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DPRagan β€” Shadow Blade

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Published: 2018-07-13 04:49:16 +0000 UTC; Views: 10018; Favourites: 130; Downloads: 75
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Description

I think this was originally a pose ref similar to the Lilith Dance stuff, but I changed up the costume today. The Sword is the spell Shadow Blade, from D&D 5th's Xanathar's Guide


engl393-dnd5th.wikia.com/wiki/…


The catsuit is actually her expression of Mage Armor (It doesn't say it CAN'T be visible as a skin tight catsuit!)


Edit: Quick and dirty color.Β  What can I say I like the catsuit design, similar to the Fantastic Rubber Amazon Latex catsuit.


Since she may end up a Tiefling variant this would be what she looks like using Alter Self for disguise.


HEHEE it should be noted she usually wears more clothing:


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Comments: 132

DPRagan In reply to ??? [2018-07-27 20:30:34 +0000 UTC]

Thanks she's not high enough for that spell though.

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WickedPrince In reply to DPRagan [2018-07-28 10:52:51 +0000 UTC]

Shadowblade or something else?

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DPRagan In reply to WickedPrince [2018-07-28 14:57:22 +0000 UTC]

Shadowblade, it's a level 2 spell I believe. (Too bad Sorcerer's can't scribe spells, also wanting Dragon Breath(XG), Alter Self(PG), Find Vehicle(UA-Modern Magic)

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WickedPrince In reply to DPRagan [2018-07-28 23:02:32 +0000 UTC]

I stopped playing 4E around 2-3 years ago so I stopped paying much attention to the game. I WAS playing in the official Hasbro/WOTC games but my assigned GM was getting on my nerves, and the lack of any real rewards was doing likewise. Add to this the fact that 5E has added almost NO new player material that's usable in their official games since the PHB and you can see where my lack of interest would come from. Each game we had to record our ending gold which there was nothing to spend it on unless you chose to live an extravagant lifestyle, downtime days that you could only burn off to pay off death penalties if you died during a session, and magic items that they weren't giving out.

I tried to join a couple Indie groups but I wasn't prepared to figure out a 6th level character with 1st level gear for one game and the GM was making noises about wanting to quit GMing before I could figure things out; And the GM of another group I was looking at started sending me PMs over his MeetUps site making claims that I was trying to steal his authority over the group just because I was often the first person to greet new members and kept offering my services for helping people new to 5E figure out how to build characters. I was trying to be friendly and helpful and he accused me of trying to steal authority over his group and threatened me with in-game abuse over it, so I told him I wouldn't join his game as I'd suffered more than enough abuse IRL already and that I didn't RP to get MORE. Then there is the GM who is running five different games, cannot remember the rules to any of them, and throws temper tantrums and starts punishing players over falsely perceived "metagaming" infractions. I am playing in his 4E game but IRATE as heck that he's just decided to nerf my BARD character by deciding to house rule nerfs into all Social skills amongst others. HE is also running a 5E game but I'm barely standing this 4E game I have been in for several years, I'm not pushing my tolerance for his bag GMing in another game.

Honestly though I think the game has a lot of potential IF they ever decide to produce more USABLE player content. I wouldn't mind considering doing a campaign in my Hot House world using 5E, but not with the currently minimal player content. I don't normally run modules so all that GM content they've published I wouldn't touch except one or two for examples of how to write 5E adventures.

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DPRagan In reply to WickedPrince [2018-07-28 23:53:36 +0000 UTC]

Weird, Xanathar's guide should have given more options for both downtime and Common Magical items (mostly for fun but you could build character concepts around)

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WickedPrince In reply to DPRagan [2018-07-29 16:14:15 +0000 UTC]

Yeah that's basically one of dozens of books they have printed, but except for the Sword Coast book the most player information that gave new race and class and spell options was two pages in the Elemental Chaos book - what-ever it was called. From what I understand they have since them implemented rules for things you can do but that happened two years after I gave up.

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DPRagan In reply to WickedPrince [2018-07-29 19:25:49 +0000 UTC]

Aww gave up

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WickedPrince In reply to DPRagan [2018-07-30 11:18:46 +0000 UTC]

My GM sucked and threw a hissy fit and tried to get me kicked out of the store FOREVER because I suggested another GM was better than he was. My opinion based on several months of playing with both, but my OPINION. Additionally like I said it took at least a year before the started making the record accumulation for all the events you played in matter at all. I wasn't having fun really: Sucky GM and Hasbro/WOTCs worthless reward system. Now I really can't go back because nearly all of the other GMs are friends with Mr Hissy Fit, and the only other choice is the GM of my 4E game who hosts the whole thing - I'm already considering not gaming with him anymore in the 4E game so that leaves me with no real choices for GMs unless I want to drive an extra half hour to the next nearest store.

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DPRagan In reply to WickedPrince [2018-07-30 21:04:37 +0000 UTC]

Ouch. any other stores in the area?

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WickedPrince In reply to DPRagan [2018-07-30 22:21:47 +0000 UTC]

Several but I don't know them. I have an anxiety disorder that makes going to places I'm not familiar with difficult. And the more anxious I get the "weirder" I act. I can't help it. So not really going to happen. Additionally Hasbro/WOTC still isn't allowing a lot of the races and classes they are putting out either directly or through alternate sources like some of the stuff you where showing me with the firearms. They've gone from using their official games to playtest new material to refusing it to be allowed. I really dislike this idea. Like I said the game lacks NEW player options and even though they are producing a tiny amount they aren't allowing it in their games from what I hear.

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DPRagan In reply to WickedPrince [2018-07-31 01:14:02 +0000 UTC]

You mean their Game guild stuff.

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WickedPrince In reply to DPRagan [2018-07-31 05:09:36 +0000 UTC]

Not sure who is producing what. I know that somebody other than HasbroWOTC is producing stuff for 5E but I haven't paid attention to who considering I can guarantee they won't allow it in the official games when they barely allow SOME of the stuff they have produced themselves.

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DPRagan In reply to WickedPrince [2018-07-31 20:20:01 +0000 UTC]

True

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WickedPrince In reply to DPRagan [2018-08-03 05:08:29 +0000 UTC]

If I could find the time and they produced more PLAYER material for the game I wouldn't mind running my Hot House world with it. But as it is I'd rather wait for the new Pathfinder. Or tweak the first Pathfinder with a more 4E/5E skill system.

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DPRagan In reply to WickedPrince [2018-08-04 05:08:44 +0000 UTC]

They have, usually mixed some with the adventure stuff.

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WickedPrince In reply to DPRagan [2018-08-04 12:13:40 +0000 UTC]

Yeah a couple-three pages of player-crunchiness in a 200+ page adventure manual isn't much. They need to do like they did with 4E and produce a few books that are nothing but new player materials: new races, new classes, etc. They've been stream-lining the adventure modules to minimize pages while still keeping the prices pretty high. Back with the earlier editions they'd have a small players-companion volume to go with stuff like the Elemental Chaos campaign module book. I understand they've been letting players get the couple players pages downloaded online for free and that's cool, but as a player I want to see MORE player stuff than GM stuff. 5E looks like a stripped-down version of Pathfinder with a simpler skill system - which I prefer. The overly-detailed skill system of 3rd and 3.5 was too messy. Forget to level your skills ONE level and you'll never sort it out right again is what happened to me nearly every time.

Speaking of Pathfinder I hear Pathfinder 2nd Ed is coming soon. I expect they'll do something like with Starfinder where you get a starting hit die for both race and class to keep the two in line with each other. But I wonder what else they'll change. I was really surprised when I went back through all the books and realized they never did a Pathfinder Warlock class. It's become one of my favorite 5E classes. Especially with Path of Tome and the extra spells.

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DPRagan In reply to WickedPrince [2018-08-04 20:16:25 +0000 UTC]

Although in September only the Waterdeep Book comes out (Need it for writing )


November looks to be an expensive month.

dnd.wizards.com/products/table…

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WickedPrince In reply to DPRagan [2018-08-05 03:54:04 +0000 UTC]

Halaster? Neverwinter Nights second expansion starts off in his dungeon: a Drow Matron decides to use his dungeon to invade Waterdeep and he gets really upset about it. They managed to capture him and a contingency spell created a clone that "hires you" to rescue him. Then the two argue about who is the real Halaster and they Geas you to go into the Underdark and get revenge against the Drow Matron for him.


forgottenrealms.wikia.com/wiki…

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DPRagan In reply to WickedPrince [2018-08-05 04:16:50 +0000 UTC]

Hehehe:

www.youtube.com/watch?v=o2Pdnd…

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WickedPrince In reply to DPRagan [2018-08-05 20:26:17 +0000 UTC]

Hm, didn't know all of that, interesting.

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DPRagan In reply to WickedPrince [2018-08-05 23:19:17 +0000 UTC]

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DPRagan In reply to WickedPrince [2018-08-04 15:34:13 +0000 UTC]

Xanatahar's Guide is Player's Guide 2

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WickedPrince In reply to DPRagan [2018-08-05 03:45:57 +0000 UTC]

I'll have to grab that then. I've gotten so used to not even bother looking at them anymore because everything is a GM product. TY for the info.

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DPRagan In reply to WickedPrince [2018-08-05 04:17:48 +0000 UTC]

Sword Coast and Volo's Guide Monsters to make Goblin PC's

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WickedPrince In reply to DPRagan [2018-08-05 20:50:46 +0000 UTC]

I have the Sword Coast Players Guide, it's really only background filler IMHO - which is interesting assuming one is going to USE the Sword Coast, but otherwise pretty useless. The rest of it seemed to be not much more than "we call our High Elves. . ." - which again is interesting only for that setting.


The only time to goblins ever seemed very interesting to me was in the Eberron setting where they were an ancient race with a fallen empire struggling to recover what they'd lost. I think I might integrate that idea into my Hot House world. The idea being that the Lawful Evil Hobgoblins organized a small empire that collapsed after the asteroid strike when the ecological changes made it impossible for the empire to support itself.


Way back in my Junior College days some of the guys I gamed with came up with the idea of the Elves developing a Japanese-style culture but IMHO Japan's pre-industrial culture was Lawful Evil or perhaps Lawful Neutral. IE: not a compatible alignment for the Elves but perfect for the Hobgoblins.


I would sort of like to see them bring back Everron and Dark Sun OFFICIALLY with source books. I could kit-bash parts of both for my Hot House setting.

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DPRagan In reply to WickedPrince [2018-08-05 23:21:41 +0000 UTC]

The others help any?

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WickedPrince In reply to DPRagan [2018-08-06 02:21:17 +0000 UTC]

Don't have it. Sword Coast was the last thing I bought, and that a long time ago. I'm not playing 5E at all so buying new books is a low priority. I picked up Sword Coast just before I stopped playing their official games. I am still curious because I would like to play with a group but I don't see it happening any time soon. And considering that I am already running Star Wars Saga ed and Shadowrun 5E I don't really have the energy for another game where all the game setting info and adventures would essentially be completely self-created - unless I decided to do something like steal Forgotten Realms and have the asteroid strike there and use that world as my baseline. But I already have some ideas of my own about how I want to "shape" my world.


The idea is that there are four major continents, three are essentially analogs for Europe, Africa, and Asia although "Asia" will be smaller perhaps. The fourth continent is an analog for the two American continents squashed together; the bottom half will be mainly South American style jungle and the northern half with be North American style forest/plains with a major culture something like a mix of Aztec and Mayan. The American continent will be a lot closer though so that regular contact has been established. I don't have ideas for names for the continents yet other than "North, South, East and West" but the idea would be that the humans of each continent would show similar variations to their Earth analogs and the other races would also have their own regional analogs. Each continent will have a group that represents their most developed society surrounded by less developed groups. Something along those lines at least is what I've been thinking. I suck at drawing maps though, I used to do it when I was younger as a distraction but putting together the features of a continent is a heck of a lot of work, let alone doing four. I would cobble together the various cultures by using real-world analogs - including for the non-human races. There are a couple artists here who have come up with ideas for regional/continental variations of the more common races and I like that idea. I also tend to think that if races like the Dwarves, Elves and so on all have sub-variants that humans should too. Without letting prejudice influence it.Β 

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DPRagan In reply to WickedPrince [2018-08-06 16:45:58 +0000 UTC]

Xanathar's guide added war mages hexblades divine soul Sorcerers and more,as well as COMMON magic items.

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WickedPrince In reply to DPRagan [2018-08-06 21:07:24 +0000 UTC]

Very nice, will definitely look for that one next time I'm in my store.

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DPRagan In reply to WickedPrince [2018-08-06 21:08:33 +0000 UTC]

Common means you are likely to find them in shops

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WickedPrince In reply to DPRagan [2018-08-07 00:34:15 +0000 UTC]

Awesome, something to spend the gold earned on adventures on.


I realize that the meta-plot was that Mystra drained all the magic from every magic item in the realms in order to resurrect herself, but that didn't explain why nobody was producing NEW stuff like potions and wands - the sorts of things that low-level adventurers crave and even high-level adventurers can still take advantage of.

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DPRagan In reply to WickedPrince [2018-08-07 01:24:59 +0000 UTC]

They have methods of making magic items by tool proficiency.


I also hope they get the Artifacer Class up and running soon since they are doing Ebberon Playtesting stuff.

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WickedPrince In reply to DPRagan [2018-08-07 18:29:23 +0000 UTC]

Yeah I heard something about that but since I stopped playing I never researched the creation stuff.

Yeah that's a class I'd be interested in seeing their re-imagining of.

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DPRagan In reply to WickedPrince [2018-08-07 20:37:22 +0000 UTC]

Me too. the playtest one was powerful, even if you take in Forge Domain Cleric.

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WickedPrince In reply to DPRagan [2018-08-07 22:29:50 +0000 UTC]

Not up on a lot of 5E, what's the "Forge Domain Cleric" ?

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DPRagan In reply to WickedPrince [2018-08-08 01:35:19 +0000 UTC]

www.youtube.com/watch?v=nZznOH…

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WickedPrince In reply to DPRagan [2018-08-08 03:56:24 +0000 UTC]

Ah ha, I see. Of course every race's Gods CREATED them, but it still sounds interesting.

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DPRagan In reply to WickedPrince [2018-08-08 04:45:06 +0000 UTC]

Although the class is not race restricted

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WickedPrince In reply to DPRagan [2018-08-08 06:26:27 +0000 UTC]

I didn't care a lot for the race-restricted classes even when they sort of made sense = Arcane Archer in previous editions was restricted to Elves and Half-Elves (if I remember right); but what about some of the Fey for instance? A Pixie Arcane Archer would be awesome.

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DPRagan In reply to WickedPrince [2018-08-08 21:11:43 +0000 UTC]

I can see it for the Griffin Riders of Waterdeep, after all swords and lances are no good for flying warriors.


www.youtube.com/watch?v=ClmO0Q…

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WickedPrince In reply to DPRagan [2018-08-08 22:59:11 +0000 UTC]

Ok, every time this guy shows that he doesn't really know anything about the previous editions it makes me nervous about what he's doing. What anybody associated with Hasbro/WOTC is doing that they don't know much of anything about the WOTC D&D games that preceded 5E. Of course perhaps I'm just being overly critical of the fact that he wasn't sure about the Arcane Archer prerequisites from the previous edition; including a level in an Arcane Spellcasting class. In the Neverwinter Nights game I'd sometimes cross Bard with Arcane Archer, then stand well behind my allies, sing, and fling magic arrows.

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DPRagan In reply to WickedPrince [2018-08-09 05:09:06 +0000 UTC]

I just think they are changing things up.

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WickedPrince In reply to DPRagan [2018-08-09 05:33:58 +0000 UTC]

I don't mind that they are making the new versions of classes and stuff different, it just worries me when he shows his ignorance of the earlier editions and especially the classes he's reinventing. How do you reinvent something if you don't really know anything about the original? It suggests that Hasbro has replaced all of the important staff who were involved in the previous WOTC versions of the game.


According to employees at the largest comic and game shop in my greater metro Pathfinder outsells any edition of D&D. Pathfinder of course is based off D&D3.5, and Hasbro/WOTC will never catch up if they don't have the people who figured out how to make 3.5 work. IMHO.

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DPRagan In reply to WickedPrince [2018-08-09 05:40:36 +0000 UTC]

He might know about it, just he might be concentration on the now, you could ask him in the comments?

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WickedPrince In reply to DPRagan [2018-08-10 15:23:18 +0000 UTC]

First, I doubt he monitors that youtube channel, it's not HIS. I'll guess it's a Hasbro/WOTC channel that he has no reason to monitor personally. Second, I can't imagine any way to ask that question that won't sound obnoxious and just start a flame-war until the person who does monitor the channel bans me. Third, I doubt that there's a snowballs chance in a very hot place that I'll get an honest answer.

The whole way they've been (mis)-handling the marketing of 5E suggests that Hasbro has been having a heavy hand in it. WOTC understood that to make 3.x sell you have to market to the players with PLAYER products, not market to GMs with GM-ONLY products. GMs are less than 20% of the D&D "player" base. So they are deliberately marketing towards a small portion of their player base and then wondering why sales of the game are sluggish compared to games like Pathfinder that focus on player materials.

His seeming lack of knowledge about the previous editions is just more icing on that cake IMHO. Yeah I could ask but what really would be the point? If I'm right they won't ever admit it.

I am all for their releasing new Player products, but this stuff should have been released 3.5 years ago, not finally trickling out now. By now most gamers like me have reverted back to Pathfinder and given up on D&D5E. Heck, Pathfinder is revising and I bet once the new edition is out they outproduce 5E on player materials rapidly as they rework old stuff for the new version of their product. And IMHO the only way Pathfinder could get better is if they give up the clunky skill-rank system and go with the auto-skill system first introduced with 4E. I like what they HAVE done with 5E but it's been too little too slowly. I could house-rule a Pathfinder game with 4E/5E styled skills and have a much better game that does 5E better than 5E does.

Plus I'm having trouble forgiving them for the Drow fiasco. Drow in 5E get double-range darkvision: but even their darkvision STILL applies disadvantage on sight-based perception checks unless you have a light and don't need the darkvision. Meanwhile to "pay" for their useless advantage Drow get disadvantage on perception AND attack rolls while in direct sunlight. How often do players decide to wander around on the surface at night? In my experience almost never - which means that Drow PCs pretty much always are at disadvantage on perception checks unless they are indoors in a nicely lit room. There's a feat that lets them counter-act the underground darkvision penalty SOMETIMES, but there is no way to fix the daylight penalty. Until they fix this I won't ever play a Drow in 5E ever again unless I'm playing a spellcaster who uses save-only spells and never makes attack rolls. My Drow Bard will Vicious Mockery every target every time and only use her weapons when she's underground or indoors and there is light.

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DPRagan In reply to WickedPrince [2018-08-10 20:39:39 +0000 UTC]

All I know is Drizzt still had issues with sunlight later on.

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WickedPrince In reply to DPRagan [2018-08-11 17:11:00 +0000 UTC]

That's a hassle, but it's less of a hassle than the fact that it's supposed to be a counter for an advantage that's not advantageous. Who really cares if I can totally fail Perception checks because I am at disadvantage at twice the range underground? Feats come far to slowly to have to buy a feat in order to get a sort of balance between the two.

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DPRagan In reply to WickedPrince [2018-08-11 17:48:37 +0000 UTC]

I wonder if you can substitute auditory for visual by closing eyes, aka blind-fighting?

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WickedPrince In reply to DPRagan [2018-08-11 19:04:08 +0000 UTC]

If it exists it's a feat and it won't help with the perception checks, I'll guess. They haven't included a lot of end-arounds. I can only remember seeing one feat that gives you limited immunity to the "disadvantage while using Darkvision" rule.

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DPRagan In reply to WickedPrince [2018-08-11 19:08:41 +0000 UTC]

Moslty using it for creating stories here is what I have so far. sta.sh/2jpd89z442a?edit=1

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