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DKDevil — Vermas Air Superiority Drone by-nc-nd

Published: 2011-02-17 01:51:37 +0000 UTC; Views: 10344; Favourites: 161; Downloads: 322
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Description This is the second in the Vermas Drone Series. The fast and brutal Air Superiority Drone

Here is the original. The Recon Drone

Big thanks to *kalany for the help on some of the specifications.

And an ongoing thanks to ~me-nj-ah and Quantum Box [link]
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Comments: 37

Zappan [2011-10-28 20:42:57 +0000 UTC]

Wow, agressive shape like an insect, very interesting concept

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jav1989 [2011-04-01 03:35:33 +0000 UTC]

man this is amaizing i like this one better than the other concept, this one looks faster, and it has more details and it has the hel missil too... nice job

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DKDevil In reply to jav1989 [2011-04-01 03:50:15 +0000 UTC]

haha thanks dude I've been working hard.

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Unit-ZER0 [2011-03-22 09:28:07 +0000 UTC]

Definitely want one of these backing me up...

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DKDevil In reply to Unit-ZER0 [2011-03-22 19:00:50 +0000 UTC]

Shame you'll only find these in fiction. But yeah, I'd love to see a 3D model of it lol.

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Militant-Jester [2011-02-28 03:27:07 +0000 UTC]

Really nice! Scale?

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DKDevil In reply to Militant-Jester [2011-02-28 15:15:26 +0000 UTC]

Extra components are painted over the Recon Drone. But it would probably be the size of a small car (excluding wingspan).

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Militant-Jester In reply to DKDevil [2011-03-01 05:10:03 +0000 UTC]

Ah cool. Big drone.

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Silverlion [2011-02-17 19:59:00 +0000 UTC]

Fantastic.

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JuneON-7 [2011-02-17 19:25:55 +0000 UTC]

kinda reminds me of Einhander for the psx! been so long since i played that game

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DKDevil In reply to JuneON-7 [2011-02-17 19:37:35 +0000 UTC]

Oh God I Loved That Game. Best shmup ever.

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YukiMiyasawa [2011-02-17 18:42:49 +0000 UTC]

total awesome job!!!! OAO

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DKDevil In reply to YukiMiyasawa [2011-02-17 18:52:55 +0000 UTC]

I'm happy you like it!

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YukiMiyasawa In reply to DKDevil [2011-02-17 18:53:36 +0000 UTC]

you're welcome

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Great-5 [2011-02-17 18:03:52 +0000 UTC]

Now that's awesome! Are those orange things on its wings markings or VTOL rotors?

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DKDevil In reply to Great-5 [2011-02-17 18:53:54 +0000 UTC]

Oh they're much more than simple VTOL rotors They help maneuver the craft in unconventional directions in flight!.

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Great-5 In reply to DKDevil [2011-02-17 19:53:34 +0000 UTC]

hmmm they look a little flat, like they're decals or something. I would give them a lot more detail and make them more 3D than that, just a suggestion.

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DKDevil In reply to Great-5 [2011-02-17 19:58:32 +0000 UTC]

well they are flat in the image The blades can flatten out and change orientation so that it can provide thrust in different directions without having to reverse rotation.

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Great-5 In reply to DKDevil [2011-02-17 20:03:05 +0000 UTC]

Ah. Anyways it still looks pretty awesome.

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Moddex [2011-02-17 15:43:24 +0000 UTC]

That's an impressive design there.

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DKDevil In reply to Moddex [2011-02-17 18:53:07 +0000 UTC]

Thank you

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Precastwig [2011-02-17 15:22:32 +0000 UTC]

Awesome like the last one. Whats the next one you'll do?

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DKDevil In reply to Precastwig [2011-02-17 18:55:28 +0000 UTC]

Well I've got a few gigs to catch up on at the moment. One is doing aliens in my messy alchemy style, and the other is sci-fi race bikes. But I'm planning on doing the bomber drone next After that I might post a few messy sketches of civilian variations and I'll try to move on to other machines or creatures from this little universe I'm working on.

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Precastwig In reply to DKDevil [2011-02-17 22:06:21 +0000 UTC]

Awesome, I really like the drones. ;D

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DKDevil In reply to Precastwig [2011-02-18 03:10:30 +0000 UTC]

well thank you

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Robbe25 [2011-02-17 10:52:21 +0000 UTC]

I love this. Looks very sleek and elegant, yet menacing and brutal!

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DKDevil In reply to Robbe25 [2011-02-17 18:57:22 +0000 UTC]

Unfortunately it isn't really all that aerodynamic, but then again I can get away with a lot of stuff when its sci-fi

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Robbe25 In reply to DKDevil [2011-02-17 20:01:37 +0000 UTC]

That's what Sci-Fi is there for .

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SpectorKnight [2011-02-17 05:09:14 +0000 UTC]

That is brutal looking!

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DKDevil In reply to SpectorKnight [2011-02-17 18:56:30 +0000 UTC]

I know right? I wanna work on a set of different missiles for it sometime.

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Automail-radish [2011-02-17 04:38:13 +0000 UTC]

It looks flippin' awesome

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indie-illustrator [2011-02-17 02:56:17 +0000 UTC]

You've got some impressive vehicle design going on in a few of these pieces, but I would back off of the dodge/burn tools. They're a fallback that should not be used 90% of the time, light and shadow are not defined by white and black, rather, light is always colored (in many cases, yellow-orange, but almost always a warm color) and shadow is always the complimentary color of the light (almost always a cool color, like blues or purples.)

So a fairly common lighting set up might be one of yellow hued light, contrasted by the purple tint of the shadow. This doesn't mean that the light or shadow is obviously colored, you can tone it down a lot, but simply putting it in there will really add a spark of color and depth to the work that isn't necessarily there at the moment.

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DKDevil In reply to indie-illustrator [2011-02-17 03:01:29 +0000 UTC]

Hefty assumption there I never used the burn and dodge tools on this piece. But I did paint the body in greyscale.

I understand what you mean about light never being pure white. . . something I should have remembered from my color theory class But thanks for both the reminder and the feedback! I won't forget about on my next piece. might even go back and toy with this one a bit later.

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indie-illustrator In reply to DKDevil [2011-02-17 03:07:39 +0000 UTC]

My assumption might have been incorrect, but thats simply because the greyscale shading you see in so many pieces that use it are the most obvious symptom. Eventually you might want to start working with a base or local color for your work, just a color that the ship would be in totally neutral lighting, and then work the color of the light and shadow into it. Starting off with neutrally colors and adding light+shadow to it is certainly a good way to start off.

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DKDevil In reply to indie-illustrator [2011-02-17 03:11:06 +0000 UTC]

All right I'll try that out on my next piece. I'll probably use an orange tint for the light and a blue for the shadows. My favorite set of complementaries

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spyderrock48 [2011-02-17 01:54:44 +0000 UTC]

nice dude.

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DKDevil In reply to spyderrock48 [2011-02-17 02:06:13 +0000 UTC]

thanks

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