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Fluffywolf36 — Duviri 'Paptimus' Fowling Shotgun

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Published: 2023-06-11 01:01:36 +0000 UTC; Views: 2483; Favourites: 46; Downloads: 3
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Description

Duviri “Paptimus” Shotgun

“An exceedingly rare firearm from Duviri. These elegantly grown fowling pieces are used against the various birds of the islands.

Someone has modified this one to put it on a similar tier as the Origin System’s shotguns.”

Codex


Gameplay notes

I don’t normally do this here, but this seemed like it’d get lost if I put it in artist notes. So:

This is meant to be sort of a power weapon for Duviri. Landing repeated melee hits (or headshots with the sirocco) increases your reserve ammo for the weapon, up to a total of six. Or two reloads. Either or. You pull it out by holding Y, and upon equipping the weapon you immediately fire both shots in the barrels at the nearest target without aiming. This leaves you with four remaining rounds… or two reloads. Possibly just two rounds and one reload, I’m not sure. This was something I conceived of as something like Max’s shotgun in the Avalanche Studios Mad Max game - you don’t really aim the shotgun, you just whip it out and it kills.

This might be overpowered, but I liked the idea of a Max’s shotgun-like effect - a gun in a melee game that works less like a gun and more like an ability.

On that note I feel like maybe this shouldn’t be a drifter/operator weapon in the base game. Just a theory.

Also, there’s two versions of this! The first is the Warframe version, which is usable by your frames in the main game. Then there’s the Duviri version, which has entirely different (heavily Void-weighted) stats.


Lore

A fowling and hunting piece from Duviri. In times past, when Duviri stretched further than the eye could see, these were used more extensively. Nowadays, they’re mostly used by the Drifter against Dax and ghosts all over the land.

The closest Origin System analogue would be Exergis or Tigris. The weapon reloads by opening up, not dissimilar to a set of jaws, which chambers two shots that can be fired in quick succession. Each shot is composed of void-charged plasma that is not quite liquid and not quite energy. Upon impact, flesh, bone, and body parts fold in upon themselves in and out of the Deep Void, tearing themselves from the body in directions you cannot point to.

It imparts curses* from the Deep Void onto those it hits as well.

Open. Fire twice. Repeat. The result is a gun somewhere between the Exergis, Tigris, and Corinth (or Tenebrae) in functionality. It requires a long pause in between firing like a pump-action shotgun, but that pause is also the reload, not unlike a break-action.

One curiosity of this weapon is that it works differently in the Void and Realspace. In the Void, this is a stronger, if slightly more conventional weapon that fires slower, more powerful blasts of its same not-quite-liquid-not-quite-energy. It resonates with the fighting spirit of its wielder, generating “ammunition” from the raw makeup of the void on repeated melee hits and headshots with the Sirocco Amp. In fact, with the relative rarity of Duviri firearms, this weapon is the longest-range tool in the Drifter’s arsenal.

In Realspace however, this weapon is far weaker as it is no longer superconducting massive amounts of ambient void energy. It lacks the base Void damage that makes it so damaging in Duviri. It’s an effect not dissimilar to a ballistic firearm fired underwater. However, the realspace version of this weapon actually accepts mods, particularly Baro Ki’Teer’s Primed Mods and the Arbiters of Hexis’ Galvanized Mods, which makes the disparity easy to overcome.

Rather bizarrely, it also comes with an Incarnon mode in realspace. In Incarnon mode, each pellet individually homes in on enemies within its shot cone, not unlike the Bronco’s Incarnon form.

In hipfire, the Incarnon Form’s spread is relatively wide, making it well-suited to hitting multiple enemies with one shot. While sighting in the weapon, the spread is narrowed, making it far more suited to single-target damage.

The hitbox of each pellet increases after overpenetrating an enemy.

The incarnon form cannot be used in Duviri.

In Duviri, as Tenno routinely break in to this bardo** and others*** to sate their hunger for new weapons and gear, to help their time lost other selves break free from these hells of their own creation, these weapons are a relative rarity.

In general, firearms in Duviri are an exceedingly rare commodity. This is partly due to Thrax’s restrictions, with many of them left on autoclaved islands, and partly out of a sheer lack of necessity - especially with Duviri in its reduced state. The few guns that exist in that strange bardo are given to the highest aristos of the land, though they’re considered more of a novelty than anything. For the sake of putting up a fierce appearance, Lodun’s**** personal guard holds the highest concentration of them.



Tenno field notes

* It’s radiation. Weird radiation, like most Incarnon guns, but radiation. ~Yassin

**What’s a Bardo? ~Yassin

It’s a… hmmm. It’s not exactly a pocket dimension in the Void, it’s just an area of the void that’s been given greater form by strong emotions. Strong minds - Cephalons, Nihil, Void Angels… other Tenno, apparently, can make them. ~Haruka


***OTHERS?! ~Thane

It’s rare, but… it does happen. I think. Maybe. Far as I can tell, I’m a singleton. Guess I weren't part of that backup plan. ~Haruka

The Void's that mean? Also, I used some of that entheogen-and-Ayatan therapy you used with Vilcor. I’m… I think I’ve got one in there. And uh. You remember that horror storybook about Carcosa, the one from Tsang-Chan? ~Ginebra

Oooooooooooooohhhhhhhhhhhhh, fffffffuuuuuuuuu- ~Haruka 


****…I really do hate Lodun. ~Thane

I hate Mathila more. She makes me want to strangle something. Makes me think of finding Avintol and squeezing and squeezing LIKE I’M MAKING - ~Haruka

You too, huh? ~Ginebra


Incarnon Challenges:
Evolution 1: Incarnon Form


Evolution 2:  Complete a solo mission with this weapon

Flak Bullets: Removes object punch-through, bullets bounce on hard surfaces twice.

Let Them have Both Barrels: Converts fire mode to duplex auto. I’m not statting this.  

The Penetrator: Increases damage by ten percent for each enemy it penetrates. This increases by up to 30%.


Evolution 3: Kill 100 enemies with this weapon’s Incarnon Form.

Break Action: Increases reload speed

Double Tap: Increases fire rate

Choke Reflex: Increases accuracy (end my suffering)


Evolution 4: Kill 3 enemies in one shot with this weapon ten times

Rational Criticism: Increases critical chance by +4 for each headshot on an enemy. Stacks up to five times for a total of +20 base critical chance.

Statistical Anomaly: Increases base status chance by +1 for enemies within 20m. Stacks up to 10 times for a total of ten bonus base status.

Charged Buckshot: Hold down the trigger to increase damage, projectile velocity, enemy punch-through, and accuracy. This actually turns a Paptimus with Both Barrels into a duplex-charge shotgun, odd as that sounds.


Stats:

(note: I’m not writing out how the Incarnon mode affects these. This is because I will go crazy if I do, and also I have a very nice dinner scheduled in about an hour

it was very nice)


Normal Attacks (Warframe version)

Type: Shotgun

Trigger: semi 

Ammo Max: 70

Magazine Size: 2

Fire Rate: 2.6

Damage: 828

351 Impact

225 Slash

144 Radiation

108 Puncture

Multishot: 9 (92 per pellet)

Status: 12%

Crit Chance: 18%

Crit Multiplier: 2.1x

Punch-Through: 0.8m

Reload Time: 1.25s

Type: Projectile


Incarnon Form (Warframe)

Trigger: semi 

Magazine Size: 8

Fire Rate: 2.6

Damage: 567

198 Slash

117 Puncture

252 Gas

Multishot: 9 (63 per pellet)

Status: 24%

Crit Chance: 24%

Crit Multiplier: 2.4x

Punch-Through: 0.8m

Reload Time: 1.1s


Duviri Form

Type: Shotgun

Ammo Max: 6

Trigger: semi 

Magazine Size: 2

Fire Rate: 2.6

Damage: 7452

4151 Void

2025 Slash

1296 Radiation

Multishot: 9 (828 per pellet)

Status: 36%

Crit Chance: 50%

Crit Multiplier: 2.2x

Punch-Through: 0.8m

Reload Time: 1.25s


Artist Notes

This got… wildly out of hand. The Incarnon form was something of a spur of the moment thing, but I’m happy about it.


There’s not very much I can say that wasn’t covered under “gameplay notes,” so I’ll just give some fun facts: Firstly, the name is a pun on the Sirocco amp and also a Gundam reference - there’s a rather infamous character from Zeta Gundam named Paptimus Sirocco. Indeed, this is why I named my amp Paptimus.


Also, the massive… recoiling thing… over the barrels is meant to evoke a shotgun pumping. I liked how the Exergis doesn’t really have much of a barrier between the magazine and ammo reserves, so that was a big influence as well.


I’d like to thank StallordD’s discord for helping me draw this! Originally, it had two regular old shotgun barrels, but they convinced me to remove them and hollow out the barrel area. The Sirocco, strangely enough, does not seem to have a barrel - rather, bullets are fired from within the “ribcage” ‘area. Also, the barrels looked weirdly… spread-out… and it wasn’t a very good look.


Also, about the “bardo” section in the four Tenno’s conversations in the “Tenno notes” section, that… will be important later. As it happens, I have a carcosan gun buried deep in my photoshop, so look out for that.
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Comments: 2

Robin-da-Reaper [2023-06-12 23:53:07 +0000 UTC]

👍: 1 ⏩: 1

Fluffywolf36 In reply to Robin-da-Reaper [2023-09-13 06:30:27 +0000 UTC]

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