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Drewmaru
— Toon Wonderland
#yugioh
#yugiohcard
#yugiohduelmonsters
#yugiohfanart
#oricacard
Published:
2021-12-01 00:29:36 +0000 UTC
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Description
Original Art:
www.deviantart.com/kraus-illus…
Card Template:
www.deviantart.com/icycatelf/a…
Card Name: Toon Wonderland
Card Type: Spell
Property: Field
Effect:
This card's name becomes “Toon World” while face-up on the field. All Toon monsters you control can attack the turn they are Summoned. If a card(s) is banished by the effect of a “Toon” card, or by the effect of a card that mentions “Toon World”: You can activate this effect; place that card(s) on the bottom of the Deck in any order. While this card is a Field Spell, during your Main Phase: If a “Toon World”, a “Toon” Field Spell, or a Field Spell that mentions “Toon World” is in your hand, you can place it face-up in your Spell & Trap Zone. If it was a Field Spell, it becomes a Continuous Spell, and while it is on the field, it gains its effects as if it were in the Field Zone. While this card is face-up on your field, cards placed face-up by this card’s effect cannot be removed from your side of the field.
Trivia/Notes:
● While "Toon Wonderland" is face-up in your Field Zone, you can play multiple copies of "Toon Kingdom" in your regular Spell/Trap Zones! Also, you'll be protecting them and, by placing them, skipping their need to banish cards for their activations! Also, you will be able to recover any cards banished by their effects!
● You can also play other copies of "Toon Wonderland" in your regular Spell/Trap Zones while one copy is already face up in your Field Zone. If that card is removed from your Field Zone however, those extra copies of "Toon Wonderland" in your regular Spell/Trap Zones will still be active, but they will no longer allow you to play more Toon Field Spells in your regular Spell/Trap Zones, nor would they continue to protect other Toon Field Spells from being removed from your side of the field. You'll need to activate another copy of "Toon Wonderland" in your Field Zone in order to access those effects once again. You might want to aim to play one copy in your Field Zone and one copy in one of your regular Spell/Trap Zones as back-up. This way, if you play with three copies in your deck and the one in your Field Zone gets removed from the field, you will be able to play the third copy in your Field Zone in order to once again have those added effects. However, if you have access to another card like
Return to Toon World
that would give you back the "Toon Wonderland" from your Field Zone that you lost, then you might not need to worry about not playing two copies in your regular Spell/Trap Zones! The choice is yours!
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