Comments: 17
DeckardX08 In reply to ARTnoob [2012-04-13 09:35:12 +0000 UTC]
Thank you, slowly getting into full scene rendering.
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ARTnoob In reply to DeckardX08 [2012-04-14 03:42:25 +0000 UTC]
I like it.
Definitely would love to see some more environmental modeling from ya'.
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sevenofeleven [2012-04-11 20:43:30 +0000 UTC]
Looks great.
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ledain [2012-04-10 22:07:14 +0000 UTC]
i like it. it's different from all the other pig men designs i have seen out there.
good to see that for once pig is not synonimus for gigantic pile of fat. and i like the armor a lot too.
I like your way of playing with these concepts.
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DeckardX08 In reply to ledain [2012-04-10 22:21:49 +0000 UTC]
Thanks! That's the direction I have choseh for my anthro art: less cartoonish, more beliveable designs, not limited by common stereotypes. But the problem of such designs is that they are less appealing for most viewers. I am not sure what to do with it.
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ledain In reply to DeckardX08 [2012-04-11 04:50:43 +0000 UTC]
you keep honing it. one day it will hit that perfect spot. just take a look at some of the work on ZBcentral, there's a guy who made a TMNT fan art right around your alley.
Hell... i aim for the same with the designs for my animated short. i am almost done with the turtle and will move on to an Axolotl.
it's your art man. no need to change it for the masses.
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DeckardX08 In reply to ledain [2012-04-11 19:20:43 +0000 UTC]
I see... you're right. Maybe someday WE will dictate the tastes of masses, so let's keep moving on our own road! You plan to do axolotl? already exited to see it, the most uncommon choice for an anthro.
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ledain In reply to DeckardX08 [2012-04-11 21:58:01 +0000 UTC]
in the context of the short (and the world i am setting it in) axolotls are prime candidates.
i will begin work on it as soon as i render this turtle some more and make character sheet with it (maybe tonight tho).
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A2812 [2012-04-10 08:35:48 +0000 UTC]
I think the atmosphere of this shot is good, nothing here has changed me.
I already wrote about it, you have the characteristic approach to what you do and this is recognized can not be confused with the work of someone else, and it's very important that you have your own style.
Regards Jacek
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DeckardX08 In reply to A2812 [2012-04-10 09:23:52 +0000 UTC]
Thank you, Jacek! I am indeed aiming for originality while doing my works, but sometimes I questioning myself: maybe it is better to produce something that fits more to the tastes of mass auditory?
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7Eule7 [2012-04-10 06:38:35 +0000 UTC]
Это модель для игры?
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DeckardX08 In reply to 7Eule7 [2012-04-10 09:17:04 +0000 UTC]
Не для конкретной игры, но в теории ее можно применить в игровом движке. Я собираюсь делать серию моделей по игровым стандартам для моего портфолио.
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Clutch45 [2012-04-09 21:53:04 +0000 UTC]
I have to say, this is very impressive. I'm certainly no 3D sculptor, but as an artist I have to say the shot is very well done. Angle, lighting, pose, the design of the character itself, and the foreboding weather overhead are so great.
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DeckardX08 In reply to Clutch45 [2012-04-10 09:19:18 +0000 UTC]
Glad to hear that. Seems like I improved a bit in my weak areas: scene making and rendering. Thanks!
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Clutch45 In reply to DeckardX08 [2012-04-11 06:07:50 +0000 UTC]
Absolutely! I hope you keep going, cuz you've got a lot of skill, no doubt about it.
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