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Geo-Geo
— Musket
Published:
2008-10-07 17:31:28 +0000 UTC
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Description
I made a quick base mesh in Maya, then sculpted and textured it in ZBrush. I hope to get around to making a specular and diffuse map, so I can render it out in Mental Ray sometime.
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Comments:
1
waikar3d
[2008-10-09 09:44:59 +0000 UTC]
wow
👍: 0 ⏩: 0