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GrandMetroViper — Sonic and The Idea of Tone
#sega #segasonic #sonic_the_hedgehog #sonicthehedgehog #segasonicthehedgehog #segasonicteam #sonicforces #sonic_forces
Published: 2018-04-08 21:18:21 +0000 UTC; Views: 1002; Favourites: 3; Downloads: 0
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I and many have made this kind of arguement before but I'd like to revisit it and tell you how it can and will effect the viewer and players. The way you write is the way an audience will feel about a situation regardless of what context you may state afterwards if you write something a certain way its tone is already engraved. I know I rag on the game a lot but it's the recent big Sonic game....Sonic Forces. The way the game is written is a clear example of a lack of tone, misunderstanding of it or both. The standard issue is the certain dialouge choices like the 'torture' line and 'Tails lost it' line which aren't in the original script. But you see.....you see how those effected the tone when a player comes across them as you're told immedately about the situation and as an observer your brain will react to it.

Even if the line wasn't supposed to be there orignally it being there in general will effect how things go from the point it is said onwards. If we're told this character went through something regarded as dark or mature in subject (not matter who you are torture is a subject that you can't handle lightly even in terms of comedy) then there's an expectation of mind to infere what exactly happen, how the characters around them are effected, and how the character themselves are effected. The same with the Tails line which also some WILD context even outside of Forces where for one he looks fine and two he cowers at an unpowered Chaos dspite fighting and beating a powered by four emeralds chaos.

Even if it was added in the other versions of the game.....why was this here and needed to force change on the tone of the game?

Tone is everything and this is something the current writers of the games neglect....even if you want to write for children even a young mind can infer and tell different ideals based on a tone they're given. The atmosphere of Forces is similar to that of the Shadow game it's made to be drab and intentional. That is the point with Shadow which owns its own right but Forces gets it wrong because the characters are out of context. They (at least some of them) don't feel effected by the circumstance which ruins the tone tremendously. You wouldn't put Peewee Herman in Mad Max as it would make no sense and the tone misses the point so much it's in outer space. That is a more extreme metaphor but the idea is there if I'm correct.

You can keep these characters the way they are if you'd like but understand they aren't made to graivitate to every situation unless they're completely rewritten I feel you can't tell that serious of a story with these current characters.
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Comments: 9

StarWarriorRobby [2018-04-09 02:27:58 +0000 UTC]

i read the first issue IDW Sonic. I'm seeing alot of DA Sonic avatars in there besides Sonic, Tails, and possibly Eggman and Amy. I think this is a follow-up to Forces just like Sonic Mania Adventures. It's back to that tone from Archie Sonic again, but without the Knothole Freedom Fighters.

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GrandMetroViper In reply to StarWarriorRobby [2018-04-09 02:49:27 +0000 UTC]

That's alright to hear....at least the tone has not changed drastically.

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StarWarriorRobby In reply to GrandMetroViper [2018-04-09 03:21:45 +0000 UTC]

hopefully. honestly, idk what sega is trying to do with their sonic games' tone anymore. they went for standard story, then took seriously and failed, tried to go light-hearted, and now back to this. and all while the comics and the cartoons know what they're doing, depending on the plot they're going with.

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GrandMetroViper In reply to StarWarriorRobby [2018-04-09 06:13:11 +0000 UTC]

It's honestly all over the place this due to a number of things. Lack of general direction, no one has a focus on what goal they really want and the idea of the higher ups making weird business decisions. The games are almost plotless becaause they have no idea what they currently want with the tone. Light and comedic like Boom and the darker more gritty take with Sonic Adventure 2 or Shadow do not work together. You can't slam them into a blender and expect them to make any sense.

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StarWarriorRobby In reply to GrandMetroViper [2018-04-09 08:09:18 +0000 UTC]

It really doesn't make sense. It's like trying to make scooby-doo dark when it's never meant to be in the first place. It's all comedic cheesiness, with monsters that look intimating until later on when they're not.

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GrandMetroViper In reply to StarWarriorRobby [2018-04-09 19:01:43 +0000 UTC]

Because Scooby Doo in all iterations took the campiness of the 70s Scooby Doo seriously thus most iterations follow that formula. There's a place for the nitty gritty but they're mostly seperate in a series that is long running. Take the Adam West (May he continue to rest in peace) Batman opposed to the darkening Batman that started in the 90s. There's an audience for both but NOBODY speaks of an overlap unless it's like Batman Brave and Bold which had sort of a 60s Batman camp to it while also being a little serious. Spiderman is the antithesis because it tetters on its tone...but only a certain location of tone. There is an amount of seriousness but it isn't completely overt.

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StarWarriorRobby In reply to GrandMetroViper [2018-04-09 21:31:41 +0000 UTC]

And this is what sonic is trying to do, but failed in the games, but made it kinda work in the comics and cartoons.

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GrandMetroViper In reply to StarWarriorRobby [2018-04-10 05:15:01 +0000 UTC]

It works in the comics because the canvas is wider. The idea was (to me at least) let the comics lean less on the games which obviously as of late became more geared to the games and its ideals but that core infinite canvas is still there. The games wrote themselves into this formula that frankly hasn't sat well with people because like I said the higher ups don't have a fucking clue what they want.

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StarWarriorRobby In reply to GrandMetroViper [2018-04-10 05:53:21 +0000 UTC]

exactly

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