Comments: 9
StarWarriorRobby [2018-04-09 02:27:58 +0000 UTC]
i read the first issue IDW Sonic. I'm seeing alot of DA Sonic avatars in there besides Sonic, Tails, and possibly Eggman and Amy. I think this is a follow-up to Forces just like Sonic Mania Adventures. It's back to that tone from Archie Sonic again, but without the Knothole Freedom Fighters.
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GrandMetroViper In reply to StarWarriorRobby [2018-04-09 02:49:27 +0000 UTC]
That's alright to hear....at least the tone has not changed drastically.
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StarWarriorRobby In reply to GrandMetroViper [2018-04-09 03:21:45 +0000 UTC]
hopefully. honestly, idk what sega is trying to do with their sonic games' tone anymore. they went for standard story, then took seriously and failed, tried to go light-hearted, and now back to this. and all while the comics and the cartoons know what they're doing, depending on the plot they're going with.
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GrandMetroViper In reply to StarWarriorRobby [2018-04-09 06:13:11 +0000 UTC]
It's honestly all over the place this due to a number of things. Lack of general direction, no one has a focus on what goal they really want and the idea of the higher ups making weird business decisions. The games are almost plotless becaause they have no idea what they currently want with the tone. Light and comedic like Boom and the darker more gritty take with Sonic Adventure 2 or Shadow do not work together. You can't slam them into a blender and expect them to make any sense.
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StarWarriorRobby In reply to GrandMetroViper [2018-04-09 08:09:18 +0000 UTC]
It really doesn't make sense. It's like trying to make scooby-doo dark when it's never meant to be in the first place. It's all comedic cheesiness, with monsters that look intimating until later on when they're not.
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GrandMetroViper In reply to StarWarriorRobby [2018-04-09 19:01:43 +0000 UTC]
Because Scooby Doo in all iterations took the campiness of the 70s Scooby Doo seriously thus most iterations follow that formula. There's a place for the nitty gritty but they're mostly seperate in a series that is long running. Take the Adam West (May he continue to rest in peace) Batman opposed to the darkening Batman that started in the 90s. There's an audience for both but NOBODY speaks of an overlap unless it's like Batman Brave and Bold which had sort of a 60s Batman camp to it while also being a little serious. Spiderman is the antithesis because it tetters on its tone...but only a certain location of tone. There is an amount of seriousness but it isn't completely overt.
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StarWarriorRobby In reply to GrandMetroViper [2018-04-09 21:31:41 +0000 UTC]
And this is what sonic is trying to do, but failed in the games, but made it kinda work in the comics and cartoons.
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GrandMetroViper In reply to StarWarriorRobby [2018-04-10 05:15:01 +0000 UTC]
It works in the comics because the canvas is wider. The idea was (to me at least) let the comics lean less on the games which obviously as of late became more geared to the games and its ideals but that core infinite canvas is still there. The games wrote themselves into this formula that frankly hasn't sat well with people because like I said the higher ups don't have a fucking clue what they want.
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