Description
Image originally posted 29 October 2017
This location should look quite familiar to RE1.5 fans both old and new, from those just learning about the game to grizzled veterans of the original hunt for it decades ago. It's commonly called the Green Corridor or Green Hallway by RE1.5 fans for rather obvious reasons. XD
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The story so far ....
Kevin, Rita, Elza, and Linda (yes, Linda) have forced a head-on fight with the Regent Licker in the Admin Building's Lobby (or "Reggie Licker" as John keeps calling it, wink) partly so they can gain control of the building and partly to deal with the thing now and while they can, instead of later when they might not have the ammo or resources. It was as expected a nasty fight, not only due to the abilities of the Regent Licker itself but also due to the fact that there were lesser lickers already present inside and the Regent Licker began calling in reinforcements once the fight began (NOTE - all three forms! immature, mature, and advanced). Eventually our heroes triumph, and I must note in all fairness that Linda pulled her own weight during that fight as best she could before Kevin ordered her out of it - partly to protect the weakest and least heavily armed member of their group but also to protect her as a resource, given her knowledge of all things Umbrella (which is starting to prove more and more important as Exodus progresses). I also note that a particular reinforced glass pane in the Lobby front windows gets shattered during the fight just like in the original RE1.5 (but in Exodus by a blast from Kevin's Magnum as he's trying to kill a stage three licker trying to protect the Regent [those are the more deadly brown ones from RE2]), and thus permitting easy access to the outside given the locked Lobby front doors. Anyway, once the fight is over and the Regent Licker is killed along with well over a half-dozen of its minions in the process, then John and Sherry come out of the guard shack, our fearsome foursome get their various wounds from the fight treated, everyone ammos back up from the parked RPD squad cars in the Admin Building's parking lot (ref the Outbreak series), and after that they begin to explore the Admin Building proper. The very next room they visit is the famed Green Corridor, which RE1.5 fans of all stripes know well (grin), and we pick up the action right after they enter it ....
There was a loud whooosh! as the pneumatics of the security door slid open along its track inside the wall. The full group of RPD survivors, having taken the time to reassemble, treat the worst of their wounds, and restock their ammo from the police cars parked outside, passed through the Lobby's side door into a long and dimly lit hall. The hall was dim because all of the lights were out. The only illumination was being provided both by its emergency lights and a steadily pulsing red light to their upper left. Its walls appeared to be painted a dark shade of green. A number of grey conduits and half-rusted junction boxes ran along the walls near the ceiling, and it was from an open breaker box nestled in with these from where the pulsing red light was emanating. The hall itself was as long as the building was wide. It ended in a heavy-duty door on ther end, and it dead-ended on the other with what looked like an oversize breaker box. Another security door just like the one they had passed through from the Lobby was to the breaker box's left. There was an indentation halfway down the hall's left side, but whether it was just an alcove or the opening to another hallway was difficult to tell without more light and getting closer.
"I think I know where we are," Elza said, turning to John. "Hey John, does that heavy-duty door at this end of the hall look familiar?"
John studied it for a moment. "Hey, yeah!" he said. "Dat's da back door in da alley!" He reached out his hand and tried to turn the handle, but it refused to budge. "It's locked," he said.
"Oh, really?" Linda said somewhat sarcastically, then looked somewhat embarrassed. "Sorry about that, Mr. Kendo. Old habits die hard."
"S'alright," John said. "I knows whut dat's like."
"I guess the first order of business is to turn on the lights," Elza said. "I'll bet that breaker box up there with the flashing light is what we need to reset. Someone wanna give me a boost?"
John immediately lumbered over to the spot and positioned himself directly under the breaker box. He then made a stirrup by holding his arms down at full length and interlocking the fingers of both hands. "Ready when you is, Miss Elza," he said.
"Al-ley oop!" Elza said, as she trotted forward and leapt slightly, putting one foot into John's improvised stirrup while putting both of her hands on his shoulders for balance. He promptly lifted up, and that also brought her head up and level with the breaker box. He stopped moving just as soon as he saw this happening in order to keep from driving her head into the ceiling. Elza grinned down at him and he back, then she reached into the breaker box and threw the switch beside the flashing red light. It immediately switched to green as all of the fluorescents set in the ceiling kicked on simultaneously. "I think that did it," she said, right before John let her back down to the floor. She started to turn to the others, but stopped as a gleam at the far end of the hall caught her eye. "Hey, what's that?" she said.
"What's what?" Kevin said, trying to see whatever it was that Elza had seen. All of the others were now looking too.
"I thought I saw something on the edge of that big breaker box down there," Elza said. "Couldn't make it out from here, but it's made of metal. It reflected in just the right direction for me to see it when the fluorescents kicked back on."
"Probably a key," Rita said. "That's the same place my dad used to keep the spare house key at my childhood home: on the top edge of the electric box outside the house. Kinda of a hide in plain sight deal."
"A lot of people do that," Kevin added. "Okay, let's go get it, but be careful. We don't know what's in that alcove ahead."
"Perhaps we should break back up into our two groups again," Rita suggested. "One bunch can head down that side passage while the other goes to get that key, and maybe check out that door down there too."
Kevin regarded Rita for a moment, then nodded in agreement. "Yeah. Good idea. Same as before. Elza, you're with John and Sherry. Rita and Linda, you're with me. Elza, you take the end of the hall, and we'll go to the side."
"What if I want to go to the side?" Elza said. Kevin gave her a look, but she grinned in return. "Just kidding, Kevin. Straight ahead's fine with me."
From Chapter 18 of
Resident Evil: Exodus - The Tale of Elza Walker
by Richard Mandel
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You can read online and for free the full text of the last official public release of Resident Evil: Exodus - The Tale of Elza Walker at the Wattpad free e-book site. Here's a direct link to the Table of Contents page:
www.wattpad.com/482772140-resi…
The old PDF download option link on Wattpad has been dead for years. Here's a new link if you want the complete text:
www.mediafire.com/file/wme7q87…
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COMMENTS
FYI Linda's performance during the battle with the Regent Licker does more than anything to prove to the others that's she's serious about trying to mend her ways and starting to carry her fair share of the load in their various efforts to survive and escape the Raccoon City Outbreak. She didn't have to do that (Kevin even gave her the chance to opt out), but to her credit she insisted, and like I said she accounted herself rather well all things considered. She even manages to bag her own licker during the fight (one of the stage one immature ones if I remember correctly) before the Regent Licker draws a bead on her and begins attacking her with its extra-long tongue whiplashes. That's when Kevin orders her out of there and she obeyed. When all is said and done and the battle is over, the others now know they can begin counting on Linda compared to their not being able to do so before. This development will significantly affect their fortunes as Exodus continues.
Turning on the lights once you get into the Green Corridor is the first order of business in there even in the original RE1.5. It's the only way you can see the key on the top of the big electrical box at the back of the hall. It's supposed to glint as a gettable item once that happens just like in all other RE games; however, that extra coding bit had not yet been added to the game in the one real build that's turned up and I don't think the various RE1.5 fan rebuilders have that working yet last time I checked (March 2023). They've been spending all of these years fixing everything else that's broken or just plain missing in that one real build, you know (chuckle). Little stuff like this can wait until all the really important stuff is fixed. Also, this was always going to be Sherry's side quest in the actual game per what data is available on the game's final build. Elza does it in the one real build we have because that was one of the coding and gameplay bits that hadn't yet been added when that particular build was created by Capcom. Thankfully the RE1.5 fan rebuilders kludged their own fix last year (2022) and you can now do this as Sherry (and not Elza) in the current RE1.5 fan rebuild like you were always supposed to do. Of course in Exodus I do things differently given my bigger cast and plot revamping (grin), but I went ahead and let Elza turn on the lights in Exodus as an homage of sorts to how this is done in that one genuine real mid-development playable demo build of RE1.5 that's been recovered so far (as of March 2023). I also let John boost her up to the switchbox instead of resorting to the crate climb from the actual game. I haven't forgotten about that crate, though. You'll see it later in another storyboard in a different part of the Green Corridor as Exodus continues. XD
Remember how touchy Elza got earlier whenever Kevin offered to boost her up to the outside vent in the 2F Archive Hallway back at the old RPD, and how she snapped at John a little later when she first met him for calling her a babe? She's come a long way since then, just as has everybody else.
FYI I think this is the only Exodus storyboard image I made in which you can see John scratching the back of his neck. It's an old habit of his, and he does it whenever he's thinking hard. -_^ I got the idea for that from a slow-witted but rather likeable "big guy" seasonal worker at my job that I came to know while he was there, which was also during the same time I was writing the novel. He always would start doing that whenever he had to think about something or was trying to come up with something he felt was important enough to need saying.
P.S. - I'd welcome the artistic talents regardless of media (3D posing, painting, sketching, etc) of anyone who wants to depict the all-out battle royale between our heroes and the Regent Licker and its minions in the Admin Building Lobby as described in this part of Exodus. You have my permission, and please Send a Note if you need any helpful advice (don't use Chat, I don't use it and I will miss your message).