Description
UPDATED Dec 20 2020 to Version 9: Added ability to hide any combination of Hwang's weapons.
UPDATED Sept 12 2020 to Version 8: Added ability to hide any combination of Setsuka's weapons.
UPDATED May 27 2020: Added files and details for Training Dummy and Mitsurugi.
UPDATED May 25 2020 to NoWeapons1_V7.pak through NoWeapons8_V7.pak:
These eight .pak files each make one tier of weapons invisible. You can now imagine they have telekinetic powers! *
With Version 7 of this Mod, you now have the flexibility to make none, some, many, or all weapons invisible. Thanks to the provided batch files, such changes can be made without having to add or delete files.
NoWeapons1_Vx.pak makes the first weapon invisible for all characters.
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NoWeapons8_Vx.pak makes the eighth weapon invisible for all characters.
Download 8.99MB file here: www.mediafire.com/file/zbq59z3…
To install: Copy the NoWeapons\ folder in the archive to:
C:\Program Files (x86)\Steam\SteamApps\common\SoulcaliburVI\SoulcaliburVI\Content\Paks\~mods
This should result in all the files being placed in:
C:\Program Files (x86)\Steam\SteamApps\common\SoulcaliburVI\SoulcaliburVI\Content\Paks\~mods\NoWeapons
To disable a mod file, just change the extension from ".pak" to ".bak", or better yet: A few batch files have also been provided. Double-click them to quickly and easily change the set of files enabled.
(Batch file names start with an _underscore, and have self-explanatory names.)
(Invisible weapons can be assigned to CAS characters in CREATION mode. For standard characters they are assigned by default if the first set of weapons is made invisible.)
You may ask "What is the difference between one invisible weapon and another?" The sound effects are different, for example between a steel weapon and a wood weapon. In some cases, even two steel weapons (for the same character) can have very different sounds.
* The following characters have movesets judged to be most consistent with "telekinetic" combat:
2B, Amy, Azwel, Cassandra, Hwang, Ivy, Raphael
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The situation with the Training Dummy's weapon needs some explaining:
The Training Dummy uses Mitsurugi's third weapon. So to hide Dummy's sword, Mitsurugi's 3rd weapon must be hidden.
It gets a bit more complicated, because the Dummy and P2 can inherit weapons from each other:
In Training mode, if P2 has a visible weapon and Dummy with invisible weapon is visited (via Move List), then Dummy inherits P2's weapon.
In Training mode, if P2 has an invisible weapon and Dummy with visible weapon is visited (via Move List), then P2 inherits Dummy's sword for the rest of that Training session.
Unexpected bonus: Practice against telekinetic sword users!
1. Go in to training mode against a foe (P2) with hidden weapon.
2. You can train against passive P2, or set P2 to be controlled by CPU. P2 has no weapon, as expected.
3. In menu, select "Move List", then go and watch one move, so you see the Training Dummy with his
sword and scabbard.
4. Back out of Move List, and return to training mode. P2 will now be equipped with Dummy's sword.
The scabbard may be on the floor, or in another unexpected location.
Most characters will handle Dummy's sword in a fairly normal way. The following characters
will control the sword normally most of the time, and "telekinetically" on occasion:
2B
Astaroth
Azwel
Kilik
Seong Mi-na
Zasalamel
The following character will control Dummy's sword "telekinetically" all of the time:
Tira
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CREDITS:
- Thanks to Spectator Sly for tutorial on swapping weapon meshes: modderbase.com/showthread.php?tid=514
- Thanks to ItsWeinerTime for help in resolving the incompatibility problem with Heart accessory item.