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EmperorMyric — Union-Carnaith Joint Unity Class Stealth Corvette

Published: 2016-12-05 09:51:52 +0000 UTC; Views: 1448; Favourites: 13; Downloads: 21
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Description

Unity Class Joint Union of Worlds-Carnaith Omniversal Empire Corvette:

 

Overview: The original Unity class was designed and built before even the 1st Ancerious war. Designed for stealth and intelligence gathering rather than direct combat, to go into enemy systems and report activity along with being the outrider/advance elements of attack fleets to discover enemy forces or provide realtime sensor updates of a wider area. Built in the Ancerious galaxy only a handful were ever produced before the 1st Ancerious war occurred. Due to political happenings during the war the Union cancelled the project and none more were built, generally seeing little to no use or as patrol ships for both factions only the fires of the 2nd Ancerious war and the renewed relationship between the Union and Carnaith have sparked the Unity back into action, redesigned up to modern standards the Unity will soon see action on the front lines alongside a new joint battle cruiser between the two factions.

 

Armament: The Unity class is armed with 4 light Mass Driver turrets, alongside 6 Heavy Carnaithian Torpedo launchers. The Unity also has a joint Union SENTINEL and Carnaith PROTECTOR CIWS system.


Torpedo Launchers: Relying on a stealth system and "silenced" FTL function, this model of torpedo, usually mounted on prowlers, actually contains a more sizable warhead(Nuclear, conventional, and antimatter warheads are all known to have been used.) than the secondary torpedoes of destroyers, thus giving the Unity-class more than enough firepower to perform mission kills on any ship carrier or smaller, or perform surgical strikes on stations, dreadnaughts, and other locales.

Light Mass Drivers: Much smaller than normal capital Mass driver and thus able to sustain nearly triple the rate of fire Light mass drivers are typically only found on smaller escort vessels and on larger vessels predominantly as part of the SENTINEL system. These light mass drivers only have access to the ship to ship and flak round ammo types of their larger cousins and usually help defend the fleet against incoming munitions by using the flak rounds.


Defences: Quantum Lattice Plate: The Unions principle armour, named 'Quantum' as a nickname this armour is a layered defence consisting of multiple layers of different armours, quantum altered to be molded together perfectly. With hyper dense materials mated alongside heat dissipating ceramics, super plastics for impact absorption, Nano-lathe Armour for self repair and Void coolers to rapidly cool the Armour when under assault from energy weapons the lattice work can have up to 100 layers of such armours mated together. Such armour can take tremendous impacts however it shines against energy weapons, able to take direct hits from most energy weapons and shrug off damage, especially weapons that focus on hull melting which seriously struggle to damage Quantum lattice armour. Any damage that is sustained will slowly be repaired by the nanite layers and the energy absorbed by the void cooling systems are usually fed to weapons such as meson lasers to help increase Rate of Fire.

 

Mk.VIII Crenelated Shielding: The Unions latest in shielding designs. Utilizing a multiple layered defense system alongside a very powerful AI the Mk. VIII Crenelated Shield is made up of several distinct layers. The outermost layer is a charged energy shield designed to intercept incoming kinetic rounds by vaporising them with immense static charge spread across the barrier, working similar to the Unions ground based flashfry system, and is very good against such, having an exceptional standup time to kinetic bombardment before needing to recharge. The second shield is a particulate shield, able to help intercept or dampen energy weapon fire, considering that the hull itself can deal with energy weapons very well the Mk.VIII shield mainly focuses on kinetic however energy weapons will be stopped too. The third shield is a phasic barrier, linked to a phase engine in the generator this barrier cycles through millions of phase states a minute, this gives defense against shield skipping weapons such as the Unions own phase missiles, FTL weapons fire or dimensional manipulation weapons up to around 79% effectiveness/interception ratio, the Union has not been able to make it higher. The Mk.VIII shield is also compatible with the new MTP (Meson, Tachyon Particle) shield being developed. The shield system itself is controlled by a sub AI of the ships AI which modulates the shield patterns to maximize defense as well as allow the Unions own weapon fire to leave the shield unhindered, the AI scans every incoming and outgoing object and energy form, able to keep pace with trillions of objects at once.

 

Joint PD: The SENTINEL Point Defence is a very intensive interception system made up of small meson lasers, missile launchers and gatling railguns spread out across the ships length, able to rapidly track and engage incoming kinetic and missile weaponry, the missile launchers engage very long range targets while meson lasers engage incoming at medium range or the most critical targets at long range, while the gatling railguns engage multiple targets at close range, spitting out thousands of rounds every few seconds to destroy incoming kinetic shells or missiles. SENTINEL has a very high interception rate, however is no use on energy weapons, but is very effective vs attack craft. SENTINEL is often bolstered by the ability of Union Mass Drivers to use flak round ammunition. This SENTINEL system is also supplemented by 6x 50mm revolver cannons each with additional missile pylons as part of the Carnaithian PROTECTOR PD system, the two systems able to independently and jointly track and engage enemy targets.

 

Power plant: 1x Mk-72X Zero Point Reactor: Union ZPRs create micro dimensions and draw vacuum energy from that dimension before it grows stail and collapses, to which they will restart the process again. It is a very efficient energy generation method and the ZPRs can run for around a year before needing to be refueled with heavy elements critical to the generation of microverses (these microverses are tiny and cannot generate life or celestial objects, however when the reactor section itself is damaged these verses can explode spectacularly and with great power). The fuel and generation elements themselves of the ZPRs are only around the size of a person, and are usually plug and play attachments which can fit between ships allowing easy change over and refueling.

Carnaithian AI: Outwardly pseudo-organic in appearance, circuits in the range of a fraction of a nanometer are constructed from solid metalloid metamaterial plates, pure to the range of only a thousand or so constantly-repaired impurities at any time. These plates are separated by the same space as the thickness of themselves. The only non-material errors are caused by minute vibrations in the film-like metal, immediately repaired by the high-pressure flow of coolant, itself another metamaterial substance. These split-nanosecond impurities may last just long enough to cause problems if the cores were to rely on an electronic signal; but this being a quantum computer, the circuits are formed by minute lanes of magnetic charge, forming qubits that follow the magnetic paths formed by the brain-like construction. This construction makes it so that all parts of the core are exposed to coolant at the same time while also providing extreme processing power and reaction time.

 

Electronic capabilities: 1x Mk-75 QAI: The Mk-75 Quantum Artificial Intelligence is the Unions newest and most powerful artificial intelligence to date. Running on the latest in quantum computing designs the AI oversees the entire ship and its capabilities, allowing the Union ships to be very redundant in abilities and also very automated compared to other ships their size. Integrating the latest firewalls and Anti-Viral systems including a phase state scanner to help identify and purge unwanted intruders (The ship scans the entire ships code regularly, any deviation of that code not authorized by the crew is immediately destroyed) it is the most resistant to hacking QAI to date. Connected to the Union Grid and able to host multiple smaller QAIs for shields, weapons and other systems multiple Mk-75s can be run on larger ships each taking sections of the ship and increasing its computing and cyberwarfare resistance massively as well as helping to increase redundancy and capability in case of incapaciation or crew death.

 

Stealth Capabilities: Prowler Stealth System: Carnaithian CIGO-developed stealth systems function by creating a bubble surrounding the host craft, separating the radiation generated by the craft from the general radiation in the surrounding area. This is necessary because of the saying "there is no stealth in space"; the only way to remain undetected is to do nothing or to technically have nothing to do with the rest of the universe.

 

Utility Capabilities: 1x Mk.V Tractor Beam: Using the vessels own slip space drive which by extension can bend the space around the ship using gravity fields the tractor beam nodes which can be all over the ship the slip space drive can produce heavily precise gravity fields capable of manipulating objects, either towing crippled ships or rescuing escape pods.

 

Troop Complement: The Unity has no troop complement.

 

Crew: The Unity class has a crew of 65 personnel, with the QAIs helping them run most of the ship for redundancy.

 

Attack craft: The Unity does not mount any hangars and relies on other ships to provide attack craft cover.

 

Speed and Engines: 1x Mk.V Slipspace Engine: The Unions principal FTL engine, the Type V is even more reliable than the Mk.IV, allowing faster slipspace travel, quicker plotting times and virtually 100% error correction while in flight. The Type V can either plot its own FTL course or can be slaved to another ship to save the same information, sharing jump calculations across a whole fleet. The Slipspace drive uses immense gravitational fields to envelop the ship and distort space-time enough to tear a small window in the fabric of reality, allowing the ship to then enter slipspace, the tear and fields collapsing to leave real space untouched in the previous area.

 

2x Mk-40 Cannae Drives: The Mk-40 Cannae Drive is the Unions principle sublight engine, using the Quantum vacuum energy from the ZPR unit the particulates generated inside the microverse can be used for propulsion. Even in such a tiny reality huge amounts of exotic and everyday particles are created from the roiling heat of the miniature universe and so are collected and expelled for use of propellant. While not entirely reactionless per say it is as close as the Union can get.

 

Union belongs to me 

Carnaith belongs to

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Comments: 5

Krag7 [2016-12-05 20:22:54 +0000 UTC]

I love this picture, the different elements and the unique straight-on perspective bring focus on the unusually small subject. 

👍: 0 ⏩: 1

EmperorMyric In reply to Krag7 [2016-12-05 20:25:24 +0000 UTC]

Are you being a dick again

👍: 0 ⏩: 1

Krag7 In reply to EmperorMyric [2016-12-05 20:34:09 +0000 UTC]

No I swear

👍: 0 ⏩: 0

ChangerOfWays42 [2016-12-05 11:23:11 +0000 UTC]

So stealthy for a hundred meter longship.

👍: 0 ⏩: 1

EmperorMyric In reply to ChangerOfWays42 [2016-12-05 12:30:52 +0000 UTC]

Indeedy not really for direct combat, more recon and hit and run

👍: 0 ⏩: 0