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Frario β€” Color pallettes

Published: 2014-09-20 00:46:42 +0000 UTC; Views: 6748; Favourites: 462; Downloads: 39
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Description This is from a question I answered back on tumblr in July.

Visuals convey more than text, but I’ll explain the image briefly.

Hue shifting is important to get colorful sprites, but you should also play around with saturation. I lower saturation as the shades get darker; and I raise it as it gets lighter. I hope that helps!

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Comments: 38

The-Cloaked-One [2015-09-12 04:12:36 +0000 UTC]

Very interesting tutorial. The boxes really spring to life with the hue and saturation shifts.

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Nebelstern [2015-04-13 08:19:32 +0000 UTC]

I'll try to keep that in mind.

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OneMarkedMonster [2014-11-13 17:44:07 +0000 UTC]

Thanks for this, It's quite helpful!
All my spriting skills I've picked up over the years around the interwebs and one thing that I feel I've learned the slowest is choosing proper colors. For some reason it's just so much harder to figure out T.T

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Frario In reply to OneMarkedMonster [2014-11-29 12:01:37 +0000 UTC]

It's not just spriting I would say. It's just art in general

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OneMarkedMonster In reply to Frario [2014-11-29 14:10:30 +0000 UTC]

That makes sense XD
I've spent a bit of time thinking about how to improve my spriting recently, and I come to this solution. 'Shit, I need to learn to be a better artist' Haha~

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Ankoku-Flare [2014-09-24 01:27:12 +0000 UTC]

Liked the simple explanation. I think I kind of subconsciously pick out better colors to use when spriting over the years. This picture helps draw comparisons how hue, size and saturation help.

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Frario In reply to Ankoku-Flare [2014-09-24 13:11:21 +0000 UTC]

Most things should be learned subconsiously : D!

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UNlikeableMegastos [2014-09-21 18:04:15 +0000 UTC]

Ok, then.
Thanks for letting us know!

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FeedTheLandshark [2014-09-21 06:43:21 +0000 UTC]

i personally lower saturation as i get further from the middle shade, making my middle shade which makes up most of the sprite the most saturated

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Frario In reply to FeedTheLandshark [2014-09-21 11:00:42 +0000 UTC]

that's a good way to do it! My lightest shades take up most of my work so that's what I saturate most.

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Atlas0 [2014-09-21 06:24:58 +0000 UTC]

When you say hue-shifting, you mean changing a red to an orange, right?

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Frario In reply to Atlas0 [2014-09-21 10:59:58 +0000 UTC]

hue shift can be -anything-. from yellow to green, from blue to purple and yellow to red. Heck you could even go from red to blue or from yellow to purple.

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Atlas0 In reply to Frario [2014-09-21 23:03:27 +0000 UTC]

I get it--mess around and experiment

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maurilustrador [2014-09-21 01:54:49 +0000 UTC]

this is what I was talking for in Marty's stream, THANKS A LOT! (tryintodraw)

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Frario In reply to maurilustrador [2014-09-24 13:08:38 +0000 UTC]

I don't remember exactly what it was inΒ  marty's stream but you're welcome? : )

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maurilustrador In reply to Frario [2014-09-24 15:32:20 +0000 UTC]

we were talkin about hue shifting and dithering ^^

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anatiidae [2014-09-20 13:27:01 +0000 UTC]

This is perfect! I've been trying to think of a way to explain how I make my palettes when people ask, but yes, I find messing with saturation works really well for the darker shades. It's something I picked up on looking at Pokemon sprites, as it was fakemon spriting that got me into pixelling. Thanks for the explanation.

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Frario In reply to anatiidae [2014-09-20 15:40:50 +0000 UTC]

YES! PokΓ©mon is what i believe to be the best way to get into pixelart. It has few colors, looks super smooth and motivating for many people!

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anatiidae In reply to Frario [2014-09-20 15:45:40 +0000 UTC]

Yeah I agree right? Pokemon was the thing that got me drawing in the first place : PΒ 

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Sage-Freehaven [2014-09-20 11:01:04 +0000 UTC]

Interesting method I found via the Pixeljoint forums not too long ago: the "Arc" method.

www.planetminecraft.com/blog/1…

In basic terms: you take a high-saturation base color, work out the highlights and shadows, and decrease saturation on both the highlights and shadows.

Here's a quick-and-crude example of it using your image (or the non-animated part of it, anyway): i.imgur.com/ff8rfuH.png

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Frario In reply to Sage-Freehaven [2014-09-20 14:55:11 +0000 UTC]

That's pretty close! However I think that tutorial has too much text. The images explain roughly the necessary

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Sage-Freehaven In reply to Frario [2014-09-20 15:29:58 +0000 UTC]

It's meant more as a complete tutorial on hue shading and color theory and such, but it is rather verbose.

I've done some editing on older pieces of mine and other people's works (all purely for practice with no intent of stealing or anything) with the Arc method described in the tutorial, and it creates some interesting results. Another example, this time of my own work: i.imgur.com/1HwGNMK.gif (Left side = traditional hue-shifting; right side = Arc method hue-shifting)

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Frario In reply to Sage-Freehaven [2014-09-20 15:42:09 +0000 UTC]

In my opinion it makes the sprite look dull. I honestly prefer the left one.

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Sage-Freehaven In reply to Frario [2014-09-20 15:48:50 +0000 UTC]

From what I've seen via experimentation with the technique, the Arc method seems to work best when you want a more "realistic" look to things. It appears to work its best effects on backgrounds, though a few of the Capcom-sized sprites I've experimented on with the Arc method looked okay.

Then again, I'm not the best judge of such things.

At the very least, however, the Arc method could become a technique to keep in mind for experimentation and doodling and such.

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Frario In reply to Sage-Freehaven [2014-09-20 15:57:50 +0000 UTC]

There's a reason it looks better on Backgrounds. For the main sprites to stand out more, they are more saturated; whereas the backgroundΒ  is dull. And in reality it's more logical. The further away, the less saturated. The closer up in focus of the camera, the more saturated.
The arc method is simple a helpful tool. I believe people should experiment and auto criticise themselves to see what suits them.

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Sage-Freehaven In reply to Frario [2014-09-20 16:01:44 +0000 UTC]

Cool cool.

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MrFlopsie [2014-09-20 06:38:57 +0000 UTC]

Ugh, I really need to improve with pixel art, I also just pick random colors from the color wheel without any pre defined palette..
It's really slowing down my game project

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Frario In reply to MrFlopsie [2014-09-20 14:46:07 +0000 UTC]

I make up my palette as I go too. So don't worry!

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RicochetWolf [2014-09-20 05:01:38 +0000 UTC]

Oh this is cool, it's actually what I do with my pixel art. :3

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CraftyPixel [2014-09-20 03:08:13 +0000 UTC]

- Interesting. I just do whatever lool, but ty for this : p -

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Frario In reply to CraftyPixel [2014-09-20 14:45:12 +0000 UTC]

Same! I just do whatever I feel like but I kinda generalised because so many people kept asking me x_x

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CraftyPixel In reply to Frario [2014-09-20 15:13:47 +0000 UTC]

- Lol ha : p. As long as it helps someone. -

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andrae0 [2014-09-20 02:03:15 +0000 UTC]

Thank you! i don't get the adapted part though

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Frario In reply to andrae0 [2014-09-20 02:07:24 +0000 UTC]

that's the part explained inΒ  he description. The hue shift ones all have the same saturation. I however make light colours more saturated and brighter and desaturate the darker ones!

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andrae0 In reply to Frario [2014-09-20 02:14:35 +0000 UTC]

oh silly me, I've assumed the change in saturation was hue shift too.

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KamiWasa [2014-09-20 01:01:17 +0000 UTC]

Thank you for this, sir. Its nice to see this principle applied to an example and show the comparison side by side.

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Movesomewhereelse [2014-09-20 00:55:19 +0000 UTC]

good job

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THX1138666 [2014-09-20 00:49:54 +0000 UTC]

Very nicely done.

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