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hiram67 — Catwoman

Published: 2015-06-07 21:01:51 +0000 UTC; Views: 1893; Favourites: 34; Downloads: 0
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Description

            

Tutti i commenti sono vivamente apprezzati.

Voglio ringraziare tutti coloro che daranno il fav a questo lavoro, apprezzo molto il vostro supporto

 

All comments are highly appreciated.

I want to thank all those who give the fav in this work, I greatly appreciate your support

...Thanks so much for ...I appreciate it....Thanks very much..

Sorry, I will not thank for faving...

YOU CAN NOT!
Dont claim my works as yours.
Dont sell my works.

*Catwoman are DC Comics characters.

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Comments: 8

DahriAlGhul [2015-09-30 14:03:35 +0000 UTC]

Excellent pose, excellent suit, great lighting, great perspective: wonderful!  The ears are too large, though, for my taste.  Anyways, show her in action, too!  

👍: 0 ⏩: 1

hiram67 In reply to DahriAlGhul [2015-09-30 14:41:27 +0000 UTC]

Many thanks for the comment, I'm glad you like this job

👍: 0 ⏩: 0

Fritters56 [2015-06-25 01:07:16 +0000 UTC]

Nailed her!!!   lol Something awkward happened to her one leg, You pushed the pose too far, Happens to me all the time and then I some of have to  "Correct" the look in Photoshop. Look at her right leg just above the knee...other wise she is looking "smokin'...lol

👍: 0 ⏩: 1

hiram67 In reply to Fritters56 [2015-06-25 06:30:56 +0000 UTC]

Yes, it's true. Queello of incorrect bending of the limbs is a recurring problem. I saw that there is a fee of tools that promise to donate bending correct, but I've never tried. Sometimes I can correct them, others you can not, because it alters the entire poses. Sometimes I do disguises with photoshop. In other remains so with the obvious error.

👍: 0 ⏩: 1

Fritters56 In reply to hiram67 [2015-06-26 02:24:35 +0000 UTC]

I use all kinds of tricks to hide bad bends. The old tuck it behind something comes to mind right at the moment.  The problem is on the models we use the muscle structure does not attach to the bones. They don't have mathematical equations for the movement of each muscle group. Muscle shapes and movement only go skin deep. Course neither of us is working on a super computer so we need those tricks to hide movements that for most of us are impossible to to make on real life, but look really dramatic. I remember seeing a lot of really odd looking muscle structure in the old comics of my day so this problem has been around for ever. 

Many times though what is just plain natural movement just doesn't look right artistically... and it would be helpful to know where you stand on the issue, me, that sort of thing generally slaps me up side the head and demands I do something....lol

👍: 0 ⏩: 1

hiram67 In reply to Fritters56 [2015-06-28 14:02:54 +0000 UTC]

This is an excellent suggestion, in this case I had in mind a scene devoid of objects and then was hard to hide anomalies. it is true we see a lot of scenes with strange poses. Maybe because for superheroes you can assume the poses that we humans could never do, nor see?

👍: 0 ⏩: 0

rongiveans [2015-06-09 13:19:47 +0000 UTC]

Nicely done.

👍: 0 ⏩: 1

hiram67 In reply to rongiveans [2015-06-12 10:11:48 +0000 UTC]

thx very so much

👍: 0 ⏩: 0