Description
Sketch time: 2 hours.
In the mountain located in the far North of the Deltan lands live the clan of Baal. A ferocious and battle-ready clan, they are recognized for being a step up to a barbarian horde, with their battle-style favoring brutality in combat and pure offensive tactics. A comparatively small clan than most, they live inside the hollowed out Mount Baal, with reinforced interior walls due to their supply of metal ore. With Baal having a smaller supply in underground land suitable for farming, they rely on smaller encampments to feed their people - these camps are dotted around the mountains, keeping active trade between themselves and the Mount. If a camp is attacked, a message is sent to the surrounding villages which then reaches the Mount - once received, the Mount will sent a suitable battle party to fend off the attackers, or re-claim the village while the others prep for an attack as well.
The mountain interior is split into three sections. A large above-ground section that houses the 10,000 strong military, their arms, training rooms, and far-seeing ports. The bottom for the worker sect, who mine the clan’s metals and work with the various materials brought to the clan. Then finally the undergound storage, which protects food, treasures, resources, etc. Up on top, reachable by both a grand outer spiral staircase and an interior staircase known only the war sect, is the throne area that is in the open air and is highest atop the peak. The Clan Father, his advisors, and War-Chiefs live up on the top, discussing the actions and goals for the clan while remaining safest from any possible siege. The top is also where the Heroic Graveyard is located, where notable champions, chiefs, and Clan Fathers of Baal are buried.
Due to their aggressive nature and isolationist behavior, Clan Baal is disliked by most of their neighbors - although their ferocity in battle puts down any suggestion for warfare against them. They would often declare war against other smaller clans, and only in rare occasions go against anyone stronger. However their wars are usually done to raid supplies and tributes, thereby casting the image of a bully in the eyes of many.
This strategy however would die out when their Clan Father was slain by Avgnar Baal, who returned to the throne after being banished as a child and left for dead. When Avgnar was granted the title of War God, he radically transformed his clan to be more self-sustaining, creating a stronger expansion from the Mount and uplifting the camps to fortified keeps. His actions would greatly fuel the clan’s warring ability, as he adopted tactics he learned in his travels and set about the stepping stones that would transform the once small Clan of Baal into the first ever Deltan Empire.