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Hiddenus β€” Lara41

Published: 2013-03-09 15:17:04 +0000 UTC; Views: 4437; Favourites: 72; Downloads: 357
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Description Another render.
I found some photo on which I'm basing my settings of materials. At least for skin.
I was thinking about adding some details to her hair, but... It's not my strong side.
Anyway I hope you'll like it.

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Digital Art > 3-Dimensional Art > Characters > Female > examples...
and what I see? Saphi's works
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Comments: 30

NonPlayer2 [2014-05-08 18:07:32 +0000 UTC]

stole your work ladytufan.deviantart.com/art/U…

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Hiddenus In reply to NonPlayer2 [2014-05-09 04:53:43 +0000 UTC]

Thanks for the info. I guess I'll start adding watermarks to my stuff. ;D

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Silver-Sliver [2013-05-09 05:34:02 +0000 UTC]

My new Desktop

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Hiddenus In reply to Silver-Sliver [2013-05-09 20:20:25 +0000 UTC]

I'm glad you like it.

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Tiffli [2013-03-12 22:53:14 +0000 UTC]

Can you tell me how to make a png bigger ? In blender 2.66 of course. Or how to convert some mode[link] like from this site:

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Hiddenus In reply to Tiffli [2013-03-13 17:04:36 +0000 UTC]

Well... If by png you mean the rendered image saved in png, then it's in render settings. You can set some resolution (easiest to remember are 1024x768 for 4:3 ratio and 1920x1080 for 16:9 ratio) and then increase the size from 50% to 100 or if you want bigger than that you writed, but don't want to calculate what numbers put and keep ratio, then click on it and type into it something over 100%.
There are no restrictions in maximum size, besides sides your graphic card support.

Depends to what you want convert them.

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Tiffli In reply to Hiddenus [2013-03-13 17:32:52 +0000 UTC]

i want them to be useful in xnalara :/ - but i cant find some way to do it in new blender.

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Hiddenus In reply to Tiffli [2013-03-13 18:13:19 +0000 UTC]

I can't convert to XNALara in any version of Blender, so... I guess you should ask someone else... Like XNAaraL

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Tiffli In reply to Hiddenus [2013-03-13 18:14:50 +0000 UTC]

ok.

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fishbone76 [2013-03-09 18:34:57 +0000 UTC]

Beautiful

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Hiddenus In reply to fishbone76 [2013-03-09 19:19:32 +0000 UTC]

Thanks.

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kamilszy [2013-03-09 18:24:29 +0000 UTC]

Chyba mogłeś trochę bardziej pofalować jej włosy. Ale tak to super!

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Hiddenus In reply to kamilszy [2013-03-09 19:20:52 +0000 UTC]

Bardziej juz nie moglem, bo Blenderowe Cloth'y ostatnio kiepsko mi dzialaja. Naparzam w nie wiatrem o sile 8k jednostek i nawet jaki wlos podryguje

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GuyraPongTsuyu [2013-03-09 16:07:48 +0000 UTC]

Beautiful detailing.

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Hiddenus In reply to GuyraPongTsuyu [2013-03-09 16:15:40 +0000 UTC]

Thank you.

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GuyraPongTsuyu In reply to Hiddenus [2013-03-09 16:16:23 +0000 UTC]

NO problems. COuld I ask you a favor?

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Hiddenus In reply to GuyraPongTsuyu [2013-03-09 16:19:38 +0000 UTC]

Perhapse. Depends what it is

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GuyraPongTsuyu In reply to Hiddenus [2013-03-09 16:20:56 +0000 UTC]

Could you do Lara as Icarus as she falls?

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Hiddenus In reply to GuyraPongTsuyu [2013-03-09 16:57:54 +0000 UTC]

I think I don't follow... If this ties in to newest TR then be more specific. I didn't played it and I never will (no hardware for that on my side )

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GuyraPongTsuyu In reply to Hiddenus [2013-03-09 17:18:25 +0000 UTC]

Oh. I was thinking of TR legends Lara posing as Icarus like the original work.

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Hiddenus In reply to GuyraPongTsuyu [2013-03-10 09:30:10 +0000 UTC]

Still don't get it xD

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GuyraPongTsuyu In reply to Hiddenus [2013-03-10 16:36:48 +0000 UTC]

All righty.

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JavierMicheal [2013-03-09 15:22:53 +0000 UTC]

For the hair, I use 2 glossy nodes the first one is the value of .100 and the second is .300 connected to a shader and they both use the spec map

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Hiddenus In reply to JavierMicheal [2013-03-09 15:36:13 +0000 UTC]

This hair didn't have spec maps and bump texture (I made from gray variation of diffuse).
But I meant the details like single hair, fuzz... Don't know how to name it in english
But thanks. I use node set same as for XNALara models, which is in a bundle of materials I made for XNALara/Blender Cycles

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JavierMicheal In reply to Hiddenus [2013-03-09 15:43:00 +0000 UTC]

Yeah the grey one i use too, and ohh I see...I didn't see that.
but I see your renders are becoming more realistic.

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Hiddenus In reply to JavierMicheal [2013-03-09 15:46:33 +0000 UTC]

Thanks. That was always my goal

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JavierMicheal In reply to Hiddenus [2013-03-09 15:48:17 +0000 UTC]

Hehe Yeah your telling me, Realism was always my goal and now that i got it down, i just need to make better scenes XD

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3878decode [2013-03-09 15:18:20 +0000 UTC]

what soft?? and how long did the hair took?? came out pretty nice

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Hiddenus In reply to 3878decode [2013-03-09 15:21:03 +0000 UTC]

I used Blender with Cycles engine + postwork in Photshop.
And hair phisics animation for this render took 3 minutes (only the ponytail)

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3878decode In reply to Hiddenus [2013-03-09 16:30:11 +0000 UTC]

Whoa 0-0

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