Comments: 26
Halo257zig [2016-03-19 15:30:56 +0000 UTC]
Oh... wow that is amazing!
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ViolatioN-568 [2013-03-11 12:26:41 +0000 UTC]
That is soooo cool!
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HassonAssassin2 In reply to ViolatioN-568 [2013-03-12 08:31:37 +0000 UTC]
It was a really fun project took me a few days to get it right only working with one high res, high poly render from valve, x3
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Curwintech [2012-11-27 19:52:33 +0000 UTC]
Excellent Job
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3DV8ion [2012-08-06 18:22:01 +0000 UTC]
so cool
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V--R [2012-06-26 20:24:53 +0000 UTC]
What nodes did you use?
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HassonAssassin2 In reply to V--R [2012-06-27 00:12:11 +0000 UTC]
Whoops, My Bad. I Have an alpha mask for no real reason on a material in Nodes. xD
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HassonAssassin2 In reply to V--R [2012-06-27 00:09:41 +0000 UTC]
Surprisingly, None. I actually haven't much used Nodes.This just a straight Raw Blender Render
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EducatedHorror [2012-04-27 11:38:35 +0000 UTC]
Very well done.
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eelstork [2012-03-21 19:19:27 +0000 UTC]
Neat
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dremond1982 [2012-03-21 16:34:05 +0000 UTC]
Very cool. You did an excellent job with the lighting...looks just as good as Cycles!
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HassonAssassin2 In reply to dremond1982 [2012-03-22 19:59:32 +0000 UTC]
:'D Thank you very much! Though, I have to admit, the lighting is a very simple rig of a Cool, low angled Sun lamp. No specular 16 samples. The second light is a higher positioned warm lamp (Warm, as in a soft yellowish orange, and cool as an off white blue.) 16 samples, full spec and diffuse. I used a modified mountain atmosphere with the world lighting, for soft global illumination. Also a multiply Ambient occlusion, and good deal pf play with the materials. All Full OSA 16 samples per, with a Catmul-rom shadow filter. No Composite or photomanip, just a straight render. :3
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