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DeckardX08 — Lowpoly spacecraft texturing

Published: 2011-09-12 13:32:04 +0000 UTC; Views: 1805; Favourites: 17; Downloads: 46
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Description Урок по рисованию текстуры для низкополигонального космического корабля в Photoshop. Русскую версию выложу позже. Модель использованная в качестве примера - собственность Crystallina Primacy ( ~DynastyWeapons ). Текстура предназначена для игрового проекта компании Dynasty Weapons

The tutorial about painting texture for lowpoly spaceship in Photoshop. Model used in this example is copyright of Crystallina Primacy ( ~DynastyWeapons ) Texture created for online game project of the Dynasty Weapons company.
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Comments: 13

NightmareHero [2011-11-09 02:55:53 +0000 UTC]

thanks, I really suck at this but I hope it helps.

👍: 0 ⏩: 1

DeckardX08 In reply to NightmareHero [2011-11-10 12:33:02 +0000 UTC]

You already great with hard surface modeling, I see!

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nisaza [2011-10-27 14:25:46 +0000 UTC]

you have no idea how usefull is this 6_____6

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DeckardX08 In reply to nisaza [2011-10-27 18:18:33 +0000 UTC]

Hope to see you putting this to use)

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nisaza In reply to DeckardX08 [2011-10-28 00:11:17 +0000 UTC]

yep!

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Decadia [2011-10-01 20:18:59 +0000 UTC]

I love it!

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DeckardX08 In reply to Decadia [2011-10-01 21:02:27 +0000 UTC]

Thanks, hope you'll find usage for this technique.

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Decadia In reply to DeckardX08 [2011-10-04 08:16:23 +0000 UTC]

Certainly! :3

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Grattack [2011-09-12 17:17:49 +0000 UTC]

that is really good. My texturing is pants so this is a great help, thanks

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DeckardX08 In reply to Grattack [2011-09-12 17:26:58 +0000 UTC]

TY, and yours welcome. I thought maybe you should try to learn lowpoly game modeling. This is some kind of minimalism: trying to meet certain poly count, for example, 500 polys, and using one 512x512 texture for entire character or object.

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Grattack In reply to DeckardX08 [2011-09-13 12:02:15 +0000 UTC]

It does look like a challenge. More often than not the simplest things are the most difficult.

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kovah [2011-09-12 13:37:53 +0000 UTC]

Awesome

We did abit of UV mapping at uni, cept our tutor failed at explaining it properly so none of us really got any good at it D:

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DeckardX08 In reply to kovah [2011-09-12 13:52:40 +0000 UTC]

Thank you! It seems like Internet is still the best source of information about such things I may consider writing another tutorial that is focused more on unwrapping process.

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