Comments: 9
nemo-h [2010-12-08 00:36:43 +0000 UTC]
Amazingly well done. Lovely work! Iยดm specially taken by how the original design and style were translated into a 3d enviroment. Top notch!
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31883milesperhour [2010-11-05 03:52:35 +0000 UTC]
very nice work sir.. way to go on the low tri count too.. I really enjoy how you painted up her texture.. however, depending on whether this would go into a game engine or not, the fact that you have such hard cast shadows might look wonky when the character is lit.. granted this looks low enough for a DS or PsP title, and they are limited as to what kind of real-time shaders you can come up w/... I think if you created a PsP game, the system could support a simple "toon" shader, and you could pull off your sharp shadow effects that way rather than painting them into the diffuse color map.. still looks cool tho.. and I understand what you're trying to do.. Bravo!
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Imogia In reply to 31883milesperhour [2010-11-07 10:22:20 +0000 UTC]
Hi there, thanks a lot for your advices and giving your opinion.
Actually, the game don't have any downlaodable client, it's fully integrated into the web browser. So that's why iy have to be really light, especially on the the texture/lighting stuff.
The awesome people who are working on it have choosen this style because there aren't any lights (except a single global one) in game, so all the work is done with the diffuse texture.
They can do so shadows like comics inking, and giving to the game a unique style, without using any shaders that could be really heavy for the engine to support.
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Moirae-Dreamer In reply to Imogia [2010-04-03 08:41:15 +0000 UTC]
wow, they're cool! like when you wanna make a 3d character for a video game! i'm impressed!
Photoshop eh??
you should make more! and more originals too!
LOL!
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Mad-computer-user [2009-12-10 08:41:10 +0000 UTC]
wow, thats awesome love the style.
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