Description
The growing colonies of the Arimakki mar the land and map, like gaping rotten wounds. A pockmarking of steaming blisters and lesions, where mines and tunnels have grown feverish and foul. Efforts to prevent them from leaving their origin point have failed, resulting in multiple colonies spread across the region. Since containment has failed, the Church and its followers soon turned to extermination. Platoons armed with yellowflame descended upon these hives, purging them away with searing, cleansing bile. For small infestations, these attacks proved successful, able to easily flush out the mines and burn away all that was rotten. But the larger colonies proved stubborn and numerous, their numbers seeming to never end. What was worse, as the efforts to purge these parasites increased, the battles with the Arimakki became fiercer, and the cleansers' successes started to fade. It appears the Arimakki know now that they are unwanted, that their "host" has rallied its defenses. Not only are they more willing now to attack and throw down, but it seems even more strains of these parasites are rearing their head. Ones better suited for fighting and defending their hives. This suggests the Arimakki are adapting, or they are all too familiar with being unwelcome. Whatever the reason, it has made life for all even more hellish, and efforts to suppress these colonies even harder.
Arimakki Neru: An odd but deadly specimen of the Arimakki, whose many writhing tendrils are steeped not only in Feverish Sweat but a potent toxin as well. They bear no claws or spikes, but a single strike from one of these tentacles upon exposed flesh can cause incredible agony and damage. The burn and effects of Feverish Sweat still take place, but their toxin has a necrotic touch. As the skin swells and reddens from the searing sweat, lesions of hardened black develop and eat away at the body. A feverish rot that can claim entire limbs, and spell certain doom for those struck in vital areas. The Neru bobs and dances upon its tendrils, and whips them into a fury when it detects a foe. While they have a dangerous touch, they rarely appear during battles between a colony and yellowflame cleansers. They do fight, and they will defend a colony, but it appears they are not a specimen of defense. Rather, they appear to be retaliation and reseeding. The Neru shows up in areas where the Arimakki have been purged, where small hives have been burned clean and the parasites driven away. Weeks after the battle has ended and life tries to reclaim this land, a Neru may emerge from the ground, ready to kill and restart the colony all over again. Perhaps eggs are laid and hidden, a dastardly trap for those who dare destroy a colony. Vengeance that a slithers from the ashes and reminds the world of the Arimakki's power.
Arimakki Janpu: A frustrating type of Arimakki, who defies shields and barricades. Their legs are built like springs, allowing them to leap incredible heights. Their outstretched arms end in toothy suckers, to latch on and drain fluids from foes. They also can spray Feverish Sweat on enemies, unleashing it while they jump overhead. These Arimakki are used to thwart defenses and shield walls, to simply hop over any obstacle a foe may place before them. While they are not the greatest in physical combat, the mere act of surrounding an invading force from both sides is enough to decide many battles. Their mere appearance is enough to strike fear and doubt in folk, as they see these infuriating parasites bouncing above the hordes of brethren with glee, their arms stretched forth eager for flesh. When not in battle, these Arimakki still jump about, finding it absolutely thrilling. Even if they are in confined tunnels where such height isn't possible, they will still gently bounce on their spring legs and bobble about. Knocking one out of the air or hitting them hard enough to send their bodies flying is apparently a fun thing for them, as any foe who pulls off such a feat will have that same Arimakki chase them down to do it again, no matter what.
Arimakki Ya: A slithering Arimakki specimen that spends most of its time outside the colony and sitting up high. Their massive eyes make them obvious look outs, and they constantly scan the horizon for prey or foe (though technically these are both the same thing). When danger arises, they not only call the hive defenders to action, but partake in the battle as well. Their puckered maws are capable of spewing a noxious torrent of rotted juices and Feverish Sweat. They can barf it forth in a wide wave to cover more foes, or may tighten their orifices to snipe from afar. These Arimakki are deemed top priority to take out, as they will ceaselessly pepper one's forces with this boiling spray, making it difficult to tackle more melee parasites. If the fight gets up close, they use their many tendrils and worms to whip and strike foes. They can also throw themselves upon the floor face down and slither away at frightening speeds. In typical annoying parasite fashion, these Arimakki like to run from approaching foes when an opportunity arises and find a new spot to spit at them from. One can detect the presence of a Ya by listening for gargling or whistling.
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"Now wait there! Those don't look like legitimate Hara No Mushi from the Harikikigaki!" I hear your words, and indeed, these fellas aren't based on actual Hara No Mushi. That's because I decided to make some of my own! The Arimakki need more to their ranks, so time for me to dream up my own wretched parasites! But these fellas aren't pulled from thin air, as I actually based them on particular parasites, diseases or what nots. What could they be? I am sure some of you can figure them out pretty quickly!