Comments: 25
JuGgeRNauT495 [2009-03-31 00:35:53 +0000 UTC]
amazing wat type of game is it?
👍: 0 ⏩: 0
Pithrivi [2009-02-12 17:56:00 +0000 UTC]
Comment: I'm completely oblivious about the whole chat here so i apologize if this questions already answered. This game, can you tell me more about it? I've been scaning around here in Diviant art and im also a gamer so this picture just peaked my interest.
👍: 0 ⏩: 0
TheodenN [2009-02-06 23:53:41 +0000 UTC]
Cool details, I liked the statues and textures a lot.
👍: 0 ⏩: 0
drayfae [2008-08-28 05:56:00 +0000 UTC]
i really really want to play this
👍: 0 ⏩: 0
jujikabane [2008-08-27 23:42:08 +0000 UTC]
seeing this makes me want to play the game now.
👍: 0 ⏩: 0
Mist-Goddess [2008-08-26 00:29:49 +0000 UTC]
I am a little bit confused.. did you make a video game??
👍: 0 ⏩: 0
Naeder [2008-08-25 19:56:09 +0000 UTC]
I've been watching the progress for almost two years of this game now and I love how it's grown and how good it looks and the way you've progressed with it all. When it comes out I'm going to make sure I buy it, I'm sure it'll be a really incredible game.
👍: 0 ⏩: 0
MLanz [2008-08-25 07:01:06 +0000 UTC]
Nice interface!
👍: 0 ⏩: 0
deathdude103 [2008-08-25 02:09:59 +0000 UTC]
Do you have any hints for someone who is about to attempt to make a game?
Like wat programs to buy
👍: 0 ⏩: 1
deathdude103 In reply to Guesscui [2008-08-26 21:48:22 +0000 UTC]
thx, but i need to know wat programs i need, my friend is level designing in google sketch up and i'm still saving for 3ds max.I need to know if I need any other programs to do this. If i am getting anoying tell me so and i will stop sending you messages
👍: 0 ⏩: 1
Guesscui In reply to deathdude103 [2008-08-29 14:02:20 +0000 UTC]
It's really hard to say since it always depends on what kind of game you're making and what direction you wanna go... I can't answer this question if lacking other details. There are plenty of technique issues when you're planning to make a game, so think about it carefully and prepare well, or at least do some research and learn a bit of everything, this would be most helpful.
👍: 0 ⏩: 2
deathdude103 In reply to Guesscui [2008-08-29 14:41:27 +0000 UTC]
I am trying to make a first person shooter similar to Halo 2 and Call of Duty 4. The story is about a world war between rebels (good guys) and the Government (bad guys...the soldiers have no clue why they are fighting) I hope that was enougth... i am still trying to deside wat engine im going to use.
👍: 0 ⏩: 0
Guesscui In reply to Guesscui [2008-08-29 14:17:36 +0000 UTC]
Basically if you're making a next-gen looking game, you should have a game engine, a 3dsmax, a Zbrush for detail modelling, and photoshop for texture making. You can install other plug-ins to increase your efficiency as well.
👍: 0 ⏩: 0
irishlostboy [2008-08-24 16:37:25 +0000 UTC]
so far so brilliant. well done. colour pallete and level of detail look great. the interface looks a little cluttered with everything on there at once, but if i read you correctly, this will not be the case in play.
👍: 0 ⏩: 1
myrm [2008-08-24 15:03:13 +0000 UTC]
Thank you Canada Guy. That is a serious issue if the game is made commercial. I hate gameplay patents, they are ridiculous. It's like whoever is patenting is saying they created everything up until that point, which is impossible. They used everyone else's technology to get to that point. What if first person shooters had been patented or all of the other game types? It would be impossible to create most games.
Haha I Just found an article about nintendo being sued about the wii again. Excellent, a taste of their own medicine:
[link]
👍: 0 ⏩: 1
Guesscui In reply to myrm [2008-08-24 16:54:24 +0000 UTC]
Yes I know Eternal Darkness but I didn't know the ridiculous patenting. When was that game created? I know another first person game called "Call of Cthulhu", it has a sanity simulating system. If the patent takes effect, it should not be made that way.
I don't much about the annoying patent stuff, think we should get them figured out clearly before we make our final decision to our game.
👍: 0 ⏩: 1
myrm In reply to Guesscui [2008-08-24 20:44:35 +0000 UTC]
That's good that you found another game with a sanity system. Let me know if you find any others, it is interesting and good news if other people are doing it and not being sued. It doesn't look like Call of Cthutlhu was sued. Patents on game design and code is really controversial and from what I have seen most people hate it.
👍: 0 ⏩: 0
Canada-Guy-Eh [2008-08-24 14:08:53 +0000 UTC]
Sanity Meter? Have you herd of a game called Eternal Darkness? It was developed by Nintendo for the GameCube, great game, but the interesting thing is that during its development Nintendo actually put a patent on video game insanity. You might want to check it out. (US Patent 6935954 - Sanity system for video game)
Anyways from everything I've seen so far it looks like this games going to be really awesome!
👍: 0 ⏩: 1
Guesscui In reply to Canada-Guy-Eh [2008-08-24 16:57:08 +0000 UTC]
Thanks.
Yes I know Eternal Darkness but I didn't know the ridiculous patenting. When was that game created? I know another first person game called "Call of Cthulhu", it has a sanity simulating system. If the patent takes effect, it should not be made that way.
I don't much about the annoying patent stuff, think we should get them figured out clearly before we make our final decision to our game.
👍: 0 ⏩: 1
Canada-Guy-Eh In reply to Guesscui [2008-08-24 17:30:47 +0000 UTC]
Eternal Darkness was released in 2002 developed by Silicon Knights, but if I remember correctly it was originally in development for the N64, which would be going back a few years.
👍: 0 ⏩: 0