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hunterinkoseh — How to create a 3D Texture

Published: 2007-06-03 06:58:25 +0000 UTC; Views: 12007; Favourites: 117; Downloads: 284
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Description I hope this is helpful for some new 3D texture artists,
I'm not really a texture artist myself o.o

Blood Splatter used created by

Scythe design (C) to me
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Comments: 24

Wreckham [2011-11-30 16:52:49 +0000 UTC]

Just what I needed. Great tutorial.

👍: 0 ⏩: 0

Ravin05 [2010-09-05 20:05:22 +0000 UTC]

I like deviantart, thank you so much

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inzaya [2009-12-15 18:47:04 +0000 UTC]

The 3d model is two side... so.. do you just copy the drawing you allrdy made and make it fit at the other side to or some apply to both side thingy? o.O

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slocik [2009-06-07 11:04:16 +0000 UTC]

i like the tut but i think the end result dosnt look too good, i actually prefer the second from the bopttom one ;f before the blade got all orange ;/

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chienpuant [2009-05-22 19:29:33 +0000 UTC]

thanks

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Suracii [2009-05-18 19:03:47 +0000 UTC]

Nice tut and +fav! :3 will be usefull

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Jouichirou [2008-05-27 02:53:34 +0000 UTC]

you did this texturing in photoshop, right? how do you move a 3D model file to photoshop?

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hunterinkoseh In reply to Jouichirou [2008-05-27 16:18:02 +0000 UTC]

You take a snapshot of the 3d model's UV layout, save it as a jpeg or targe then open it up in photoshop.

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Jouichirou In reply to hunterinkoseh [2008-05-27 22:39:38 +0000 UTC]

ok, thanks a lot! ^^

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Da-Beast [2007-06-16 18:06:40 +0000 UTC]

Great tutorial!!


How do you make that UVW layout. Always when i aply a Unwrap UVW, it f***** up my layout. I mean, i cant create a decent one. I need to know how to unwrap it so its unfold (like character skinning or car skinning).

I'm talking about 3DS Max btw .

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hunterinkoseh In reply to Da-Beast [2007-06-17 05:25:16 +0000 UTC]

I'm not sure how it goes in 3DStudio max, but for props like weapons, I usually just do planar mapping. (Which automatically unwraps it depending on the settings you set it at)

Characters are more difficult as you have to upwrap them piece by piece then stitch them back together.

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Da-Beast In reply to hunterinkoseh [2007-06-17 18:05:36 +0000 UTC]

Thanks mate.

++Fav btw ^^

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ARVash In reply to Da-Beast [2007-06-23 14:56:00 +0000 UTC]

3ds' UVW is about as confusing as it gets for me.. O___o , I still never figured it out. XD.

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MaddeningTruth [2007-06-06 16:05:20 +0000 UTC]

Death: ZOMG it the Reaper must have wepaon of the year, *faints*

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msandborn [2007-06-05 07:19:28 +0000 UTC]

nice, you've taken up 3d very well!

👍: 0 ⏩: 1

hunterinkoseh In reply to msandborn [2007-06-07 03:21:37 +0000 UTC]

GASP!
Mike is complimenting me!!!!
*HEART EXPLODES!*

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msandborn In reply to hunterinkoseh [2007-06-07 17:20:36 +0000 UTC]

LASERS

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busterbladerx9222 [2007-06-04 13:23:45 +0000 UTC]

ooo thatlll help ALOT thanks a bunch

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Sagacious [2007-06-04 00:07:28 +0000 UTC]

Thank you. Please reference me in description though. +fav

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supercraze2 [2007-06-03 16:25:32 +0000 UTC]

scythe!! Kool...i woiuldnt know wer to start for 3D modeling which why my friend does it xD

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TehBlueMelon [2007-06-03 15:23:46 +0000 UTC]

Nice this helps alot!

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hunterinkoseh In reply to TehBlueMelon [2007-06-03 19:53:32 +0000 UTC]

Oh do you texture for 3D models?

This could also apply to regular artwork too.

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jmusashi [2007-06-03 13:28:31 +0000 UTC]

Okay, let us name the weapon. Bloody Reaper's Scythe. Meh, sounds too common. Anyway, if ever I get a 3d Modeling software, I'll rely on this for a while.

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Kingdomkey [2007-06-03 07:00:32 +0000 UTC]

wow that is just awesome O.o;;; its so cool! I wanna try it sometime. thanks!!

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