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immersion456 — SC6 mod: Invisible Weapons for Soulcalibur VI

#levitation #mod #soulcaliburvi #soulcalibur6 #soul_calibur_vi #telekinetic_combat #telekinesis #telekinetic
Published: 2019-06-25 15:46:32 +0000 UTC; Views: 39467; Favourites: 29; Downloads: 554
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Description

UPDATED Dec  20 2020 to Version 9:  Added ability to hide any combination of Hwang's weapons.

UPDATED Sept 12 2020 to Version 8:  Added ability to hide any combination of Setsuka's weapons.

UPDATED May  27 2020:  Added files and details for Training Dummy and Mitsurugi.

UPDATED May  25 2020 to NoWeapons1_V7.pak through NoWeapons8_V7.pak:


These eight .pak files each make one tier of weapons invisible.  You can now imagine they have telekinetic powers! *

With Version 7 of this Mod, you now have the flexibility to make none, some, many, or all weapons invisible.  Thanks to the provided batch files, such changes can be made without having to add or delete files.


    NoWeapons1_Vx.pak makes the first weapon invisible for all characters.
        :
        :
        :
    NoWeapons8_Vx.pak makes the eighth weapon invisible for all characters.


Download 8.99MB file here:     www.mediafire.com/file/zbq59z3…


To install:  Copy the NoWeapons\ folder in the archive to:

C:\Program Files (x86)\Steam\SteamApps\common\SoulcaliburVI\SoulcaliburVI\Content\Paks\~mods


This should result in all the files being placed in:
C:\Program Files (x86)\Steam\SteamApps\common\SoulcaliburVI\SoulcaliburVI\Content\Paks\~mods\NoWeapons

To disable a mod file, just change the extension from ".pak" to ".bak", or better yet:  A few batch files have also been provided.  Double-click them to quickly and easily change the set of files enabled. 

(Batch file names start with an _underscore, and have self-explanatory names.)


(Invisible weapons can be assigned to CAS characters in CREATION mode.  For standard characters they are assigned by default if the first set of weapons is made invisible.)


You may ask "What is the difference between one invisible weapon and another?"  The sound effects are different, for example between a steel weapon and a wood weapon.  In some cases, even two steel weapons (for the same character) can have very different sounds.


* The following characters have movesets judged to be most consistent with "telekinetic" combat:


       2B, Amy, Azwel, Cassandra, Hwang, Ivy, Raphael

_________________________________________________________________


The situation with the Training Dummy's weapon needs some explaining:
The Training Dummy uses Mitsurugi's third weapon.  So to hide Dummy's sword, Mitsurugi's 3rd weapon must be hidden.
It gets a bit more complicated, because the Dummy and P2 can inherit weapons from each other:
In Training mode, if P2 has a visible weapon and Dummy with invisible weapon is visited (via Move List), then Dummy inherits P2's weapon.

In Training mode, if P2 has an invisible weapon and Dummy with visible weapon is visited (via Move List), then P2 inherits Dummy's sword for the rest of that Training session.


Unexpected bonus:  Practice against telekinetic sword users!


    1. Go in to training mode against a foe (P2) with hidden weapon.

    2. You can train against passive P2, or set P2 to be controlled by CPU.  P2 has no weapon, as expected.

    3. In menu, select "Move List", then go and watch one move, so you see the Training Dummy with his

         sword and scabbard.

    4. Back out of Move List, and return to training mode.  P2 will now be equipped with Dummy's sword. 

         The scabbard may be on the floor, or in another unexpected location.


        Most characters will handle Dummy's sword in a fairly normal way.  The following characters

        will control the sword normally most of the time, and "telekinetically" on occasion:

                2B
                Astaroth
                Azwel
                Kilik
                Seong Mi-na
                Zasalamel
        The following character will control Dummy's sword "telekinetically" all of the time:
                Tira

_________________________________________________________________


CREDITS:


- Thanks to Spectator Sly for tutorial on swapping weapon meshes:     modderbase.com/showthread.php?tid=514


- Thanks to ItsWeinerTime for help in resolving the incompatibility problem with Heart accessory item.

Related content
Comments: 32

Daniel-Rain [2020-12-11 13:39:39 +0000 UTC]

👍: 0 ⏩: 2

immersion456 In reply to Daniel-Rain [2020-12-21 01:20:52 +0000 UTC]

👍: 1 ⏩: 1

Daniel-Rain In reply to immersion456 [2020-12-21 01:25:58 +0000 UTC]

👍: 0 ⏩: 0

immersion456 In reply to Daniel-Rain [2020-12-11 17:39:02 +0000 UTC]

👍: 1 ⏩: 0

hank111hill [2020-10-29 17:51:38 +0000 UTC]

👍: 0 ⏩: 1

immersion456 In reply to hank111hill [2020-10-29 21:50:35 +0000 UTC]

👍: 0 ⏩: 1

SethEvans24 In reply to immersion456 [2021-07-05 17:58:17 +0000 UTC]

👍: 0 ⏩: 0

LarsMasters [2020-02-18 03:40:28 +0000 UTC]

Not quite for 2B, when it comes to moveset swap:
cdn.discordapp.com/attachments…

👍: 0 ⏩: 1

immersion456 In reply to LarsMasters [2020-02-18 06:50:41 +0000 UTC]

I see two characters crushed under a huge metal bucket.  Where did the bucket come from?  Could you explain what is going on?

👍: 0 ⏩: 1

LarsMasters In reply to immersion456 [2020-02-18 07:25:18 +0000 UTC]

I was in a middle of moveset swapping test, then go to instant reply. It only happens on 2B. Even exiting the reply, it still appearing on her

👍: 0 ⏩: 1

immersion456 In reply to LarsMasters [2020-02-18 15:44:22 +0000 UTC]

I need a lot more detail to be able to understand what is going on:


  What is a "moveset swapping test"?  How do you do it?

  What is "instant reply"?  How do you go there?

  What exactly happens to 2B?  What is still appearing on her?  Can she still be played?

👍: 0 ⏩: 1

LarsMasters In reply to immersion456 [2020-02-18 16:23:35 +0000 UTC]

1. This: modderbase.com/showthread.php?…
2. It’s on Practice Mode mostly, what else?
3. She’s still playable, but that bucket bot keeps blocking her, even whether I use instant replay or after turning off instant replay. I got a bad feel when move swapping is used in Arcade mode if she won 1 Round

👍: 0 ⏩: 2

immersion456 In reply to LarsMasters [2020-02-21 19:54:25 +0000 UTC]

Hidden by Commenter

👍: 0 ⏩: 1

LarsMasters In reply to immersion456 [2020-02-22 01:53:26 +0000 UTC]

There’s another one aside on the stage’s anime_set/ROBO, like Weapon_Appx folder, the same place as Pod folder is, you’ll find the other robo folder there, & go to hex edit them.

Moveset Swap are just simply copy paste & rename to the number code of the characters you want to use to make one of the movesets works on them. The point is, I didn’t add include Taki, Ivy, Tira & Hilde there, while Hilde’s case because I don’t even have the S2 Pass yet

👍: 0 ⏩: 1

immersion456 In reply to LarsMasters [2020-02-22 08:28:35 +0000 UTC]

I tried removing all .pak files except the one moveset swap .pak file.  The Bucketbot still appeared when going to Instant Replay with 2B.


So the Bucketbot is a result of moveset swapping, not the Invisible Weapons mod.


I am guessing you would like to make the Bucketbot(s) invisible, too.  Though I am interested in doing this, I don't know when I will get around to it.  I'm a bit tied up until the end of July.

👍: 0 ⏩: 1

LarsMasters In reply to immersion456 [2020-02-22 08:38:25 +0000 UTC]

Yes, the directories I sent being the main source behind Moveset Swapping while Instant Replay using 2B

Guess it’s time I start using Unreal since effekseer gives me a hope too. Take care.

👍: 0 ⏩: 1

immersion456 In reply to LarsMasters [2020-02-27 08:49:57 +0000 UTC]

PAK No Preview


I have made some progress on this.  I was able to hide the bucket, but not the robot.

You may have to rename the file to NoBucket.pak for it to work (DA changes the name of downloaded files).

👍: 0 ⏩: 1

LarsMasters In reply to immersion456 [2020-02-27 09:23:22 +0000 UTC]

This:

PAK No Preview


F3

👍: 0 ⏩: 1

immersion456 In reply to LarsMasters [2020-02-27 19:03:08 +0000 UTC]

It works perfectly!  Thanks!

👍: 0 ⏩: 0

immersion456 In reply to LarsMasters [2020-02-18 17:34:23 +0000 UTC]

Hidden by Commenter

👍: 0 ⏩: 1

LarsMasters In reply to immersion456 [2020-02-19 00:10:49 +0000 UTC]

It’s more like T-pose on a middle of her.

Strange, I can open the link somehow:
modderbase.com/showthread.php?…

I believe you’ll have to try Google & search “Modder Base”.

If not. There’s a problem on your internet or your VPN

👍: 0 ⏩: 0

ItsWeinerTime [2019-09-13 07:05:02 +0000 UTC]

Hidden by Owner

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immersion456 In reply to ItsWeinerTime [2019-09-14 23:54:59 +0000 UTC]

UPDATED 9/14/2019 to HideWeaponsV5.pak: 


The compatibility problem with Heart Accessory causing game to abort has been fixed!  Thanks for your helpful input in identifying and resolving this issue.


(All of the "don't do" restrictions in my previous messages can now be ignored.  The mod is now believed to be unconditionally stable.)

👍: 0 ⏩: 0

forblaze [2019-08-05 21:22:06 +0000 UTC]

Last question from me and i apologize lol will you/can you make cassandra's weapons invisible too at some point?

👍: 0 ⏩: 1

immersion456 In reply to forblaze [2019-08-05 22:00:14 +0000 UTC]

I will definitely try to make one weapon invisible for each of the latest SC6 characters.  I'm a bit tied up now, so give me about a month or so.

👍: 0 ⏩: 1

forblaze In reply to immersion456 [2019-08-05 22:11:17 +0000 UTC]

thanks again !

👍: 0 ⏩: 1

immersion456 In reply to forblaze [2019-09-01 03:26:29 +0000 UTC]

Done!  Cassandra's 2nd weapon set is now invisible.


If you also want to get rid of her yellow lightning bolts, be sure to download the latest version of SC6 mod: Fewer Special Effects for Soulcalibur VI .

👍: 0 ⏩: 1

forblaze In reply to immersion456 [2019-09-02 21:09:41 +0000 UTC]

wow that was fast! thank you once again

👍: 0 ⏩: 0

deathpre [2019-07-09 21:17:36 +0000 UTC]

Hidden by Owner

👍: 0 ⏩: 1

immersion456 In reply to deathpre [2019-07-09 23:38:02 +0000 UTC]

If you are getting an error message which ends in "!= Material", then try downloading the latest version (v3) of this patch.  You probably have version v2, which I found caused intermittent crashes when 2B was selected.

👍: 0 ⏩: 1

Phantom38242 In reply to immersion456 [2019-09-12 07:04:25 +0000 UTC]

Having a similar issue but with the Cassandra version. Know of any way of dealing with that?

👍: 0 ⏩: 1

immersion456 In reply to Phantom38242 [2019-09-12 14:48:30 +0000 UTC]

Hidden by Commenter

👍: 0 ⏩: 1

Phantom38242 In reply to immersion456 [2019-09-13 08:23:28 +0000 UTC]

I haven't found much consistency to it beyond being linked to custom characters with Cassandra's invisible  weapon being selected in Arcade or Versus modes. I've had no crashes in any other mode.
Edit: Some uploaded characters in Create mode cause a crash. I'm going to mess around with CaS and see if I can tie it to a specific item or weapon. Edit 2: The Heart accessory just triggered an instant crash with 2b's style selected

👍: 0 ⏩: 1

immersion456 In reply to Phantom38242 [2019-09-14 23:54:40 +0000 UTC]

UPDATED 9/14/2019 to HideWeaponsV5.pak: 


The compatibility problem with Heart Accessory causing game to abort has been fixed!  Thanks for your helpful input in identifying and resolving this issue.


(All of the "don't do" restrictions in my previous messages can now be ignored.  The mod is now believed to be unconditionally stable.)

👍: 0 ⏩: 0

bogard2377 [2019-06-26 09:24:03 +0000 UTC]

I did this a long time ago.

👍: 0 ⏩: 0

ss12tigerace [2019-06-25 16:46:03 +0000 UTC]

Good!

👍: 0 ⏩: 1

immersion456 In reply to ss12tigerace [2019-06-25 19:04:50 +0000 UTC]

Thank you!

👍: 0 ⏩: 0