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GeckoNeon — 1907 Fiat F-2 130 HP - 1 by-nc-nd

#1907 #blender #classiccar #fiat #historic #racecar #vintage #blendercycles #filmic_blender #corel_photopaint_x4 #neon_gecko
Published: 2017-02-22 15:03:52 +0000 UTC; Views: 855; Favourites: 28; Downloads: 9
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Description

The Fiat F-2 racecar dating from 1907 made use of a monstrous 16.25 litre (991.5 cubic inches) four-cylinder engine that delivered a paltry 130 horsepower, which in turn was capable of propelling the car up to 160 kph (100 mph). Remember there were no smooth asphalt roads in the day and these fearless drivers and mechanics raced along rough cart tracks all on those spindly wheels. Truly white knuckle racing I am sure!

Modelled in Blender, rendered at 1000 Cycles using the new Filmic Colour Management system. Some light post work colour balance done in Corel PHOTO-PAINT X4.

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Comments: 14

BenFlex [2017-03-18 16:39:57 +0000 UTC]

Very nice work. I like the details.

👍: 0 ⏩: 1

GeckoNeon In reply to BenFlex [2017-03-19 04:45:55 +0000 UTC]

Thank you very much, I always seem to over do the details
and then never get to the closeups I had in mind...

👍: 0 ⏩: 0

MadamGoth [2017-02-28 05:32:53 +0000 UTC]

Flagged as Spam

👍: 0 ⏩: 1

GeckoNeon In reply to MadamGoth [2017-02-28 14:47:31 +0000 UTC]

Thanks for the compliment, it means a lot...

👍: 0 ⏩: 0

ErikServin [2017-02-25 02:30:43 +0000 UTC]

This is actually incredible! I like that level of detail you put on this, just sublime!

👍: 0 ⏩: 1

GeckoNeon In reply to ErikServin [2017-02-25 04:24:28 +0000 UTC]

Thanks Erik,
although half the time I wonder why I go into such crazy detail,
as most of the time half of it isn't even seen.
Then again I suppose I know it's there
and that is all that matters at the end of it all lol

👍: 0 ⏩: 1

ErikServin In reply to GeckoNeon [2017-02-25 04:29:11 +0000 UTC]

Yeah, i have that thing too, i put lots of minimal details that at the end are too small to be seen in an overall render, but it is okay, i think it worth it

👍: 0 ⏩: 0

Nikola3D [2017-02-22 23:35:20 +0000 UTC]

Great work!

👍: 0 ⏩: 1

GeckoNeon In reply to Nikola3D [2017-02-23 03:28:38 +0000 UTC]

Thanks Nikola, I really do need to try and get better looking worn textures.
This may seem odd to some, but I find I enjoy doing the textures myself almost as much as I enjoy the modelling.

I know Substance Painter is awesome, but seeing as this is my recreational hobby,
I trying and milk as much enjoyment with textures,
well as much as my current computer will allow at least...

👍: 0 ⏩: 1

Nikola3D In reply to GeckoNeon [2017-02-25 14:47:47 +0000 UTC]

Texturing and shader setup is fun for me as well, and you don't need Substance at all, you can do everything in blender. It just takes more time. Basic tip for more realistic textures is always use a texture to drive the roughness on glossy surfaces. If its new and polished surface tune it down to barely visible. It will add a lot to the material. On this car specially the rubber on the tyres would benefit from it. Also a bit of wiping marks on the hood to break the digital perfection. Overall love the car, the modeling is spot-on and it has a lot of charm.  Keep up the great work!

👍: 0 ⏩: 1

GeckoNeon In reply to Nikola3D [2017-02-26 04:51:16 +0000 UTC]

Tire rubber is the bane of my life.
I was so very tempted to go with the white rubber used in that era,
but not many people would have known that carbon black wasn't used back then
and they would have looked fake.
I'll fiddle a little more with the roughness settings on the next one and see what I can come up with.
Thanks for the tips though, much appreciated.

👍: 0 ⏩: 1

Nikola3D In reply to GeckoNeon [2017-02-26 14:32:15 +0000 UTC]

You should have went with the era appropriate tires, most people know the white rubber tires from the old movies. Dose who don't... will learn it.
What i learned form bunch of tutorials, and its working so far, it's when your making a material, just get a bunch of references, and try to emulate what you see. Focus on the small imperfections in the materials, difference in roughness, small bumps. Those things r what make a believable material. To add a bit more personality to the mat, also think about how that material was made at the time, was it handled a lot, who handled it, and so on... and based on that ad or remove surface damage/imperfections. 
If you want to take a look, i can post my base Blender rubber material what i use for work. (its not the best rubber mat, but it dose the job)

👍: 0 ⏩: 1

GeckoNeon In reply to Nikola3D [2017-02-28 14:48:29 +0000 UTC]

Thanks for the tips on the roughness, I'll give that a go when I do rubber again.

👍: 0 ⏩: 0

Sculptman [2017-02-22 18:28:43 +0000 UTC]

It's awesome , colors and shading make it so realistic ! nicely done

👍: 0 ⏩: 1

GeckoNeon In reply to Sculptman [2017-02-23 03:30:31 +0000 UTC]

Thanks mate, there is always so much more you can do!
But at some stage you need to step back and say that's it and move on...

👍: 0 ⏩: 0