Comments: 16
SiteLine6 In reply to eRe4s3r [2008-10-17 19:11:42 +0000 UTC]
Right! I can see how you could do that.. but that would mean that every block would have to load a texture file to it, even if it's the same file over and over again? In a game this thing would have a hellish long load time? no?
"It makes modelling in windows/doors/holes MUCH easier, since you can relate to architectural methods"
Ya I see your point there, and it sure paid off! but very time consuming to say the least!
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SiteLine6 In reply to eRe4s3r [2008-10-17 19:30:05 +0000 UTC]
"As for Time Consuming.. well not really, these things go very quickly nowadays, all a matter of practice"
ya I'm working on it.. but it's slow going trying to teach myself how .. what has got me is getting the topolgoy right for organic models, laying out UV meshes in the editor, Plus building the shaders.. I'm getting better and polygon modeling, but I've not had much luck with nurbs or subD ..
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eRe4s3r In reply to SiteLine6 [2008-10-17 19:40:04 +0000 UTC]
Oh yeah.. organic modelling is the horror, it may be possible to make insanely fancy things with zbrush and the like nowadays, but texturing them "properly" is an entirely different beast
To be honest, i think this trend to ever more advanced textures on single characters is a huge waste of time... better graphics dont make a good game after all
Indy Developers are the only ones who got the clue, make game worlds that run on 99% of the hardware instead of 1% (Crysis...)
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SiteLine6 In reply to eRe4s3r [2008-10-17 19:49:19 +0000 UTC]
well like anything else these days.. they don't give a crap about if it's good, works, all they care about is if it make money for them.. I really hate the whole share holder aspect of buisness.. it really screws things up.. Money ,money it's all that counts.! I agree with you good game content is what really matters.. and make sure that most people can play it.. But games like Crysis are out there to push the hardware market.. forcing everyone to have to constantly up date in order to play.. it blows.. but again.. they don't care.. it' just the greed factor!
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Artush [2007-04-05 18:02:26 +0000 UTC]
good Work and Nice texture
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NaeRey [2007-04-05 12:12:52 +0000 UTC]
Did you use some sort of toon-shader? It looks somewhat strange...
Modeling every stone is.... crazy!
Good work!!
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master3d [2007-03-20 18:10:27 +0000 UTC]
every stone....dude!
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