkhound1 [2017-03-18 15:44:04 +0000 UTC]
I'm one of the few Firefly holdouts and I know I've taken some flack for that. Due to time constraints, mostly, I still haven't gotten the kind of IRay skintone results that I like. Mine took me a long time to develop in Firefly, using soft ambient settings and all kinds of different speculars. I didn't like the dry, over-bumpmapped skin that I saw in the first wave of IRay renders. Yours are fantastic, though, so that definitely is encouraging. And these three are wonderful! All three. Nice, nice, nice.
I was using Reality (and more often pos2lux) with LuxRender for a little while, but that was difficult to do the way I work.
I render stories, so I tend to favor more renders over time, and if I get something that's really great, I step back and crank up the quality for one or two of those frames. Often that's what I post here.
I also use a lot of dynamic clothes, almost exclusively, because I prefer the realism and because of, well, my character's proportions don't exactly conform easily. I'm sure you know how that can be. I've gotten pretty good at dynamics, so I have learn how Daz does it.
Anyway, I'm rambling, but I've just started with Daz 4.9 and it takes a lot of time to learn the new interface, but, yes, I'm going to have to do it. I just worry about getting the literally hundreds of custom morphs and deformers that I use in characters like Nina and Daisy to appear the way they do in Gen3. By the time I get it, they'll be on to Gen 4! So this is interesting.
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darkhound1 In reply to cottonkidd [2017-03-19 10:23:34 +0000 UTC]
Since I switched over to IRay compeltely about a year ago, a lot of progress has been made in different areas.
We now have great skin shaders (NGS2) and with some tweaking and knowing what to do, you can get almost any look you like to have.
I made something for a friend this week end which does look a lot like your avatar:
Also in terms of performance using a good Nvidia gtx, IRay is great now. Faster than 3Delight in most cases. What is still slow is very complex hair, glass and water.
About the dynamic clothes... I guess that will be a big drawback in Daz. Almost no one does dynamic daz clothes for Gen3. But with the deformers and the Gen3 mechanicsa and helper tools you can get pretty good results without that too.
It is just different.
I don't think there will be Gen4 anytime soon. Even if there is, I doubt it will be a big success. Not a lot of people used Genesis1 or even Genesis2. Only with Gen3 together with IRay people started to move away from V4.
If you worry about your Morphs and getting them from V4 to Gen3, you don't have to. My morphing tool can do that pretty well in the current version. It will work better if you can have a daz V4 export instead of a poser V4 export, but it supports both.
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cottonkidd In reply to darkhound1 [2017-03-20 01:07:40 +0000 UTC]
Thanks for the info! I spend a few hours with it each week when I can. This weekend, I'll have to turn that up a notch. I'm sure I can figure out the dynamic clothes. I'm not sure many people do it with Poser, either, but if you have characters with full-figure bodies, it can really help get the right stretch and drape. And once you get the hang of it, it's actually easier then deforming the heck out of a conforming top. I'm even using it for realistic looking bulges in male characters. I really like iRay's possibilities so I'll keep at it. Thanks! V4 has so many problems with bending and shoulders and toes, that if I can convert a few of my main characters to that, it will be worth it. THanks!
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cthuluh [2017-03-17 16:26:28 +0000 UTC]
i love it!
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gonzo22 [2017-03-17 15:22:10 +0000 UTC]
love it
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eltf177 [2017-03-17 15:01:02 +0000 UTC]
Ayden gets my vote!
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misstitty [2017-03-17 14:59:04 +0000 UTC]
hard to say too busy looking at the cleavage and the exposed areolas over the top of the dresses, but i would have to say the first one on the left and the middle one i'm kinda partial to blondes
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6RR6 [2017-03-17 14:55:36 +0000 UTC]
I like the first one on the leftΒ
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