Comments: 37
jav1989 [2011-04-01 03:35:33 +0000 UTC]
man this is amaizing i like this one better than the other concept, this one looks faster, and it has more details and it has the hel missil too... nice job
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Unit-ZER0 [2011-03-22 09:28:07 +0000 UTC]
Definitely want one of these backing me up...
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DKDevil In reply to Unit-ZER0 [2011-03-22 19:00:50 +0000 UTC]
Shame you'll only find these in fiction. But yeah, I'd love to see a 3D model of it lol.
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Militant-Jester [2011-02-28 03:27:07 +0000 UTC]
Really nice! Scale?
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DKDevil In reply to Militant-Jester [2011-02-28 15:15:26 +0000 UTC]
Extra components are painted over the Recon Drone. But it would probably be the size of a small car (excluding wingspan).
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Silverlion [2011-02-17 19:59:00 +0000 UTC]
Fantastic.
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JuneON-7 [2011-02-17 19:25:55 +0000 UTC]
kinda reminds me of Einhander for the psx! been so long since i played that game
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DKDevil In reply to JuneON-7 [2011-02-17 19:37:35 +0000 UTC]
Oh God I Loved That Game. Best shmup ever.
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YukiMiyasawa [2011-02-17 18:42:49 +0000 UTC]
total awesome job!!!! OAO
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Great-5 [2011-02-17 18:03:52 +0000 UTC]
Now that's awesome! Are those orange things on its wings markings or VTOL rotors?
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Great-5 In reply to DKDevil [2011-02-17 19:53:34 +0000 UTC]
hmmm they look a little flat, like they're decals or something. I would give them a lot more detail and make them more 3D than that, just a suggestion.
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Great-5 In reply to DKDevil [2011-02-17 20:03:05 +0000 UTC]
Ah. Anyways it still looks pretty awesome.
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Moddex [2011-02-17 15:43:24 +0000 UTC]
That's an impressive design there.
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Precastwig [2011-02-17 15:22:32 +0000 UTC]
Awesome like the last one. Whats the next one you'll do?
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Precastwig In reply to DKDevil [2011-02-17 22:06:21 +0000 UTC]
Awesome, I really like the drones. ;D
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Robbe25 [2011-02-17 10:52:21 +0000 UTC]
I love this. Looks very sleek and elegant, yet menacing and brutal!
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DKDevil In reply to SpectorKnight [2011-02-17 18:56:30 +0000 UTC]
I know right? I wanna work on a set of different missiles for it sometime.
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indie-illustrator [2011-02-17 02:56:17 +0000 UTC]
You've got some impressive vehicle design going on in a few of these pieces, but I would back off of the dodge/burn tools. They're a fallback that should not be used 90% of the time, light and shadow are not defined by white and black, rather, light is always colored (in many cases, yellow-orange, but almost always a warm color) and shadow is always the complimentary color of the light (almost always a cool color, like blues or purples.)
So a fairly common lighting set up might be one of yellow hued light, contrasted by the purple tint of the shadow. This doesn't mean that the light or shadow is obviously colored, you can tone it down a lot, but simply putting it in there will really add a spark of color and depth to the work that isn't necessarily there at the moment.
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indie-illustrator In reply to DKDevil [2011-02-17 03:07:39 +0000 UTC]
My assumption might have been incorrect, but thats simply because the greyscale shading you see in so many pieces that use it are the most obvious symptom. Eventually you might want to start working with a base or local color for your work, just a color that the ship would be in totally neutral lighting, and then work the color of the light and shadow into it. Starting off with neutrally colors and adding light+shadow to it is certainly a good way to start off.
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spyderrock48 [2011-02-17 01:54:44 +0000 UTC]
nice dude.
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