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Faedd — Mech2

Published: 2007-07-13 00:38:57 +0000 UTC; Views: 1507; Favourites: 16; Downloads: 6
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Description I've learned some better lighting and rendering techniques, this is just an update of the original Mech model. I'll have one more update once the textures are completed.
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Comments: 9

Faedd [2007-09-22 07:02:22 +0000 UTC]

Thanks dude, it will look better with the textures but damn I've had so much trouble with lost files and rendering problems and you name it so I haven't uploaded it yet..eventually though!

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AustenMengler [2007-09-22 06:56:43 +0000 UTC]

that is so awesome!!!!! love the design!!!

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Faedd [2007-09-22 02:23:06 +0000 UTC]

Thanks

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sevenofeleven [2007-07-15 23:46:54 +0000 UTC]

Interesting looking mech.

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Faedd [2007-07-15 23:38:09 +0000 UTC]

Thanks! Yeah I was going for a very mobile and agile look; big legs with several boosters there and on the torso, and instead of big bulky arms I put those two stabilizing units on the back to act like a counter-balance while the mech is moving and doing any aerial maneuvers. I might animate this thing when I get to my rigging and animation classes, so maybe I can just show you what I was imagining

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kheng [2007-07-14 08:08:39 +0000 UTC]

funky design
It looks slightly fragile but the armor layering is great

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Faedd [2007-07-13 23:09:09 +0000 UTC]

Thanks! and yeah that's the lighting I learned about, it's funny actually before I got the occlusion working I had all kinds of complex lighting rigs that didn't even look this good, and it's so much easier to set up.

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mattmillsart [2007-07-13 16:40:45 +0000 UTC]

excellent modeling! very creative.

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EagleEyeZ [2007-07-13 00:46:10 +0000 UTC]

The ambient occlusion thing?

Dope model.

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