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funkyalien — WIP - Felicia Nightshade model

Published: 2006-02-20 14:27:48 +0000 UTC; Views: 3323; Favourites: 14; Downloads: 288
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Description This'll be moved to scraps later. Sorry about the low image quality, I didn't save the renders as PNGs.

This is a smoothed out version of the model as it is so far. Pretty much all the info is on the image already, so you know what I've done and what needs fixing. However I did forget to meantion that I need to properly model the eyelashed so I can texture map them. Also model the inside of her mouth so I can have her speak...or at least open her mouth
I'll need to fix the mapping method, so I'm gonna find myself spending hours cutting and sewing UVs together into the right places so I don't end up with a dodgy texture. I'll need to redo the rig and add more control points, then figure out how to bind it to the model without it messing around, and also give myself a crash course in paint weights. I'll also need to look up how to properly do facial animations on this model. On top of all that, she needs to be clothed and have all the textures for that painted up.

Wow, this is gonna be a lot of work...


Bring it on
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Comments: 42

kittydemo [2014-02-01 05:35:41 +0000 UTC]

it looks like your drawings just popped out impressive

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Koy32001 [2008-10-01 00:33:16 +0000 UTC]

Wow, those eyes are so pretty.^^ Incredibly detiailed and realistic.

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waterisHARDCORE [2007-10-30 01:48:41 +0000 UTC]

wow that looks really cool i cant wait to see that puppy my bad kitty in action

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Joelglaine [2007-02-12 11:48:35 +0000 UTC]

I couldn't afford Maya, and don't have access to classes to access it. I use what I get for cheap. LOLZ

I think her muzzle would look a LOT better if it were rotated slightly down to shorten the space between upper lip and nasal bottom, A slight vertical crease would make it look more natural between septum and upper lip. Adding nostrils would go a long way toward looking less cartoony appearance.

Look at the center-top pic. See how the lower part of the muzzle meets the mouth? Looks squared off. Round it off, and decrease the space some and bring some definition to the mouth, and it will do you well.

Great work from an organic modelling standpoint. My first scratch built and rigged was GIR. I usually morph and transform meshes built by other people to become the characters I right about.

This character of your's has loads of possibility!

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funkyalien In reply to Joelglaine [2007-02-24 20:35:00 +0000 UTC]

Thanks very much for the critique!

I agree about the muzzle; I couldn't see it at the time I made it but now it's very clear that it needs to be shorter and tilted downward like you said. The mouth is rather square as well. It was something I was going to work on more but I really should have taken more steps to give her a better mouth shape.

There's a chance that when I find the time to do another character model I'll have another go at this one. It's probably easier to start from scratch rather than try and fix the mistakes in this. It'll make me remember how to go about doing it as well as I've been out of practice for so long now.

Thanks again for the crit, I'll keep it in mind next time

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Joelglaine In reply to funkyalien [2007-02-25 00:24:41 +0000 UTC]

No prob--I've been doing models for a really short time (maybe 6-8 months), but I've been using all sorts of apps for almost two years. Depending on your work flow with various apps, it could take only moments to fix the muzzle and mouth, instead of redoing from scratch. For instance--Using Wings3d it'd take me days. Using Blacksmith Suite 2.2, it's take me 3-4 minutes to fix it. Probably longer, because I like to play around when I get into it. LOL

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DemonEclair [2006-10-23 13:53:02 +0000 UTC]

umm....did u download Maya 6 or did u bought the Software?

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funkyalien In reply to DemonEclair [2006-10-25 12:49:11 +0000 UTC]

Well, I *ahem* aquired the software from a friend if you catch my drift. My uni doesn't provide students with the software like most would so that means most of us have to get our own copies in order to get the practice in.
You can download the Personal Learning Edition for free online, but it's rather cut down and restricts what you can do with it. It's still good for practice though

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DemonEclair In reply to funkyalien [2006-10-25 15:25:36 +0000 UTC]

thanks ^^

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Rafeal [2006-08-06 08:36:21 +0000 UTC]

Ah... You're doing a CG model too eh? Nice model so for. I hope you finish it.

(Man, I need to get back on my model...)

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funkyalien In reply to Rafeal [2006-08-06 21:31:40 +0000 UTC]

Yeah, I haven't touched this one in ages though. Still too many gaps in my knowledge to finish it how I want it.

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colorboy [2006-04-17 01:17:49 +0000 UTC]

thank you

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colorboy [2006-04-16 23:09:44 +0000 UTC]

what is the name of that program?

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funkyalien In reply to colorboy [2006-04-17 00:08:41 +0000 UTC]

Maya 6. It says so on the bottom of the pic

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Dagger-13 [2006-03-24 19:12:04 +0000 UTC]

gah! I'm so jealous! I wish I could do stuff like this...*is her dream* Looks good, I'm just sorry I know nothing, so I can't give a critique or anything

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funkyalien In reply to Dagger-13 [2006-03-25 15:07:00 +0000 UTC]

You don't really need to know anything about 3D modeling, I just wanna know what looks fine and what doesn't

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BottomlessPit [2006-03-16 12:26:53 +0000 UTC]

This is the kind of thing that I aspire to! (when I say aspire, i mean "wish I could do but haven't actually tried yet" =S) It's always been one of my dreams to convert my characters "The Bubblies" into 3D and I hope that when I get the chance they turn out this well!

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funkyalien In reply to BottomlessPit [2006-03-21 16:28:50 +0000 UTC]

Thanks man Well this actually took a few times to get right, and a few good tutorials. After this I'm gonna try some other characters and see if I can finish quicker.

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AN1ME [2006-03-05 21:02:27 +0000 UTC]

wow, this is amazing ^^
what software are you using ?

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funkyalien In reply to AN1ME [2006-03-14 22:52:18 +0000 UTC]

Thanks very much
I'm using Maya 6 to make my models

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AN1ME In reply to funkyalien [2006-03-15 08:52:11 +0000 UTC]

your welcome
at the moment, i'm using maya 6.5 to try and animate models

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ZytherDark [2006-02-24 06:50:29 +0000 UTC]

Browsing around and noticed the brilliant 3D image... Love the eyes... the muzzle seems odd to me but I am not a 3D master so just forget I said that. Looks good though

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funkyalien In reply to ZytherDark [2006-02-24 20:48:55 +0000 UTC]

Nono, any advice is good advice The muzzle is a little too long, but I've fixed that on the model now. Now I just need to finish and get animating

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AsterixVII [2006-02-22 03:13:27 +0000 UTC]

Personally, I think her nose is way too long.

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funkyalien In reply to AsterixVII [2006-02-24 20:42:13 +0000 UTC]

Maybe a bit. I've shrunk it down a little now but I'm going to work more on defining the cheeks before fixing the nose.

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silversister [2006-02-21 09:17:09 +0000 UTC]

You're really, really, really, really, really, and really good at that programm... To me, a model like that wouldn't be as smooth and purrdy even if I really tried...

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funkyalien In reply to silversister [2006-02-24 20:32:24 +0000 UTC]

Nah, it just takes a little practice and some good tutorials

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Sixcolors [2006-02-21 00:42:12 +0000 UTC]

Excellent work. I can only hope that when I'm through with my Maya 1 class that I'm as good as this. So far we've covered hard poly modeling for vehicles, etc. Starting Thursday we cover organic shapes.

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funkyalien In reply to Sixcolors [2006-02-24 20:30:12 +0000 UTC]

Wow, sounds like your classes where better than mine. We sort of learned the basics and me and my friends taught ourselves everything else. It's weird that being on an animation course, Maya modelling seems to be just an after thought
Anywho, I'm glad you like the model so far

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alicia-chan [2006-02-20 23:12:42 +0000 UTC]

wow, it really looks like your style!! Amazing! It's so cool! ^_^ you did a great job, I can't wait to see how she'll look in the end

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funkyalien In reply to alicia-chan [2006-02-24 20:28:00 +0000 UTC]

Neither can I Hopefully I can get it all done pretty soonish!

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Chris-Supernerd [2006-02-20 22:30:42 +0000 UTC]

OMIGOD! *squeels* Absolutely brilliant model, its also so close to your style, its as if you have been modeling for years! Absolutely awesome work

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funkyalien In reply to Chris-Supernerd [2006-02-24 20:25:29 +0000 UTC]

Wow, thanks man! That's quite a bit of praise coming from a skilled modeller like yourself I'll try and get this finished sometime soon

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Chris-Supernerd In reply to funkyalien [2006-02-24 20:59:12 +0000 UTC]

ooo excellent Since your using maya for this, I want to see how you are going to put the clothes on and add some dynamic wrinkles. Eventually I'll have to use this program in a maya modeling class

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funkyalien In reply to Chris-Supernerd [2006-02-24 21:09:20 +0000 UTC]

Honestly, I haven't got a clue XD There's a cloth simulation option, but making the clothes is probably easier to do myself with polys. There's not a whole lot that moves so I don't have to worry about flapping cloth and stuff.

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RubyRanger [2006-02-20 22:23:29 +0000 UTC]

Wow! that's really cool! I like that character. I'm anxious to see what's in store

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funkyalien In reply to RubyRanger [2006-02-24 20:24:10 +0000 UTC]

Thanks I'll get another lot of shots up when I've got more done.

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JonathonDobbs [2006-02-20 15:01:15 +0000 UTC]

Oh, and lastly, you've given your character a good start-up pose. So long as you add the skeleton correctly it shouldn't be easy to mess up. All you need to do is make it so that your initial pose is your "Starting pose". So if you ever screw up, you just hit "Starting pose" and she'll revert nack to this form. Good luck with the rest of it!

Wow. This reminds me how much work I've got to do on Princess Sally. He Jackets giving me headaches.

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funkyalien In reply to JonathonDobbs [2006-02-24 20:16:46 +0000 UTC]

Actually the rig is giving me a few problems. This could be partly because her arms are at a very slight downward tilt, or that I'm placing the joint incorrectly. Either way, it's not entirely straight. I was following the front view I drew and slightly angled her arms, against my better judgement.

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JonathonDobbs [2006-02-20 14:58:51 +0000 UTC]

OK so I caved it and took a look now. Looks pretty good so far. The torso is especially excellent. You did a really good job getting the breasts to look natural and realistic (ie: not gargantuan.) The hair is pretty good for a polygon sculpt. Are you going to add a soft body to it so it moves? Would look good if you applied that to segmented hair geometry. Maybe have it move when she walks. You coukd use constraints to help you there.
The face looks pretty good, though I'd like to see maybe a bit more cheek definition so she doesn't look a bit too stretched. Same with the muzzle. It'll prevent that balloon-animal look that's hard to avoid.

But yeah, I bet that didnt help one iota XD I really like it. Im excited to see a tradional arttist whos's also into Maya as well. I know I enjoy using it ^_^

BTW, how many polygons did you use? Just curious.

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funkyalien In reply to JonathonDobbs [2006-02-24 20:09:42 +0000 UTC]

Thanks very much, mate, it's great to know it's all going well so far Yeah, I tried to keep the breasts a more natural size. She's supposed to have a more athletic build than others so that was something I kept in mind.
I'm going to try and segment the hair, though I'm not too sure how I'm going to go about it and keep it to my drawing style. I'll try the soft body technique for it, though I'll have to look into how to actually do it as I've never tried before. I'll need practice with constrains too, but I can always look this up.
You're right about the cheeks, one of my friends pointed this out to me too so I'll work on them a bit more. I've also reduced the muzzle, though not by much. I want to define the cheeks properly first.

And honestly, you help out quite a bit. Most of this was modelled using the tutorials at Second Reality , but of course I modified it and modelled the head and ears myself. Next comes the hands, feet and tail.

And since you asked, the current poly count is 5171 unsmoothed, 93832 smoothed.

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JonathonDobbs [2006-02-20 14:53:22 +0000 UTC]

Thats a really good model... Unfortunately I'm about to pass out from sleep deprivation, but when I get to work tomorrow I'll take a closer inspection first thing and give a more detailed analysis. Looks good from here though thats for sure.

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