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Fluffywolf36 — Object 459-SG Shotgun

#conceptart #futuristic #shotgun #weapon
Published: 2023-08-22 22:49:53 +0000 UTC; Views: 2496; Favourites: 55; Downloads: 2
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Description

Object 459-SG Shotgun

“Fires the same ammunition as object 1235U - just larger, slower, and semiauto-only.

Rounds explode into a shotgun like spray after traveling 18 meters. Charging the trigger increases velocity and range, and headshots before this weapon explodes fire a shotgunlike spray towards nearby enemies.”

Codex


Special traits

Regenerates ammo while holstered.

Headshots before the projectile splits fire a shotgunlike spray towards nearby enemies.

One In The Breach: reloading with at least one round in the magazine increases mag size by 1.

Charge to increase range by 100% (that’s 36m)


Lore

This weapon was, first and foremost, designed for survival in the most hostile locations of the Origin System. From the badlands at the furthest edges of Orokin terraforming towers, to volcanic moons, to the feral wilderness of Old Earth, even Old War-era Orokin and Sentient installations run by auto-security gone amok, Object 1235U is a reliable pick.


The only downside is that if the nanomachines start failing, for whatever reason, a Grineer or Tenno ballistic firearm might be more reliable. However, neither of these weapons reload themselves while stowed, or manufacture their own ammunition.


During Operation Kithship Exodus, this shotgun is given as payment by the Kith - or Kithship, whichever - for saving one of their ships from Corpus or Grineer salvagers. This weapon launches similar ammunition to Object 1235U, its sibling design.


However, it’s larger, heavier, slower and explodes into a cloud of nanites within a shorter distance. Thankfully, the explosion does not have self-stagger, and the nanites have no effect on an authorized wielder. In addition,  it can also be charged for longer range. It also boasts an integral smart link that interacts with a wielder’s optical suite, increasing zoom and allowing a wielder to judge the perfect distance for maximum damage.


This is referred to among Kithship guardforms, and Kithship “contractors” such as the Tenno and the Arbiters of Hexis, as “Dead Center.” At the right distance, a Tenno with good aim can catch a target in the explosion, and the spray of buckshot that the projectile splits and becomes.


Of course, if a Tenno - that’s you, Haruka* - has a near obsessive tendency to aim for the head, headshots with this weapon before the projectile splits ricochet the buckshot towards nearby enemies.


This weapon has a particularly unique reload. It regenerates its reserve ammo, and - upon reload - prints its own ammunition.  The magazine is like a “conventional” shotgun of the Origin System in that it’s a tube (well, it’s Hexagon shaped) above the barrel**. Where it differs, however, is that the block of nanomaterial is pushed into the receiver, and then converted into ammunition.


When reloading, the “tube” swings out to to the side, like on a revolver, and the weapon prints ammunition with nanomachines and various devices that are profoundly difficult to describe. Various parts slide back and forth over the magazine area.


When holstered, it does this automatically, ensuring that any wielder has a full mag whenever they unholster.


Tenno Notes

* huehuehuehue. ~Haruka Lorne

** why do so many of them have the tube above the barrel, anyway? I’ve seen old pump-actions in museum; they seem much simpler. ~Thane

Executor Pauzu threatened me with the Jade Light if I did that. I only got away with that for the Poyang by saying it was a grenade launcher. Then she trapped me in a Vulkodlak for unrelated reasons. ~Haruka

What the fok. ~Ginebra

It’s cool. I ate them after cutting their face off and using a Bolto to nail it to the Vulkodlak’s head upside down. ~Haruka

THAT JUST RAISES FURTHER QUESTIONS! ~Yassin

Hey, there’s some pleasures in immortal life you can’t put a price on. Eating someone alive while wearing their own face is one of them. ~Haruka Lorne



Animation Notes

The Tenno holds it at an angle to show the ammo printing off to the player.

Stats

Utility:

Type: Rifle

Trigger: Charge 

Ammo Type: Primary

Fire rate: 3

Noise: Alarming

Magazine: 8+1

Reload: 3

 

Semi impact:

Total Damage: 120

60 Puncture

36 Slash

24 Impact

Ammo Cost: 1

Critical Chance: 18%

Critical Multiplier: 2.4x

Fire Rate: 3

Multishot: 1

Range: 18m

Status Chance: 39%

 

Auto AoE

Damage: 150 

    84 gas

     66 Slash

Self stagger: none 

Critical Chance: 18%

Critical Multiplier: 2.4x

Multishot: 1

Range: 2m

Falloff: 80% damage at 2m

Status Chance: 39%

Type: AoE

 

Shrapnel

Damage: 35 

    20 Slash

8 puncture

7 Gas

Multishot: 8

Critical Chance: 18%

Critical Multiplier: 2.1x

Status Chance: 14.62%

Falloff: 

100% damage up to 20m (38m total)

40% damage at 30m (48m total)


Artist Notes

I was scared this could brick my computer.

Anyway. This one was inspired by a lot of things - the magazine on top was inspired in part by how the magazine of the IMR from Call of Duty Advanced Warfare reminded me more of a shotgun tube mag than an assault rifle magazine. The print “animation” (it’s not really animated) is inspired by Faust’s pistol from Lawbreakers. Which, for all its faults… that is a cool reload animation. Not gonna lie. I’m not actually sure there’s any real advantage to having a gun print its own ammo, but I worked very hard  and I figured this’d look really cool.

The basic idea for the projectile originally came from Borderlands. Borderlands has… a few weapons (the Sawbar, the Lyuda) that deal max damage at a certain range due to the projectile splitting. There’s no way to control this, it just… does.

It seemed like an interesting way to govern falloff, to reinforce that it’s a shorter-range gun. And it seemed natural to put it on a shotgun.


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