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HammerHeadScott — Harrison Corps

Published: 2011-12-22 00:58:08 +0000 UTC; Views: 876; Favourites: 3; Downloads: 9
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Description More like Industries. But what's the difference? ^^'

Anyway. This is the place where all unmanned prototypes and newly develop weaponry are built. The compound is larger, but I got lazy. The building has an outdoor courtyard (On the far left.) And you can see the poster on the front of the factory and the stone logo on the left. Not the most top notch, but it's the first since I painted a building.

"Harrison Corps. Building the brightest of tomorrow."
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Comments: 14

xxVectorZeroxx [2011-12-22 05:35:55 +0000 UTC]

dude, i love what you did here. you got other Architecture work like this? ive been trying to come up with creative buildings for a while now, and been failing. im currently trying to pan out a game projects industrial building sets, and although i know how to do 3d models, i dont really have creativity in architecture. its primarily square (good for poly count) simple yet detailed and unique in shape... yes. excellent.

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HammerHeadScott In reply to xxVectorZeroxx [2011-12-22 08:16:44 +0000 UTC]

It's the first out side building creation I've... created? For the moment I'm practicing with MS-paint with a lot of things (Mostly military.) In fact, The spit-fire I uploaded has a second design. It's face with different views. Maybe in the future, I'll be giving new ideas with buildings and bunkers. If you like, I can currently let you use my Harrison Corps building for any future use.

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xxVectorZeroxx In reply to HammerHeadScott [2011-12-23 20:45:27 +0000 UTC]

Well, im working on a 3d model of it right now, i havent done a model of anything since like 09' so its going to take me a while to make it look good, im using blender. ill send you it when i finish. Its going to be a pretty faithful rendition from the side, but since i dont have any other angles of it, im going to have to wing the rest of it, but like i said before, i really do like your building designs, and will try to 3d any more you make, they are unique but feel industrial in nature.

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HammerHeadScott In reply to xxVectorZeroxx [2011-12-23 20:55:49 +0000 UTC]

I thank you for that. I am taking a focus on angle work. Started small with the spit-fire blade (Haven't uploaded the latest.) Perhaps I'll keep working on the Harrison building for the time being. I'll look forward on your 3D model.

Oh and the warehouse on the right is twice the length.

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xxVectorZeroxx In reply to HammerHeadScott [2011-12-23 21:06:51 +0000 UTC]

that can be done, also, using Blenders background device, what id need most from you, would be 90* angles of everything, i can get a feel for the intention of the design just by looking at it from the side. using Blenders Backgound imaging, all i have to do, is outline your images, and they will be exactly to scale, length and distance, what really messes up 2d to 3d artists, is miscalculated views, if you make the side wider then your top view, when i go to 3d it, the thing will be all off, which is why a person should always strive to make shure they angle and caculate things correctly. im really big on measurements, as you may see on some of my own works

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HammerHeadScott In reply to xxVectorZeroxx [2011-12-23 21:15:02 +0000 UTC]

I see. I'll get to work on it. Top, side, and back.

Don't suppose you could do me a tiny favor? If not asking much?

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xxVectorZeroxx In reply to HammerHeadScott [2011-12-23 22:11:00 +0000 UTC]

suppose, depending on what it is, im about to run off to home for chrismas block leave.
wont be online for a bit

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HammerHeadScott In reply to xxVectorZeroxx [2011-12-23 22:14:11 +0000 UTC]

No worries. About to do the same. Not expecting much. I was just hoping afterwards you could model the spit-fire for me.

[link]

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xxVectorZeroxx In reply to HammerHeadScott [2011-12-25 07:51:21 +0000 UTC]

yes i can, but when it comes to items like that, id rather maximize its quality, which means texture work, so that could take a bit of extra effort, trying to remember the right settings for reflective chrome and gunmetal shading... going to need to consult the old 2.4 blender manual....

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HammerHeadScott In reply to xxVectorZeroxx [2011-12-30 12:35:32 +0000 UTC]

Thanks.

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xxVectorZeroxx In reply to HammerHeadScott [2011-12-30 13:35:20 +0000 UTC]

my old computer crashed and burned, but ive been able to reset it. its going to take a bit to redo

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HammerHeadScott In reply to xxVectorZeroxx [2011-12-30 13:48:20 +0000 UTC]

No worries. I'm not in a rush. I'll even get back to work after New Year's Eve.

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xxVectorZeroxx In reply to HammerHeadScott [2012-01-08 02:41:39 +0000 UTC]

somthing came up, ill get back on this asap

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HammerHeadScott In reply to xxVectorZeroxx [2012-01-08 04:02:46 +0000 UTC]

Okay.

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