Comments: 13
NightmareHero [2011-11-09 02:55:53 +0000 UTC]
thanks, I really suck at this but I hope it helps.
👍: 0 ⏩: 1
DeckardX08 In reply to NightmareHero [2011-11-10 12:33:02 +0000 UTC]
You already great with hard surface modeling, I see!
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nisaza [2011-10-27 14:25:46 +0000 UTC]
you have no idea how usefull is this 6_____6
👍: 0 ⏩: 1
DeckardX08 In reply to nisaza [2011-10-27 18:18:33 +0000 UTC]
Hope to see you putting this to use)
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DeckardX08 In reply to Decadia [2011-10-01 21:02:27 +0000 UTC]
Thanks, hope you'll find usage for this technique.
👍: 0 ⏩: 1
DeckardX08 In reply to Grattack [2011-09-12 17:26:58 +0000 UTC]
TY, and yours welcome. I thought maybe you should try to learn lowpoly game modeling. This is some kind of minimalism: trying to meet certain poly count, for example, 500 polys, and using one 512x512 texture for entire character or object.
👍: 0 ⏩: 1
Grattack In reply to DeckardX08 [2011-09-13 12:02:15 +0000 UTC]
It does look like a challenge. More often than not the simplest things are the most difficult.
👍: 0 ⏩: 0