Comments: 104
samiximas22 [2015-06-21 09:14:47 +0000 UTC]
SUPER!!still - there are more than details, former it is ideal.
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spikedpsycho [2012-09-16 18:25:36 +0000 UTC]
I always knew the Soviets had the technologies.
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Azurel1234 [2010-02-13 10:09:59 +0000 UTC]
you inspired my soviet mecha [link]
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dasAdam In reply to Azurel1234 [2010-02-14 18:50:39 +0000 UTC]
wow ill check it out immediatly!
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Azurel1234 In reply to dasAdam [2010-02-15 04:23:05 +0000 UTC]
thanks for checking it out, i'm planning to make a whole system of techno soviet items [link] although i'm just doing this for hobby, so not too good at it. obviously i have not learned the art of textures yet so they're all same colored
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Azurel1234 [2010-02-12 00:53:54 +0000 UTC]
i'm surprised you mentioned nothing of Soviets or the cold war, which i immediately felt as what was captured by the aesthetics.
it looks like some kind of soviet mecha in a post-apocaplytic american city.
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yago174 [2010-02-06 04:27:28 +0000 UTC]
nice
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dasAdam In reply to yago174 [2010-02-06 17:42:31 +0000 UTC]
thanks once again ! hehe
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Alopochen [2010-02-05 20:56:13 +0000 UTC]
Der Lichteinfall ist super gelungen. Sieht sehr dynamisch aus, klasse!
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senor-freebie [2009-08-19 13:26:54 +0000 UTC]
Fantastic work. What are these sci-fi armour drawings for?
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senor-freebie In reply to dasAdam [2009-08-20 10:27:35 +0000 UTC]
The best reason possible! I thought they might've been for a movie or game project or something of the like but spontaneous creativity makes me so much happier!
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senor-freebie In reply to dasAdam [2009-08-20 14:59:49 +0000 UTC]
I don't think you're too far away. Depends on the speed you can throw up a good conceptualised sketch based on someone elses parameters, but honestly, your skill producing quality work is high enough. Also, a lot of concept artists, particularly at smaller studios have other skills, like graphic, menu design and texturing and fit into a more general "2d artist" role. I guess the trouble would be getting experience at a smaller studio with specifically concept art skill so that you can get a job at a bigger studio. Ever applied or asked someone in a position to hire what they think of your work? I bet they'd be impressed!
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senor-freebie In reply to dasAdam [2009-08-21 02:08:14 +0000 UTC]
Ahh fair enough. Sounds like a great job! What kind of 3d work do you guys do? Games, advertisement, Television? I didn't notice any 3d in your gallery. Mind if I see some?
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senor-freebie In reply to dasAdam [2009-09-08 09:52:23 +0000 UTC]
That is x how many 3d staff?
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senor-freebie In reply to dasAdam [2009-09-08 09:52:08 +0000 UTC]
Ah fair enough. One of the hazards of working in 3d hey? I mean there are the NDA's and then on top of that there is the lengthy periods at each job where your work isn't really just your work. How long does it take to make a typical animated advertisement?
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senor-freebie In reply to dasAdam [2009-09-14 10:18:11 +0000 UTC]
And how many staff are we talking about?
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dasAdam In reply to senor-freebie [2009-09-16 09:20:41 +0000 UTC]
about a core team of 10 with additional freelancers
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senor-freebie In reply to dasAdam [2009-09-16 09:54:43 +0000 UTC]
Thats a quicker turn around for a smaller staff then I'd expect. If the game development industry was expected to move forward at that pace we'd all be out of jobs within a week.
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dasAdam In reply to senor-freebie [2009-09-17 15:11:52 +0000 UTC]
hehe well yeah i guess! our company goes for the difficult jobs xP
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senor-freebie In reply to dasAdam [2009-09-22 01:18:36 +0000 UTC]
Ours does sometimes too. I think its the only way a lot of businesses stay afloat!
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lolaspoon In reply to dasAdam [2009-07-30 06:17:08 +0000 UTC]
Haha he should be able to diguise himself as a plane or something XD
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dasAdam In reply to lolaspoon [2009-07-30 08:22:39 +0000 UTC]
but thats it xD and planes wouldnt work in a desert or jungle environment xD
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Irichimaru [2009-06-22 20:23:11 +0000 UTC]
very nicely done... would like to see some dust and a bit of color to tell the time of day the shadows tell me its sunset or sunrise... also take a look at depth as well
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Omnivault [2009-06-11 00:49:08 +0000 UTC]
You rock Adam!
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dasAdam In reply to Omnivault [2009-06-12 19:37:11 +0000 UTC]
you are my hero! even long term dev friends dont get mz forname xD
they just spell out the whole nick lol
thanks!
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Omnivault In reply to dasAdam [2009-06-14 07:29:28 +0000 UTC]
No Problem!
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Crispyreaper [2009-06-07 07:10:56 +0000 UTC]
Very sweet man! He looks like hes about to drop the hurt on someone! Strange, sorta reminds me of something the combine from Half Life might use... (Its probably the white! They do love their whites...)
An also: MUST RESIST POWER RANGERS COMMENT!!!
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Rhinox1 [2009-06-06 23:48:32 +0000 UTC]
For some reason it makes me think of mass effect. Like if the alliance designed a robot.
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Genzeo [2009-06-06 11:27:59 +0000 UTC]
cool!
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DenjinPrime [2009-06-06 05:40:59 +0000 UTC]
Very cool very cool!
Did this start greyscale too, or straight to colors?
I'm gonna guess the latter!
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