ErikShoemaker [2009-11-28 17:57:38 +0000 UTC]
very neat fractal based nebula, good job guys.
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tadp0l3 [2009-08-10 22:01:54 +0000 UTC]
I like the colours of the planet, could be a tiny bit more detailed though. I used to have quality problems with my planets, solved it by using huge textures (x10 the size of the finished planet). Another thing to keep in mind is that in order to portray distance and depth objects need to get smaller the further away from the spectator they are. In this picture that'd go for the asteroids. The layout is really nice and I love how they flow - it really do look like a planetary ring. However, the asteroids are all of the same size - which doesn't look too good. They're also a bit repetitive (same stone on several places) - perhaps use the transform->warp function to give them some individual touches.The colouring and the technique used to create the craters look good too, but they should follow the spherical shape of the planet more. If you're looking at a spherical object only the objects in the middle (of the planet) would be round - the further away from the centre the more elliptical they would get. To achieve that effect either put the craters on the texture before you spherize your planet (that way you get it perfect) - or if you add the craters afterwards -> free transform -> hold alt -> move the top and bottom closer to each other -> rotate the picture to fit the planet.Take a look at [link] for reference.Other than that, keep up the good work!
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Espasse In reply to tadp0l3 [2009-08-11 07:04:03 +0000 UTC]
Tnx for the tips man
Hessmix [2009-07-29 20:32:02 +0000 UTC]
Awesomeness man. The planet texture needs some spherical effect to it but everything is awesome. Keep getting better.
Lotay [2009-07-29 20:24:08 +0000 UTC]
Thx for working with me on this man.
Espasse In reply to Lotay [2009-07-30 11:15:01 +0000 UTC]
I thank you too
Lotay In reply to Espasse [2009-07-30 16:43:19 +0000 UTC]
No prob bro