HOME | DD

immersion456 — SC6 mod: Fewer Special Effects for Soulcalibur VI

#mod #soulcaliburvi #soulcalibur6 #soul_calibur_vi #telekinetic_combat #telekinesis #telekinetic
Published: 2019-07-04 22:34:30 +0000 UTC; Views: 26744; Favourites: 26; Downloads: 1468
Redirect to original
Description

This mod reduces the number of special effects in the game, so you can better see the characters and their moves (and also admire the architecture, including vaulted ceilings).

_____________________________________________________________________________________________
INSTALLATION:  Old mod (same as Set 1 mentioned below):  Download using above "down arrow" icon.

                                  New mod:  [Jan 2021 WIP, not completed yet]


Extract folder from the .7z file and copy to:

\Program Files (x86)\Steam\SteamApps\common\SoulcaliburVI\SoulcaliburVI\Content\Paks\~mods\


(If ~mods\ folder does not exist, you need to create it in Paks\ folder.)

_____________________________________________________________________________________________

Set 1:  CLASSIC: 

UPDATED 8/31/2019 to FewMajorEffectsV3 and FewMinorEffectsV3, added CASSANDRA:


Removed yellow lightning bolts for new character Cassandra.  (To also remove her weapon(s), download SC6 mod: Invisible weapons for Soulcalibur VI)


TIPS:


If you want to hide just the larger special effects, install just the larger file:

    FewMajorEffectsV3.pak        (hides major effects)

If you want to hide as many special effects as possible, install both files:

    FewMajorEffectsV3.pak        (hides major effects)
    FewMinorEffectsV3.pak        (hides minor effects)

"Minor effects" are the following:   (see my Dec 24 2020 comment below for some images)

    Spell rings for Amy, Ivy, and Zasalamel
    Flower petals for Amy, Xianghua, and possibly other characters
    Tiny twinkle stars for Amy and Xianghua
    Water droplets for Xianghua
    Feathers for (unknown)
    Ice fragments for Kilik, possibly Azwel

    Zasalamel's tiny spell glyphs which circle his opponent

_____________________________________________________________________________________________

Jan 2021 WIP:  Conversion to 3-Set effects reduction.  THIS ADDITION IS WIP - NOT YET RELEASED


Mod can now be customized with 3 Sets of effects which can be hidden.


        Set 1:  CLASSIC - The original mod, which hides most effects for characters up to Cassandra.

        Set 2:  SHARED - This new mod set hides many effects which are shared by all characters.  It

                     overlaps a lot with Set 1, while also hiding some effects I was unable to hide before.*

        Set 3:  INDIVIDUAL - This new mod set hides character-specific effects.  For maximum flexibility,

                     one file is provided for each character in the game.


There is considerable overlap between Sets 1, 2, and 3.  The situation is quite complex, and difficult to document.  The three Sets are compatible, and can be used together to combine their effects.  You can try different combinations, and find what you like best.  I provide some guidance in the above chart, to aid with your initial decision.  There are 7 different combinations you can try:


    1. Set 1 alone - Hides:  most fire, sparks, swirls, plasmas and supernovae, shattered glass,

                    dust on ground, weapon & strike trails.

    2. Set 2 alone - Hides:  most fire, sparks, swirls, plasmas and supernovae, shattered glass,

                    magic hemispherical shields, lens flares, Reversal Edge effect, diffuse spheres for impacts.

    3. Set 3 alone - Hides:  complex lightning bolts, invoke-spell spheres, spell rings, spell glyphs,

                    flower petals, water drops, twinkle stars, various unique character-dependent effects.

    4. Set 1 and Set 2 - Hides most effects except:  complex lightning bolts,

                    invoke-spell spheres, various unique character-dependent effects.

    5. Set 1 and Set 3 - Hides most effects except:  magic hemispherical shields,

                    lens flares, Reversal Edge effect, diffuse spheres for impacts.

    6. Set 2 and Set 3 - Hides most effects except:  weapon & strike trails, dust on ground.

    7. Set 1 and Set 2 and Set 3 - Hides the largest number of effects.


The above descriptions are not precise, only general guidelines.  (due to complexity of classes of effects)


If you would like to see weapon-trails only, combination 6 in above list is your best bet.


Some people requested to hide only the weapon & strike trails.  Sorry, I have been unable to do this (I estimate it could take an additional week of work, which is not worthwhile).


If you would like to see dust on the ground (when characters move or fall), with a minimum of other effects, combination 6 in above list is your best bet.


Set 1's FewMajorEffectsVx.pak overlaps significantly with Set 2

Set 1's FewMinorEffectsVx.pak is a subset of Set 3, hiding some character-specific effects up until Cassandra.


* The main effects which I was unable to hide previously were:

        Diffuse spheres for impacts, now hidden by Set 2

        Magic hemispherical shields, now hidden by Set 2

        Lens flares, now hidden by Set 2

        Reversal Edge effect (wavy yellow lines), now hidden by Set 2

        Invoke-spell spheres, now hidden by Set 3

        Complex lightning bolts (e.g., Ivy, Hwang), now hidden by Set 3

        Spell rings & glyphs, now hidden by Set 3

_____________________________________________________________________________________________

To also hide some of the weapons in the game, combine this mod with my "Invisible Weapons" mod:

SC6 mod: Invisible weapons for Soulcalibur VI



Click on the above image to zoom in, click a second time for full-size.

Related content
Comments: 37

JimmyBoboRyona [2024-07-05 00:26:13 +0000 UTC]

👍: 0 ⏩: 1

immersion456 In reply to JimmyBoboRyona [2024-07-06 04:41:59 +0000 UTC]

👍: 0 ⏩: 1

JimmyBoboRyona In reply to immersion456 [2024-07-06 10:55:54 +0000 UTC]

👍: 0 ⏩: 0

Flanua [2023-11-21 20:21:25 +0000 UTC]

👍: 1 ⏩: 0

Melokami5 [2021-11-10 03:52:33 +0000 UTC]

👍: 0 ⏩: 1

immersion456 In reply to Melokami5 [2021-11-10 11:13:03 +0000 UTC]

👍: 0 ⏩: 1

Melokami5 In reply to immersion456 [2021-11-11 00:09:07 +0000 UTC]

👍: 0 ⏩: 0

immersion456 [2020-12-24 16:37:57 +0000 UTC]

👍: 0 ⏩: 0

Giruveganus-aevis [2020-12-02 04:27:24 +0000 UTC]

👍: 0 ⏩: 1

immersion456 In reply to Giruveganus-aevis [2020-12-02 06:16:03 +0000 UTC]

👍: 0 ⏩: 1

Giruveganus-aevis In reply to immersion456 [2020-12-05 06:59:53 +0000 UTC]

👍: 0 ⏩: 0

SavageWalrus [2020-09-17 21:40:27 +0000 UTC]

👍: 0 ⏩: 1

immersion456 In reply to SavageWalrus [2020-09-17 23:17:34 +0000 UTC]

👍: 1 ⏩: 1

SavageWalrus In reply to immersion456 [2020-11-06 01:18:13 +0000 UTC]

👍: 0 ⏩: 1

immersion456 In reply to SavageWalrus [2020-11-06 02:06:46 +0000 UTC]

👍: 0 ⏩: 0

UthersShadow [2020-07-05 22:44:28 +0000 UTC]

👍: 0 ⏩: 1

immersion456 In reply to UthersShadow [2020-07-06 05:44:23 +0000 UTC]

👍: 0 ⏩: 0

ZuziaXx [2020-05-23 17:17:11 +0000 UTC]

👍: 1 ⏩: 0

NgTDat [2020-05-06 08:53:11 +0000 UTC]

👍: 0 ⏩: 0

Urugalo [2020-01-18 12:59:31 +0000 UTC]

How do i just remove the yellow sparks (when hitting an opponent)?

👍: 0 ⏩: 1

immersion456 In reply to Urugalo [2020-01-18 16:43:01 +0000 UTC]

This mod removes most special effects.  


   If your question is about how to remove only the yellow sparks, while leaving all the other effects:  There is no way at this time to select which particular effects to remove.  It's all or nothing.


   If your question is about yellow sparks which are not being removed by this mod:  Let me know when the yellow sparks appear (which characters, which attack move(s)), and I will see if I can remove it in a future update.

👍: 0 ⏩: 1

Urugalo In reply to immersion456 [2020-01-18 18:06:06 +0000 UTC]

There is a way to remove the yellow sparks (not completely), but it's possible to lower the amount of played particles.
The content for that in order to pack them are the files (some need to be removed, because all of the files included in that path will also kill the Soul Charge or Lethal Hit effects) are located in:

\SoulcaliburVI\Content\VFX\Chara\CMN\Textures

I have to experiment to know which files i have to delete exactly in order to just weaken the yellow sparks.

👍: 0 ⏩: 0

Gordonfreeman111 [2019-11-28 10:45:09 +0000 UTC]

Hidden by Owner

👍: 0 ⏩: 1

immersion456 In reply to Gordonfreeman111 [2019-11-28 18:03:12 +0000 UTC]

You are welcome. 


I don't know when I will get around to working on this again.  I may wait until the entire Season 2 is released, so I can do it all at once.

👍: 0 ⏩: 0

YinCrescent [2019-10-07 04:29:25 +0000 UTC]

Hidden by Owner

👍: 0 ⏩: 1

immersion456 In reply to YinCrescent [2019-10-07 04:45:53 +0000 UTC]

Are you trying to eliminate Yellow and Orange sparks, or are you trying to restore them?  For which characters?


I tried to eliminate all the effects I could find, so if there are any remaining ones, they are ones which I was unable to find.


If you are looking to restore these effects, then they are among the thousand or so which I found.  Unfortunately, I have little idea of which files are for which effects.  The only way to restore a particular effect is through guesswork and trial-and-error.  If the effect is unique to a particular character, then this search can probably be narrowed down.

👍: 0 ⏩: 1

YinCrescent In reply to immersion456 [2019-10-09 04:16:42 +0000 UTC]

Trying to eliminate them. I was just wondering if there was a mod for it yet.
Its ok I know this stuff is pretty hard so its understandable XD

👍: 0 ⏩: 1

immersion456 In reply to YinCrescent [2019-10-09 05:52:44 +0000 UTC]

The above mod eliminates most hit effects for SC6.  For which character are you seeing the yellow and orange sparks?  There are diffuse glowing spheres which are visible for all characters, and which I have been unable to hide.

👍: 0 ⏩: 0

Elfis [2019-09-15 18:03:33 +0000 UTC]

What program lets me look at pak files, and if I use it, will I be able to figure out how to mod the mod to bring back weapon trails without spending days of work?

👍: 0 ⏩: 1

immersion456 In reply to Elfis [2019-09-15 18:51:46 +0000 UTC]

All of the programs mentioned here are completely free:


The best program for looking at .pak files is UModel.exe, which can be downloaded from Gildor's website (www.gildor.org/news ).


It may take a few hours to figure out how to use it, but once you do, it is really easy and fun to use.  The password you may need can be obtained from Spectator Sly's tutorial on swapping weapon meshes:     modderbase.com/showthread.php?tid=514

(You will only need the password if you want to look at the game's .pak files.  To look at my mod's .pak files no password is needed.)


To be able to re-pack the files extracted by UModel, you will also need U4pak.py and Python (which runs the U4pak script), which are also linked to by Spectator Sly.


Once you have all this working, you can look at my .pak files with Umodel, and extract all the parts with Umodel as .uasset and other files, then delete the parts you don't want, then re-pack what is left with U4pak.  I haven't actually used this approach for this particular mod (I used Unreal Engine instead), so I'm not sure what issues you might encounter along the way.


There are around a thousand files in my .pak file, and I have no idea which ones are responsible for the weapons trails.  Looking at the same files in the game's .pak files might give an idea of what those files do.  (The files in my .pak are all blank images, so you have to look in the game's .paks to see what the original images were.)  One tip that I can give is that if a file or folder name has "trace" or "tracer" in it, then it is likely to be a weapon trail or some other trail.


I don't think you will need Unreal Engine (version 4.17) for what you are trying to do.  If you do, that is a very time-consuming install (a few gigabytes), and a very slow program to launch and to use.  It also crashes on occasion.  I needed to use Unreal Engine because I had to start with the game's .pak files, and I had to export/import the files as graphics files which I could edit.  If you are starting with my mod's .pak file, then I believe you can trim it using just UModel and U4pak.

👍: 0 ⏩: 1

Elfis In reply to immersion456 [2019-09-15 20:50:25 +0000 UTC]

ok thanks, I'll give it a try.  I like the removal of all the garish explosions, but I also like clearly being able to see the shape of an attack, so hopefully that's not too hard.  I actually did get the u4pak, but when I ran into the issue of needing python, I stopped there.  There's no smaller program that packs the files without needing python?

👍: 0 ⏩: 1

immersion456 In reply to Elfis [2019-09-15 20:58:15 +0000 UTC]

I did see somewhere an .exe version of u4pak, but it was an older version, not compatible with SC6 files.


Not to worry, Python install is a quick and painless process, especially when compared to Unreal Engine!


I look forward to trying out your mod if you release it.

👍: 0 ⏩: 1

Elfis In reply to immersion456 [2019-09-16 04:07:47 +0000 UTC]

We'll see if I get that far heh

👍: 0 ⏩: 0

werewolfman91128 [2019-08-08 17:17:27 +0000 UTC]

Hidden by Owner

👍: 0 ⏩: 1

immersion456 In reply to werewolfman91128 [2019-08-08 17:31:32 +0000 UTC]

Sorry, that is beyond my ability.

👍: 0 ⏩: 0

forblaze [2019-08-05 05:47:35 +0000 UTC]

Would you be able to remove the ground rubble that comes up whenever someone is hit into or onto the ground?

👍: 0 ⏩: 1

immersion456 In reply to forblaze [2019-08-05 08:57:27 +0000 UTC]

I did try to eliminate or hide the ground rubble, but was unable to do so.

👍: 0 ⏩: 0

Chocko442 [2019-07-09 03:34:51 +0000 UTC]

The Soul team went overboard with the lighting effects in this game: now fixed.  Thank you and well done!

👍: 0 ⏩: 1

immersion456 In reply to Chocko442 [2019-07-09 08:00:00 +0000 UTC]

You are welcome.  I hope someone who is better at modding can hide the remaining glowing spherical orbs - I was unable to find a mesh or texture for them.  Those orbs probably don't use a mesh or a texture.

👍: 0 ⏩: 0

ss12tigerace [2019-07-06 23:50:08 +0000 UTC]

Good!

👍: 0 ⏩: 0