Comments: 9
RinTohsaka64 [2017-01-31 03:46:36 +0000 UTC]
Totally and completely late on this, but one thing I noticed is that the lighting on the eyes in all of your recent high-poly models looks too matte and, if possible, should look much better if they were more glossy like a glass marble rather than chalk in the shape of a ball.
The only reason this bothered me was because I thought that the matte lighting looked amazingly good on the skin and clothing.
On a somewhat unrelated subject, the 256 color limit for animated GIFs is really limiting the quality of your animations, so have you considered using APNG for future uploads? The format is already supported in Firefox and Safari and Chrome/Chromium has support planned for version 58 (which should hit stable in a couple months or so).
The only issue is that, if you have the deviation's display options set to anything other than "Original", DeviantArt won't animate the in-line image and only shows the first frame. However, we can use this to our advantage by using APNG's fancy-pants "skip the first frame" feature when animating - this means that you can make the first frame have a big note saying "click 'download' to animate!" or similar.
For a list of APNG creation software, see this list: littlesvr.ca/apng/
The following is a very basic example of APNG on DeviantArt:
No auto-animate: rintohsaka64.deviantart.com/arβ¦
In-line animation: rintohsaka64.deviantart.com/arβ¦
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skin2279 In reply to RinTohsaka64 [2017-02-21 09:49:29 +0000 UTC]
I didnβt know dA would allow APNG.
I suspect Flash would still be smaller, though.
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RinTohsaka64 In reply to skin2279 [2017-02-22 02:55:44 +0000 UTC]
Flash would only be definitely smaller if you're using it to play back an embedded h.264 video file since video codecs compress better than APNG (APNG is really more ideal for smaller animated icons in situations where GIF's 256-colors and 1-bit transparency are a problem)
If you're just using flash to play back a series of image frames, then it's not so clear cut - you could take advantage of lossy compression (JPEG), but you wouldn't be able to take advantage of frame-optimization where each frame only contains new information relative to the previous frame (similar to GIF and how videos formats work in general).
Unless you go the "h.264 video embedded in an SWF" route, perhaps try both and see how the filesizes compare? Also remember that iOS-Safari and Android-Chrome doesn't support flash while iOS-Safari already supports APNG while Android-Chrome will presumably also get APNG support with Chrome v58.
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skin2279 In reply to RinTohsaka64 [2017-02-22 03:32:41 +0000 UTC]
H.264 includes motion-vector estimation for its compression. So itβs always going to be better than APNG.
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RinTohsaka64 In reply to skin2279 [2017-02-22 04:39:28 +0000 UTC]
...that's basically what I said.
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yo-the-star [2016-10-20 05:47:34 +0000 UTC]
I love her! The only thing I would add (this is just a personal preference) are longer sleeves that hang emptily.Β
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Wolvun [2016-10-19 11:45:46 +0000 UTC]
Dawwwww
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ilampmta [2016-10-19 11:09:30 +0000 UTC]
Can't wait to see an animation of her!
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CaveGrue [2016-10-19 10:41:19 +0000 UTC]
Folds in the pants look weird, but I like it otherwise
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