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goeliath — Imperial Fleet Sketches

#azen #empire #xenon #xenos #goeliath #thecolonists #xenosempire #azenempire
Published: 2017-03-29 20:18:55 +0000 UTC; Views: 13676; Favourites: 328; Downloads: 0
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Description Since I'm not going to be finished with what I plan on doing with the Azen (Xenos) fleet, I figured I'd just upload the sketches and WIP of what I have on the fleet at the moment and their color scheme. Like i've been doing with the Terran fleet I'm going to try and 3D model these, but hey. Here's the fleet.

I'll probably detail and update the image later on in time.

The Cruisers and Corvettes shooty: 

Other Fleets:     
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Comments: 35

Mermanwatch [2023-04-13 20:36:17 +0000 UTC]

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Tinselfire [2021-10-09 08:05:55 +0000 UTC]

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Colourbrand [2018-06-15 21:23:51 +0000 UTC]

And you say you cannot do starships....


These are impressive - and the colours - rather vivid

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goeliath In reply to Colourbrand [2018-06-16 02:32:02 +0000 UTC]

Come on man these are just crappy little sketches. Actually at the moment the only sketch that I've actually modeled and decided upon keeping currently is the cruiser the other ones are all subject to just be forgotten about and replace with a new one because for the most part they were just Concepts.

 The colors were actually not done buy me the scheme was done by dae

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Colourbrand In reply to goeliath [2018-06-16 09:23:54 +0000 UTC]

Matey - all ideas stem from imagination and we try to capture as best we can, in the form of a sketch.


So dunne be too hard on yourself


It works damn well

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gothold [2017-10-15 11:00:19 +0000 UTC]

Well done!

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goeliath In reply to gothold [2017-10-16 00:28:18 +0000 UTC]

Thanks man! Means a lot people like it!

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Niribur [2017-03-29 23:52:31 +0000 UTC]

www.youtube.com/watch?v=sv63KC…

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goeliath In reply to Niribur [2017-03-29 23:53:52 +0000 UTC]

PEW PEW PEW!!!

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C05M0NAUT [2017-03-29 21:40:47 +0000 UTC]

Purge the Xenoooooos!
Awesome stuff man; good to see you expanding on other factions!
Further encouragement for me to get off my ass and post some ship concepts that have been bouncing around my head for a while. Oh well; one day.

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goeliath In reply to C05M0NAUT [2017-03-29 21:43:48 +0000 UTC]

HOW DARE SIR. They will unite humanity by fire and blood if they have to!

Thanks mate! trying to at least upload something decent everyday, but im burning through all the drawings I had in lineup that I may have to slow down here.. >H>
remember what the great shia lebe-...lebo-.. whatever his last name was once said: JUST DO IT!!!!

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C05M0NAUT In reply to goeliath [2017-03-29 21:57:08 +0000 UTC]

SOON
GIVVIT A YEAR OR TWO
Oh, forgot to ask, but is that heavy drone to scale with the other ships? o_0

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goeliath In reply to C05M0NAUT [2017-03-29 22:06:00 +0000 UTC]

oh should probably add that in, but no, the drone isn't.

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Shabazik [2017-03-29 20:41:00 +0000 UTC]

Hey, quite nice ships designs you got there!

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goeliath In reply to Shabazik [2017-03-29 21:27:27 +0000 UTC]

>>>>:C

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KAPbl4 [2017-03-29 20:38:38 +0000 UTC]

Round surfaces? This battleship must have radar signature with size of small town. 

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goeliath In reply to KAPbl4 [2017-03-29 21:36:48 +0000 UTC]

I'm pretty sure it wouldn't matter what your ship was shaped like especially if you were in space. which there's like nothing out there. No flat ground surface to cause multipath reflections, no atmosphere to absorb radar and not really a lot of other radar out there either. Regardless of what shape the object is, since there's almost literally like nothing else out there to cause interference. So town or not it's going to be on the radar regardless, and at this point, who would care to try and mask the signature to something smaller? 
Like I think pointing out the objectivity of Radar is pretty retarded in a sci fi genre. You're going to find the enemy vessel by locating the only heat and radiation source for like...millions of kilometers around, or the only large enough radar ping to being any attention to it anyway.

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KAPbl4 In reply to goeliath [2017-03-29 21:51:43 +0000 UTC]

It's not about interference - it's about radar pulse dispersion pattern. Round surfaces make much wider response pulse (resulting in bigger signature radius), than flat-angled ones. And they have no chance to be mistaken as something natural.

Actually, there's only two reasonable ways to detect things in space - passive (mostly optics) work well even on several ls distance (technically, you see, where target was some time ago) and active (radars and ladars) which catastrofically loose reaction time further 0.5 ls, but allow preсise coordinates calculation and thus - target lock. 

And because any advanced warfare is all about consealed deployment of overwhelming force and stealth in general...

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goeliath In reply to KAPbl4 [2017-03-29 22:15:34 +0000 UTC]

"-be mistaken as something natural."
Natural what?! unless you come across a meteor it's all empty, that's my point. You're going to get detected regardless. Radar works incredibly well in outer space than it does on a planet. which is exactly what I'm getting at. Like realistically speaking, you will come up regardless. its a void, not a planet of growing trees, buildings, mountains or other structures. You and the enemy are pretty much the only thing out there

Unless you're retarded enough to enter a asteroid field thinking thats a great place to fight, then there's not much there. Fleet battles for the most part are going to take place around the planet contested, or along shipping lanes. otherwise you're just a shit admiral if you lead your fleet into unknown territory, at that point your just asking to be ambushed. 

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KAPbl4 In reply to goeliath [2017-03-29 22:30:01 +0000 UTC]

Natural... I don't know, how it's called in english, but in russian this is called like "garbage response" - for example, signatures of clouds, which are filtered by radar in non-meteo mode. 

Space inside star system is not empty - there's interplanetary gas, meteor showers, irregular natural satellites, debris, trapped in Lagrangian points and so on. So, there's many things, which can produce "garbage" data.

With passive detection instruments you can only see direction cone, where enemy are. But to achieve solid lock and get something, that looks like real firing solution, you need:

- Exact bearing on target.
- Target's real dimersions and direction. 
- Data on target's orbit.
- Target's possible maneuver estimation (based on TWR, max appliable g-force and Delta-v reserve estimations for specific ship class)

In viable time, all this info is possible to gatcher only by triangulation with several sets of active detection instruments. And even there - you aren't going for direct sure hits - you're just saturating volume, where target will be, with your projectiles. 

Many people mistake the space combat as form of naval or air combat, I know. But there's a lot of specific things. Actually, fight of space ships is closer to fight of WWII submarines.

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goeliath In reply to KAPbl4 [2017-03-29 22:47:28 +0000 UTC]

There's also the fact that the frequency of any of that being in a battlefield is surmountably low. Again, space is a void. Asteroids and meteorites are one thing, but running into literally gas, rocks, and other debris is lower. Considering, again, there's like nothing out there for millions of miles. this isn't earth where everything is clustered in one area, it's space where the chances of running into everything like that is low and improbable.

There's also the fact that literally all the problems you mentioned deal with technology from modern day and not technology based 700 plus years in the future after a period of mass scientific advancement. It's called science fiction for a reason, fiction mostly being the key word. I like to remain in the realm of realism but when you get nit-picky based off of information on modern day then it's like complaining at why our modern day military isn't conforming to the navigational standards of medieval Europe. Or why the scientific researchers of modern day don't use the 'earth is flat' standard. If we up and jumped into space militarily tomorrow for whatever reason, then all of these points would be completely valid, but they're just not.
AI, an on board ship computers are generally on these things like trajectory, orbit, calculating approximate distances, etc. All this bullshit just listed you talk about as if I haven't already thought it through at some point.

At a best guess it's naval. and not submarines naval, like regular navy naval. 

I'm not a radar operator, but it's a fair guess to hazard that it's not that fucking hard to figure out what's an asteroid and what isn't when you're in a technologically advanced space-faring civilization.

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KAPbl4 In reply to goeliath [2017-03-29 23:06:11 +0000 UTC]

Actually, probability is really condition-dependent. For Earth - it's low, yes (but still, Earth have four known irregular satellites, several sustained dense meteor showers and strong solar wind/aurora interference), for Mars - it's higher due to close asteroid belt and a lot of comet material. 

Thing is, that now, unlike in medieval times, we have enough fundamental physical data to make estimations. And these estimations clearly tell us, which things are possible, and which are not. So, anything, build around groundless "It's magi^W science!" statements - is fantasy. When talking about realism - I always mean "things works, like they work today". Physics is really rigid and universal thing, after all.

That's why, while working on our (not entirely "hard" too, yes, but not in technology part) sci-fi setting - we took a real effort, to recruit actual aerospace engineer as advisor to our team. And it's pay off really well so far. 

But maybe, I'm getting too picky again. I can discuss things like these all day (in this case - night, hehe) long. 

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goeliath In reply to KAPbl4 [2017-03-29 23:51:14 +0000 UTC]

look man, i'm going to be straight up honest with you. I don't go on all of your pictures and try to conceive every possible non-existent problem with your setting and then brag about how great mine is. Almost every comment I receive from you is just that. It was okay at first but it's getting straight up retarded annoying 

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KAPbl4 In reply to goeliath [2017-03-30 00:00:03 +0000 UTC]

Okay, noted. I am aware of that habit of mine - yes, I'm realism freak. 

Anyway, my apologies then. And thanks for some language practice.

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Snowy-Aegis [2017-03-29 20:34:47 +0000 UTC]

if the battleship is the Daitan'na, is the dread the Daikatan'na

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goeliath In reply to Snowy-Aegis [2017-03-29 21:27:57 +0000 UTC]

Katana joke? if not it may have gone over my head there >H>

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Snowy-Aegis In reply to goeliath [2017-03-29 22:34:23 +0000 UTC]

en.wikipedia.org/wiki/Daikatan…

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goeliath In reply to Snowy-Aegis [2017-03-29 22:48:04 +0000 UTC]

oooooh, yeah never heard of it, sorry X( 
but the explanation helps

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Snowy-Aegis In reply to goeliath [2017-03-29 22:49:08 +0000 UTC]

yeah nah its a bad joke

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goeliath In reply to Snowy-Aegis [2017-03-29 22:49:28 +0000 UTC]

kiinda

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OhMyGoshItJosh [2017-03-29 20:22:51 +0000 UTC]

Giant Flying Rocket pops!  

But no seriously. This is great!

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goeliath In reply to OhMyGoshItJosh [2017-03-29 20:23:51 +0000 UTC]

they'll blow your mind...up. they'll literally shoot your face off.

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OhMyGoshItJosh In reply to goeliath [2017-03-29 20:26:14 +0000 UTC]

It's worth it for a rocket pop. :I

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goeliath In reply to OhMyGoshItJosh [2017-03-29 20:29:41 +0000 UTC]

you're a brave motherfucker.

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OhMyGoshItJosh In reply to goeliath [2017-03-29 21:57:15 +0000 UTC]

You know it. Love me some motherfucking rocket pops!! >: V

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