Comments: 70
Nukechaser24 [2013-06-05 06:47:18 +0000 UTC]
Ah, this is really cool. I also find it funny how Kkat based this character off of Izo but gave him Gizmo's name. More fitting really, Gizmo's a cooler name for a martial artist bodyguard than an obese crimelord.
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geekladd In reply to Nukechaser24 [2013-06-05 13:48:29 +0000 UTC]
Dude, you're blowing my mind. didn't even realize
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Nukechaser24 In reply to geekladd [2013-06-05 18:15:02 +0000 UTC]
Yeah in Fallout, Gizmo was the name of the fat crimelord/casino boss who tried to have Killian Darkwater (who's like Mayor Blackseas, Darkwater=Blackseas) assassinated. Then your mission was to try and get evidence that he was behind it by bugging his office, except he had a bodyguard named Izo who was a skilled martial artist, who would attack if he caught you, like what happened to Littlepip. Of course you could always just side with Gizmo and kill Killian...
But yeah, she put a lot of references in her fic, one of the reasons I love it so much. Also, this is a really, really cool pose, and his armor is awesome.
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mdude009 In reply to Nukechaser24 [2013-07-17 07:58:37 +0000 UTC]
Just wanted to add you could also just have the recorder on your person, talk to him and let him convince you to "assassinate" Killian, and then bring the recording back to Killian.
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Nukechaser24 In reply to mdude009 [2013-07-17 08:18:08 +0000 UTC]
Actually that might have been what I did. Been a few months since I last played Fallout.
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geekladd In reply to Nukechaser24 [2013-06-05 18:19:45 +0000 UTC]
Well thank you, Broseph. I wish I had known about Izo, because I would have used him as a reference for this
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Nukechaser24 In reply to geekladd [2013-06-05 22:54:44 +0000 UTC]
Awww no, this looks a lot cooler. Fallout had limited character models anyway, so Izo was pretty much just a large black man in metal armor, and he was silent. Funny thing, both of the crime bosses in Fallout had right hand men that are martial artists. The other one, Kane, was more than capable of murdering you with his fists even in combat armor.
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geekladd In reply to Nukechaser24 [2013-06-05 23:01:07 +0000 UTC]
this was from the first Fallout?
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Nukechaser24 In reply to geekladd [2013-06-06 01:57:31 +0000 UTC]
Yes, everything in Friendship City was based on either Rivet City (FO3) or Junktown (FO1). Kkat made numerous references to the first two Fallouts throughout the story, even though FoE is mostly based on Fallout 3, example The Goddess is based on The Master from FO1. I highly recommend the old games if you're into RPGs or just good games, they're great fun and very atmospheric.
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geekladd In reply to Nukechaser24 [2013-06-06 02:03:45 +0000 UTC]
I looked up the master a while back, but I guess I completely missed the part where the army was super mutants. Now I feel slow. So what about Canterlot? D.C. was crazy radiated, but nothing at Pink Cloud level
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Nukechaser24 In reply to geekladd [2013-06-06 17:27:38 +0000 UTC]
There's a group of intelligent talking deathclaws, one of which is a matriarch, in Fallout 2. But with the exception of Fallout Tactics (which doesn't really count because it's a spin off) there are no other intelligent deathclaws in the fallout series.
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geekladd In reply to Nukechaser24 [2013-06-07 00:46:13 +0000 UTC]
what were deathclaws before the whole mutation thing
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Nukechaser24 In reply to geekladd [2013-06-07 02:52:38 +0000 UTC]
Deathclaws were originally Jackson's Chameleons. The pre-war US Government experimented with manipulating their genes to create the deathclaws, which were intended to be used as weapons. As far as I know FEV wasn't a part of the process. I'm not really sure what happened to the deathclaws between the war and 2161, which is when the first Fallout is set, but in the first game everyone thinks that they're just a legend, except for people in Adytum where the deathclaws live. Later, in Fallout 2, the deathclaws have become more common and they're just another wasteland hazard (except for the intelligent ones). So yeah, hellhounds and deathclaws are pretty different.
Heh, sorry about cramming your comments board full of Fallout lore.
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geekladd In reply to Nukechaser24 [2013-06-07 03:07:22 +0000 UTC]
don't even worry about it. I feel like this is really important to know. So what about Legendary Deathclaws the other special ones from New Vegas?
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Nukechaser24 In reply to geekladd [2013-06-07 03:22:35 +0000 UTC]
Sure. There were no legendary deathclaws in the original two games as far as I know. There were regular deathclaws and mother deathclaws in the first game, the latter being a good deal harder to kill. In the second game, there were baby deathclaws, deathclaws, mother deathclaws, and "tough" Deathclaws that were even harder to put down that mother deathclaws and a real bitch to encounter in packs at higher difficulty settings. There was also a single Albino deathclaw, Goris, who was intelligent and who you could recruit as a companion. The Albino Hellhound from FoE was based on him. In fact that Albino Hellhound was packed with Fallout 2 references.
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geekladd In reply to Nukechaser24 [2013-06-07 03:27:36 +0000 UTC]
What about Gawd and her kids?
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Nukechaser24 In reply to geekladd [2013-06-07 04:56:19 +0000 UTC]
To my knowledge, Gawd and her kids weren't based off of any specific character from the Fallout series. But of course the Talon mercenaries are.
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geekladd In reply to Nukechaser24 [2013-06-08 00:51:07 +0000 UTC]
what about the crusaders? are they a Fallout reference?
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Nukechaser24 In reply to geekladd [2013-06-08 03:52:59 +0000 UTC]
I'm pretty sure they're more of an MLP reference, to the Cutie Mark Crusaders.
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geekladd In reply to Nukechaser24 [2013-06-08 04:14:19 +0000 UTC]
Just wanted to make sure I wasn't missing anything with them
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Nukechaser24 In reply to geekladd [2013-06-08 04:23:58 +0000 UTC]
Haha no that's fine. Trixie, Friendship city, and the Everfree forest are where the bulk of the references to the first two games are. Most of the rest is Fallout 3, the Pitt, and a little New Vegas and its expansions. No Fallout Tactics or BOS2 as far as I'm aware because like three people have even played those games.
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geekladd In reply to Nukechaser24 [2013-06-08 04:29:08 +0000 UTC]
does Trixie reference Fallout before she falls into the taint?
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Nukechaser24 In reply to geekladd [2013-06-08 04:40:26 +0000 UTC]
No. The Master was a post-war thing. but he was created via someone falling into a vat of FEV, so that in itself is a reference. Unless you want me to spoil it I can't be more specific.
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geekladd In reply to Nukechaser24 [2013-06-08 04:46:41 +0000 UTC]
I'm cool with spoilers. Not sure if anyone else is reading this
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Nukechaser24 In reply to geekladd [2013-06-08 07:37:31 +0000 UTC]
Oh, and I should also mention, originally the Master wasn't located at Mariposa. The Master used Mariposa as a base for creating super mutants, but he himself was located underneath a building called The Cathedral, which was built over a Vault in LA. The Master had a cult called the Children of the Cathedral, who served as a cover up for his true intentions.
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geekladd In reply to Nukechaser24 [2013-06-09 00:30:34 +0000 UTC]
so he ran things from the cathedral. was he moved there?
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Nukechaser24 In reply to geekladd [2013-06-09 04:10:30 +0000 UTC]
They never mention exactly how that happened. Presumably he had the Children of the Cathedral move him there shortly after the Cathedral was built, since it wouldn't looks suspicious for humans to be moving stuff across the wasteland (or less suspicious than super mutants at least). The Children of the Cathedral was the cover operation for his plan, offering free medical services across the wasteland to gain people's trust and convert them to the cause (pretty much nobody except for the Followers of the Apocalypse suspected a link between them and the Super Mutants). The Cathedral was ostensibly just their church, but secretly it was built over a vault. The Master was able to psychically meld himself into the Vault's computers, which is why he looks like he does in game. Interestingly, the "final boss" of Mariposa, The Lieutenant, a cybernetically enhanced super mutant who was the Master's second in command, looks a lot like Red Eye in some ways.
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geekladd In reply to Nukechaser24 [2013-06-09 05:03:22 +0000 UTC]
would the master, The Lieutenant and his followers be similar to the Harbingers and Dawn from Project Horizons?
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Nukechaser24 In reply to geekladd [2013-06-10 02:33:58 +0000 UTC]
Hey, mind if I add you as a friend?
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geekladd In reply to Nukechaser24 [2013-06-10 02:54:54 +0000 UTC]
go for it. no idea what that means though
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Nukechaser24 In reply to geekladd [2013-06-10 03:57:01 +0000 UTC]
To be honest I don't either but I see a little tab that says "friends" in the upper right hand corner and I figure it does something.
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Nukechaser24 In reply to geekladd [2013-06-09 05:11:59 +0000 UTC]
I'm fairly sure Somber hasn't played Fallouts 1 and 2, unless he's referencing them with a degree of subtlety beneath my notice (me may have referenced Fallout Tactics though). They're similar in that they're a group of fanatic cultists dedicated to a self proclaimed technological god with a cyborg second in command. But Dawn is very different from the Lieutenant, and the Harbringers are very, very different from the Children of the Cathedral in belief and methodology. Plus referencing it on top of KKat already referencing it would just be beating a dead cyberpony.
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geekladd In reply to Nukechaser24 [2013-06-10 03:05:33 +0000 UTC]
is Xeneth a Fallout reference?
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Nukechaser24 In reply to geekladd [2013-06-10 04:03:30 +0000 UTC]
Not as a character, none of her companions are really complete references, but her tribe is something of a reference to the Khans. Her dead asshole husband, Qarl Death-Hoof, is a reference to Garl Death-Hand of the first Fallout, who started the Khans. The way the tribe survives later on is by manufacturing and selling the drug Dash, much like how the Great Khans in New Vegas survive by manufacturing and selling drugs. Although in the first game they're just raiders.
Come to think of it, in Fallouts 1 and 2 both iterations of the Khans are basically just complete dicks. It's not until New Vegas that they get a more sympathetic treatment.
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geekladd In reply to Nukechaser24 [2013-06-10 13:26:45 +0000 UTC]
was Celestia and the single pegasus project a reference?
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Nukechaser24 In reply to geekladd [2013-06-10 18:47:22 +0000 UTC]
The concept of the SSP actually sounds very Fallout-y, so it could well be a reference to one of the FO3 or FONV expansions I haven't played. But as far as the first two games, I don't think so.
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geekladd In reply to Nukechaser24 [2013-06-10 19:07:08 +0000 UTC]
The only thing similar that I can think of was from the vault that had the G.E.C.K. I don't remember which vault it was, and it didn't let anyone control anything, but the whole pod setup is similar. Or, maybe it was from the thing the President did. wasn't he inside his computer in Fallout 3?
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Nukechaser24 In reply to geekladd [2013-06-10 19:17:35 +0000 UTC]
I think you're talking about the Tranquility Lane Vault, which was a like a life simulator. And yeah, John Henry Eden was actually a ZAX computer, and there's a sentient AI in almost every Fallout game. So probably Celestia was based on John Henry Eden.
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geekladd In reply to Nukechaser24 [2013-06-10 20:24:37 +0000 UTC]
THAT'S WHAT IT WAS!! Tranquility lane was awesome
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Nukechaser24 In reply to geekladd [2013-06-11 06:48:57 +0000 UTC]
Yes it was! That was such a creepy part of the game, and it was so satisfying to give that bastard Braun what he deserved.
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geekladd In reply to Nukechaser24 [2013-06-12 04:45:06 +0000 UTC]
I actually really liked him...
until he used his real voice. but I still felt bad for him
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Nukechaser24 In reply to geekladd [2013-06-12 16:28:17 +0000 UTC]
But he tortured everyone in the simulation with a fate worse than death for hundreds of years, just for sadistic fun. Then again I usually play the good guy in these games so maybe that's why.
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Nukechaser24 In reply to geekladd [2013-06-21 04:17:04 +0000 UTC]
Mmmmh, far as I can tell, he's not a reference to anything directly. Could be missing something though.
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geekladd In reply to Nukechaser24 [2013-06-12 16:38:23 +0000 UTC]
I play the good guy and still liked the girl. I know she was really the old dude, but she was still cool
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Nukechaser24 In reply to geekladd [2013-06-08 07:33:11 +0000 UTC]
Awww, well, you should at least give Fallouts 1 and 2 a quick test play before deciding that, but odds are you and anyone reading this will get spoilered by the wiki anyway. Very well. Brace yourself, this is a very long story.
Essentially the creation of the Master centers around a pre-war installation called Mariposa Military Base (in FoE it's Maripony, and it's a mine instead obviously). Roughly half a lifetime after the war in 2077, an expedition is mounted into the base. At the time, the post war world seen in Fallout is just starting to form, and caravans near the base are being attacked by hordes of mutated creatures. The aim of the expedition is to find whatever is creating these mutants and put an end to it. Leading the expedition is a man named Richard Grey (formerly Richard Moreau), a brilliant scientist and doctor, originally exiled from Vault 8 on charges of murder of some sort, although details on that front are sketchy, because the writers didn't think it was important apparently. Anyway, co-leading the expedition is a man named Harold, who was born five years before the war and grew up in its aftermath to become a caravan merchant. You may recognize him as the Talking Tree from Fallout 3, and in fact he appears in Fallouts 1, 2, and 3, and is originally the one you hear this story from, in Fallout 1.
So during this expedition, their team runs up against pre-war robotic security, and are all butchered except for Richard and Harold. They make it down to the third level and discover a massive room with metal catwalks suspended over massive vats of glowing green substance.
Although neither of them knew it at the time, the green substance was FEV.
(skip this paragraph if you just wanted the story of the Master) Forced Evolutionary Virus was created at the pinnacle of the war effort by the joint forces of the US government and West-Tek, a major defense contractor that was also responsible for inventing power armor. Essentially, the fear was that the Chinese would engineer a biological weapon for use against US troops and populations. The aim of the project was to develop something that would render a person immune to all known pathogens and diseases in anticipation of this. However, the testing revealed additional effects: because FEV works by replacing and repairing DNA with its own recursive code, it has a number of effects. First, if the subject is too damaged by the effects of radiation or other causes, it will die upon exposure because of the massive overhauling done to its DNA in and effort to "repair" it. Second, since its DNA is constantly repaired and cell death is offset, it becomes effectively immortal. Third, because of the previous reason, being irradiated or catching a disease has no effect on it. Fourth, it destroys the ability of the subject to reproduce. And fifth, and most importantly, because FEV rewrites and constantly replaces portions of DNA, the subject will likley see a rapid and massive increase in brain and muscle issue, but the accompanying neurological damage will probably damage the memory and possibly cause the individual to become extremely stupid. These results were variable and unpredictable. Nevertheless, in these effects the US Government saw the potential to create super soldiers, and soon the project goal changed to that end. Just as human testing was beginning (a component of the story that would lead to the creation of the Brotherhood of Steel, but that's another story), the bombs fell, and the FEV would sit untouched until it was found by Richard and Harold.
When Richard and Harold entered the facility, they were both knocked sideways by a robotic arm. Harold passes out, getting away with minimal FEV exposure, which is still enough to turn him into a ghoul (or what appears to be at first). He regains consciousness and, thinking his friend is dead, makes his way back to the surface, appearing to be the sole survivor of the expedition. But Grey was not dead. He was knocked into one of the Vats of FEV and mutated horribly, becoming an amorphous being with a shred if his former consciousness. However, as animals and people wandered into the facility, Grey discovered he could consume them and meld them into his being, absorbing not only their tissues but their minds as well, becoming a psychic, god-like being. After a while he finds that FEV exposure has other effects on humans: if the subject is not too damaged by radiation or contaminants, he or she will survive exposure and mutate into a super mutant, which ideally would be an immortal, radiation-proof, disease-proof, more robust, and more intelligent form of human (that last one he only had very limited success with- many super mutants were practically retarded, but some were average or geniuses) . Thus the Master had a conception of a perfect race of human beings, capable of surviving and thriving in the wasteland, and free from the "defects" that led humans to start the war in the first place- in essence, "Unity".
What he did not realize was that the beings are incapable of reproducing, and if you told him this at the end of the game he would be unable to cope with the evil he did for a pointless goal, and kill himself. There was also a nuclear bomb hidden under his base, and you could sneak down there and detonate it (which is basically what Littlepip did). Or you could take him on directly, but it was a very hard battle.
But anyway that's the story of the Master. I hope I answered some of your questions. Wow, did I really just type all that? I can't even believe it myself, I must be the biggest Fallout nerd ever. Anyway, thanks for listening.
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geekladd In reply to Nukechaser24 [2013-06-08 13:23:43 +0000 UTC]
thanks, 3-Dog. so when I was looking him up, he was out of the vat. how did that happen?
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