Comments: 82
Fredy3D In reply to angelus-regina [2010-08-04 16:01:56 +0000 UTC]
The basic color setup is mostly done in C4D but I always do postwork on the rendered pictures, increase carefully some saturation and change colors on selected items. But if you plan to do this you have to keep this in mind when lighting the scene otherwise your postwork will kill the complete pic. C4D supports postwork very much, it has a multilayered rendering engine, means I get always at least 6-10 layers when I render one pic: RGB, shadows, ambient occlusion, specular, depth, reflection and on individual layers the objects: for example "skin person 1", "clothes person 2", "all aliens", "ships in background" etc. I am free to select what I want. Those makes it much easier to do postwork on individual items. I can select a clothing item in photoshop and do individual changes to its color without the need to rerender it or without the tedious task to make a mask for it.
I import the poser-items as obj into C4D but with the help of the interPoser-Plugin, so they come completely textured into C4D. Then I retexture them using the material zones or I enhance the existing textures with some of the nice shaders from C4D
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angelus-regina In reply to Fredy3D [2010-08-04 18:53:41 +0000 UTC]
Student, maybe, if they count grad students, heh, I'll look into it, thanks, . Believe me, I'm not a fan of add-ons either, and C4D does modelling too, right? I want a modeller that doesn't croak (I'm looking at you, Hexagon....) every two seconds, and if C4D can do *all* that, I'm certainly going to consider it. One last question before I stop spamming your page, sorry, :-P How's the learning curve for C4D? Would someone like me that's fairly new at this 3D stuff have a hard time learning it?
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angelus-regina In reply to Fredy3D [2010-08-04 19:37:45 +0000 UTC]
Thanks bunches for all the info, it has certainly helped a lot.
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Paulis1tp [2010-03-01 19:53:16 +0000 UTC]
Yes it would definitly loose nature, heart and it's beauty!
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Eyesblue62 [2008-12-27 18:48:46 +0000 UTC]
Bissi traurisch, aber wunderschΓΆn.
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alltheoriginalnames [2008-12-14 01:41:10 +0000 UTC]
Such a beautifully emotive piece, nice composition and sense of scale as well. Wonderful symbolism in this
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glyder319 [2008-12-11 00:08:41 +0000 UTC]
Mind-blowing, like most of your work.
Out of curiosity, how long did the backgrounds take you?
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Fredy3D In reply to glyder319 [2008-12-11 19:41:53 +0000 UTC]
Thanks. The effort for the backgrounds depends...
1. I have a large stock of licensed bg-images and own photos which I use and modify and do some photoshopping. this takes 1-2 hours to get the bg done. That's the standard use case.
2. For a 3D background like in this pic I used a city building model to create a bg-wall and added some scifi industrial models for the the right scene and then some combined pipes and a lot of junk stuff for the scenery. Arrangement, re-texturing and lighting this scene took about 3-4 hours.
3. And then there are combined bg, 3d + bg-pic, that's mostly 2-3 hours but depending allways on the complexity of the scene
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glyder319 In reply to Fredy3D [2008-12-11 23:12:33 +0000 UTC]
Wow. Thanks for the info.
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spirittina [2008-12-09 20:47:17 +0000 UTC]
awesome sci fi ish scene love the water well done
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Lavah [2008-12-09 11:12:55 +0000 UTC]
the wings are really cool, i mean the whole pic, i like the environment and how colors blend so smothly ;___; but the wings i love LOL
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GoldenOuroboros [2008-12-09 07:00:02 +0000 UTC]
Awesome.. I think I've lost my heat somewhere.. did you take it?
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anitalee [2008-12-08 18:25:03 +0000 UTC]
Excellent
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dmaland [2008-12-08 18:24:17 +0000 UTC]
Another great piece. Your lighting is fantastic.
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NaughtyBoy83 [2008-12-08 11:47:36 +0000 UTC]
Beautiful work.
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Fredy3D In reply to Surama [2008-12-08 17:29:46 +0000 UTC]
Dank Dir vielmals :hug;
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IDACHI [2008-12-08 11:03:01 +0000 UTC]
very BIG, amazing !
euh... i can't spell anything *instant FAV o_o *
good luck; take care ^^
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RedWingsDragon [2008-12-08 05:16:26 +0000 UTC]
Awsome work here
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