Comments: 69
TheGunheart [2012-12-22 04:56:14 +0000 UTC]
Hey, don't sweat it. I'm pretty sure MOST of Urpgor's vehicles were bigger on the inside. It's just classic cartoon "whatever's funniest" logic. The only problem I really see is that in the closeup of Urpgor's face, the transparency effect you used for his glasses also effects his eyes, making the background visible through them.
But still, amazing posing, faces and composition as usual. And I love the classic gag of a mundane action being given some official code.
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E-122-Psi In reply to TheGunheart [2012-12-22 08:02:07 +0000 UTC]
I think it may have worked better if I hadn't shown the inside already in proper size on the earlier pages.
Ah, that's because Urpgor(s) are entirely placed with transparent effect, so as to give the idea he's speeding around.
Thanx again. I was thinking of using it as running gag should I make more stories, with them getting stranger and more mundane or obscure each time.
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ZoDy [2012-12-21 18:13:33 +0000 UTC]
Oh lord their screaming faces...it shall forever haunt me in my sleep for years D:
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E-122-Psi In reply to David31 [2012-12-26 04:12:25 +0000 UTC]
Yep, finally the stories got past the intro and is beginning to take off.
A bit, I like tinkering with my own unique expressions though. I do try to keep her design as close to her cuter Season One form as possible though.
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E-122-Psi In reply to David31 [2012-12-26 15:48:16 +0000 UTC]
Glad you're liking it.
I sorta prefered the more streamlined designs from early on. The designs for Season Two onwards were too over the top cute, to the point of ugliness (sorta reminds me what Chuck Jones did to the Looney Tunes characters later on). There are elements I like of the later redesigns, but only that which make the characters more expressive (eg. Urpgor).
I thought the Urpneys got smarter (though not by very much). They seemed to have more 'Not So Harmless' moments in the later seasons (the nearest to the Noops 'losing' an episode was in Season Three), even if they were still usually trounced easily.
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E-122-Psi In reply to David31 [2012-12-28 07:25:22 +0000 UTC]
Most of the time they seem to know Urpgor is abusing them, they just give up trying to resist it. There also seem more instances they get back at him in later episodes (compared to the first season where he seems to be on the winning end more often). The same seems to imply a little towards their war with the Noops, there at least seem less points the heroes completely bombard them compared to the first season, and even a couple points they exploit when they get too cocky around them (eg. it becomes an outright running gag in Frozen Assets).
True, Moving Images had much better animation, but uglier designs. The same studios did Legends of Treasure Island and I feel largely the same.
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E-122-Psi In reply to David31 [2012-12-29 01:38:03 +0000 UTC]
Moving Images work better in terms of fluidity and expressive animation but had uglier more gangly designs, while Fil-Cartoons had cruder stiffer animation but cuter design work. Both studios seemed to have the noticable tendancy to use all their budget on Urpney scenes however (usually ones with Urpgor, with were very zany and fluid).
True it's interesting to see all the style differences with different animation studios. Some Disney shows have similar erratic qualities for example (Talespin for example, they had animation exported from about five or six studios, their own unit in France almost rivaled their movies while their Japanese one was very crisp and slightly anime-like, they also got animation exported from other more low budget studios).
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David31 In reply to E-122-Psi [2012-12-29 15:36:36 +0000 UTC]
Well anime was quite big in France during the 80's, and they imported a lot of anime then, in fact most of Europe had an anime boom at that time, but it never really caught on in the UK, unless it was an English dub of a show produced in America and brought over here...actually I take that back, Dogtabian andWilly Fog were very popular shows. DuckTales is another show I know that had a few animation studios working for it as well, and you can notice the difference between the studios and the budget and staff they had to work with. That has got to be the most detailed output of those animation studios that I ever heard. Both obviously would have strengths and weaknesses, but then again these were the ones that were easier to afford. That maybe the fault of the writing staff who thought that the baddies were more interesting then the goodies in terms of providing plot and humour maybe? As we mentioned before the goodies do seem to be a bit on the bland side, which is a shame since they could have had lots of potential, but then again Mike Jupp never really wrote much of the later episodes, and I'm assuming most of the writing credits were by amateurs, since nobody who wrote professionally was brought forward to the show.
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E-122-Psi In reply to David31 [2012-12-30 01:55:56 +0000 UTC]
As said, Disney used exported work from overseas studios a lot. It was interesting to see the characters in the different design styles, sort of reminds me how all the classic era cartoons had different studios and art styles (eg. watch a Bob Clampett Daffy Duck short, then a Chuck Jones or Robert McKimson one).
I admit it may be due to animators not being given much personality to get to grips with compared to the Urpneys. I always wonder whether it was a case of the staff never quite gaining a passion for the heroes or them subtlely turning the show into a Villain Protagonist story (probably subtely so they could still market the cuter heroes for merchandise purposes). I feel the team Jupp got for his work had a much greater fondness for villains than heroes and sort of skewed his projects accordingly, the same thing happened with Bimble's Bucket from what I remember, which had the exact same team on it. Charismatic likeable villains vs somewhat bland goody goody heroes.
The Dreamstone pilot was the exception to this, likely because it was more directly based on Jupp's original story plans. It did seem odd though, they seemed to have a very good understanding of Rufus' character there.
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E-122-Psi In reply to David31 [2012-12-31 17:46:33 +0000 UTC]
I don't think it was just the personality changes that made the good guys less rootable though. Even outside they give the heroes so very few pitiable qualities, to the point they come off as outright unlikeable at times.
The show had a clear 'winners against losers' dynamic. The heroes always beat the Urpneys handily, and never really seemed to go much hardship or effort to gain a victory. Even the odd times the Urpneys did something competent, fate still skewed things so that they won with no problem at all (eg. The Nightmare Stone, The Spidermobile). Even discounting this, the potential for threat wasn't even there, and they actually had much less to lose than the Urpneys did (either the Noops get scary dreams or the Urpneys slowly get their numbers thinned out).
Add to that, as you said, the writers prefered the villains, but made them so they were practically nice guys, to the point I rarely thought they actually deserved their punishment each episode. Harmless villains are often sympathetic, but they are still usually ill meaning jerks who walk into each defeat out of arrogance or spite. The Urpneys are docile, impersonal cowards who are dragged kicking and screaming into each mission. This requires a lot of suspension of disbelief with the heroes, who seem aware of this, but have a very apathetic outlook of it and still feel they are as irredeemable and deserving of their punishment as Zordrak. It didn't help that they were much less easy going and pragmatic than most invincible heroes, and there were actually far more times they went out of their way to spite the Urpneys than vice versa.
Rufus worked in the pilot because he subverted pretty much all of this. Not only was he more vibrant personality wise, he was clearly the underdog and struggling throughout the whole thing. He was also pretty simplistic in his goals, only interested in getting the stone and his friends back safe than paying the Urpneys out for stuff they are forced into doing. I think the dynamic worked so much better at that point because it allowed both sides to be seem very sympathable, both being rather pragmatic equals who are only trying to preserve themselves and take as much abuse as they dish out. Making the heroes infallible and aggressively self righteous just spoiled the entire dynamic and made the show seem too mean spirited.
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David31 In reply to E-122-Psi [2013-01-01 02:09:59 +0000 UTC]
Some people probably would have seen that between Elmer and Bugs.
At the end of the day Mike Jupp was just glad his creation(s) were on TV, though he had to sacrifice a lot to make it happen, who knows what The Dreamstone would have been like if Jupp had full control over the show from the start?
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E-122-Psi In reply to David31 [2013-01-01 03:38:28 +0000 UTC]
And the thing was, Elmer was actually higher up the villain chart than the Urpneys were. He at least was trying to kill Bugs by his own free will. He even got to beat Bugs a handful of times.
Well The Dreamthief pilot gives some rough idea at least. I think it is a shame the team skewed his ideas so, and what's more annoying is that is was by such subtle yet effective ways. I've always seen The Dreamstone as one of those 'with just a few tweeks it would be perfect' type shows, maybe what obsessed me into making my own story of it.
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E-122-Psi In reply to David31 [2013-01-01 19:57:23 +0000 UTC]
Yeah I prefered the newer designs. I'm mixed about the voices, the finalized ones, similar to the animators, didn't seem like they had a lot to work anyway with so came out a bit bland. This is especially so for Rufus' voice, in the pilot he had more personality to grip with so he seemed to give more emotion, without any personality later on all he had left to use was a slightly annoying semi falsetto. I thought they were children, or at least teenagers, they are refered to as 'children' and 'young noop' several times over in the show, just they have a matured lifestyle.
I think the problem was the writers were trying too hard to emulate a Looney Tunes dynamic, but oversimplified it and overlooked the basic rules of karma the shorts kept (Wile E Coyote was similarly very pitiful and much more likeable than the Road Runner, but the key rule Chuck Jones made was that he could quit anytime and he brought all his abuse on himself from his arrogance and bumbling). The shorts indeed had more creative freedom for the creators, or at least the directors, who usually decided anything and everything that went into them outside an executive (that they never listened to).
It did seem like they were trying to fix this problem at times, sometimes by changing the dynamic (in some episodes, the heroes didn't actually attack or even notice the Urpneys, who screwed up everything on their own) or utilizing a different character (eg. using Urpgor as the main villain, who WAS a willing sadistic bastard, or pitting them against Spildit, who was a much more playful heroine, and seemed more willing to help the Urpneys if they didn't decide to keep exploiting her instead). In the end though, I don't think they refined the dynamic properly and were too distracted in making the Urpneys funny and over the top pitiful than developing the universe properly.
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David31 In reply to E-122-Psi [2013-01-02 01:59:12 +0000 UTC]
They did try to produce some kind of ongoing storyline which could have been dynamic for a kid's show like this, before the inclusion of the more cutesy and easier to handle stuff, but by Series 3's end that pretty much was thrown out the window, but then Series 3 and 4 were produced at the smae time just to fill in an order by ITV and thus why the rights to The Dreamstone were divided.
I like to think of Rufus and Amberley as both being 16 years of age, teenagers, but still at that age the 'young Noops' would still have much to learn about the world of creating dreams etc.
I never really saw The Dreamstone as being like Looney Tunes, so I guess they fell flat on their faces with that one.
Spildit did an an interesting twist, in fact it's Sploot from Bimble's Bucket reversed, with a good guy helping the bad guys inadvertently, instead of the other way like in that show. Though Spildit did came of as being the most annoying character in the eyes of quite a few fans, at a time where Sue Radley was trying to introduce many more female charcaters to add to The Dreamstone universe, besides Amberley. Bimble's Bucket had at least 4 female characters intruduced, so fortunately it didn't have that same issue that Dreamstone had.
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E-122-Psi In reply to David31 [2013-01-02 02:14:44 +0000 UTC]
Seasons One and Two had continuity, but I think the later Seasons (or at the very least Season Three) executed the dynamic a little better. It had some of the better implemented episodes using their formula (eg. Urpgor's Great Adventure, The Dream Beam Invasion). I found a few of the later episodes less flawed than the orginals, and almost on par with the pilot (even if they still never quite reached that high point again).
Makes sense, while they have mature traits, they do still seem a bit childish. Amberley in particular is rather precocious while still being a little brat deep down.
A lot of episodes seemed very hyperactive and slapstick based, not to mention how Wile E Coyote-esque some of the Urpneys plans were.
I thought she was a good addition, and at the very least made the Urpneys' position seem less cruel. I kinda wished they'd tried more sympathetic exchanges between the good and evil sides, or even some team ups. In fairness, the female characters at least were a bit more vibrant than some of the original good guys turned out, and even then it seemed like they dialed things back to mostly just 'Rufus and Amberley vs Blob's men' for most of the later episodes.
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E-122-Psi In reply to David31 [2013-01-03 02:39:15 +0000 UTC]
I think it's hit and miss. The later seasons waned a bit in story quality, and even the Urpney humor was running thin at times, but I think the formula was handled a bit better. The earlier seasons had higher points and the continuity was a nice touch, but they felt a bit pretentious since they aimed for some sort of epic story when all they wanted to do was Urpney slapstick. It also led to a lot of stories feeling anti climatic since the heroes always beat the Urpneys handily, so it's hard to really get a gripping battle between good and evil with that (Megattack and The Nightmare Stone are good examples of this problem).
Aiming for lighter more simplistic stories fit that idea better and they also could refine the dynamic. The Urpneys' treatment didn't seem as cruel in the later episodes (the Noops weren't as aggressive to them (or were more liable to suffer karma when they were) and Zordrak reverted to more harmless punishments, when he could even be bothered with those) and there was actually a bit more world building. They also reverted back to Rufus and Amberley's original comical personas at least a little (even if they were still less sympathetic than the Urpneys) which slightly toned down the problem that the hero scenes suffered from them never being allowed to say or do anything amusing.
The show did have a very 'Sam Sheepdog and Ralph Wolf' style dynamic though, a harmless villain trying to steal under the heroes noses, and failing miserably. All that was missing was Rufus and Blob punching clocks.
I can see why some see her as annoying, she was a bit obnoxious and tended to steal the spotlight in most of the episodes she was in, but her personality was still one of the more likeable of the heroes and had the most developed interaction with the Urpneys. I may have seen her differently if Rufus and Amberley had been developed properly, but as is she stands out rather well.
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E-122-Psi In reply to David31 [2013-01-03 04:07:55 +0000 UTC]
I'm a very pretentious guy, I over analyse everything, though hopefully it may actually come in handy with my storytelling (it has to be useful for something I tells ya).
Not sure where to put her, but I would like to make a story using her prominantly at least once.
Megattack wasn't bad, but it still felt anti climatic. As said it never really felt like the heroes had to work very hard to stop the villains, even Zordrak the odd time he took part. The Urpneys were always the underdogs that lost easily to the heroes, be it due to being outclassed or their own bumbling ruining everything. Albert's Ailment was another example, it had something of a climax with the Urpneys actually overpowering them and taking the stone, but rather than having them work against the odds, their little cell conviniently had every MacGuffin needed to get the upper hand back easy. It doesn't have to be super epic, but it would have been nice to see the heroes actually be challenged a little.
I think that's part of the reason it flopped however, since Rufus and Amberley couldn't use the same slapstick 'loser' roles the Urpneys could and so just won handily at the same task they constantly failed at with little of the same humor value.
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E-122-Psi In reply to David31 [2013-01-03 23:48:53 +0000 UTC]
I don't mean outright lose (a "Team Rocket Wins" episode may have been carthartic to watch though), I mean win with at least some amount of hardship and effort. I think it especially hurt Rufus, since a lot of what made him endearing in the pilot was that he was something of a downtrodden loser, and while he still succeeded in the end, he went through almost as much crap as the Urpneys that you really pitied and rooted for him. He didn't have the same charisma as Bugs Bunny and the likes. Making him an perpetually unscaved 'winner' to another more pitiful foil just seemed to take away from his draw appeal.
I might try some sketches off Spildit later on, she's one of the few characters I haven't done yet.
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E-122-Psi In reply to David31 [2013-01-10 12:34:12 +0000 UTC]
I do like the idea of more satirical or off the wall ideas, reminds me of some of King Dedede's plans in the Kirby anime. I also had a robot idea, but Urpgor would instead make replicas of the Urpneys and have Blob's team replaced (cue lots of redunancy gags). They would end up working as maids for the Noops until the robots prove so competent they actually rebel against Zordrak.
I want to use lots of established formulas if the project keeps going (eg. a Nightmare Stone story, a Zarag story, a 'Zordrak gets off his throne and takes part' story) as well as maybe make new ones (I had the idea of doing sort of slice of life stories where the two sides would be 'off duty' and their scenes wouldn't interact, I also would like to try at least one or two instances the Urpneys 'win' an episode).
I heard he had a tad more involvement, still the designs are funny, if a little deranged at times (the animation doesn't help). It's similarly a very cutesy yet hilarious show, a recurring pattern for Jupp.
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E-122-Psi In reply to David31 [2013-01-10 13:14:04 +0000 UTC]
Didn't know you met the guy in person. Was he a nice guy?
We did see brief moments of them on holiday that were pretty funny to watch (eg. Zarag, The Dark Side) I do wonder how a whole episode would fare though, and how it would for the Noops without them to antagonise them.
I feel it work something like the odd instances Tom beats Jerry. He never succeeds in killing or eating him but there are moments he gets some small cathartic last laugh, usually when Jerry gets too smug or unprovoked to be considered 'heroic' anymore. They sort of this with 'The Dream Beam Invasion' even if Frizz and Nug still didn't get a happy ending from it.
I like quirky villains that actually have a somewhat realistic genre savvy way of manipulating civilians. Eggman had shades of it in the Sonic X comic as well.
True, though I tend to prefer comedy. I do like making some poignant 'woobie' moments though.
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David31 In reply to E-122-Psi [2013-01-10 15:02:34 +0000 UTC]
Oh Mike was very down to Earth, a normal guy to chat to, despite the fact he dresses like he's on safari, at least when attending his Jig It competitions. But yeah he was a great guy to talk to and he even autographed my Dreamstone DVD's for me.
Ah I see what you mean now, well I guess that can still be possible for Blob, Frizz and Nug to have the last laugh, but truth be told, I think they would rather get their own back on Urpgor more then anyone else. Perhaps by deciding that they should have the week off or something, while Zordrak goes to the Nightmare Planet to try and find the Nightmare Stone again or something?
Eggman is certanly 'quarky' he and AOSTH Robotnik, could get along just fine, the more serious Robotnik from Sonic SATAM and Underground though...maybe he can get along with Eggman, but certanly not AOSTH Robotnik.
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David31 In reply to E-122-Psi [2013-01-11 02:22:41 +0000 UTC]
I thought that Underground Robotnik was similar to SatAM Robotnik, as both come from similar timelines where Mobius was under his control for the most part, which is more then can be said for AOSTH Robotnik who certanly fills in the catagory of comedic villian.
The Noops suffering a serious loss, is something that I'm not certain will fair well with me, especially if it's something of great importance, I'll probably want to know in advance if the situation does change as soon as I see something like that, but I think you said that the loss wouldn't be so great in the end, but just enough to give the Urpneys at least one decent victory I guess?
That description does pretty much sum up Mr. Jupp to a tea. He is still currentily developing puzzles at the moment though he was hoping that ITV would take an interest in some of his other animated projects or renew their interest in his exsisting shows, but so far no dice either way, for the time being.
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E-122-Psi In reply to David31 [2013-01-11 02:39:05 +0000 UTC]
They are very similar, however in execution and personality, Underground Robotnik seemed slightly more comedic than the SatAm version. Not nearly as much as AoSth Robotnik, but still he wasn't quite the level of creepy serious threat SatAm Robotnik was.
It didn't have to be a serious loss, just something that sort of significantly hinders them. Even outside the villains, they didn't even have much along the lines of basic conflicts, the exception being Amberley's occasional snit fits at Rufus and Mr Blossom's moaning, neither of which really had a long term effect on the plot. Everything was so bloody perfect and cheerful in the Land Of Dreams. Again a difference between the final show and the pilot, even before the Urpneys arrive, Rufus is clearly a fall guy and desperate to gain others approval. He has a plausible dilemma and motive to struggle and accomplish. After that episode though, his life is pretty much perfect and nothing bad ever really happens. He's always on top, which makes him a bit dull and hard to pity.
And yeah if I get a victory for the Urpneys in one story, something small or slapstick like how Tom and Jerry did it. Just something so the Urpneys get the last laugh. They will never succeed in getting the stone or killing a Noop or whatever.
Shame, would be interesting to see something from Jupp again, or even one of his old shows revived (it's sort of that era for loads of classic shows to be reimagined).
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David31 In reply to E-122-Psi [2013-01-11 02:57:53 +0000 UTC]
Who knows, perhaps this could be the year where Digit 'n Dawson, Scuttlebutt or Lil' Bleep and Toaster will be reconised finally and become a new non CGI animated show for CITV, only time can tell, though I'm hoping 2013 will be a good year for the Space Gypsy Adventures; a series of stories for children's hospital radio I contribute to, which could become more then just that.
I see where you're coming from, just something that would give the Urpneys a cheap laugh and something that shows us that even the Noops are not perfect, but then I get that with Rufus and Amberley anyway, Rufus' daydreaming can sometimes interfere with his work and then there's Amberley's temperment, but you would want something that they can actually do 'wrong' so that the Urpneys feel that their victorious over them, I guess an idea will come soon.
Fair enough also about the difference in Robotniks, I must admit it's been a while since I've seen either show properily, though a couple of weeks ago I did watch a couple of episodes of Sonic Underground.
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