Comments: 15
2ndBlueChameleon [2015-04-18 13:45:36 +0000 UTC]
very nice. There's till bits and pieces of noise here and there, but it's looking good!
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impostergir007 In reply to 2ndBlueChameleon [2015-04-18 15:21:57 +0000 UTC]
Any suggestion on how to reduce it? I let it render until I do not see any changes in the figure for 2-3 mins.
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Tate27kh In reply to impostergir007 [2015-04-24 17:59:12 +0000 UTC]
Hello,
You can let it render longer and most of the time this will lessen the noise, you can always test render then use continue so you do not lose any progress.
Another method is view you fractal on the editor screen, by moving along the axis line you will actually see the noise lessen or increase as it moves.
Find an ideal spot then try your render.
The wiki for Incendia explains this better then I could it might be worth a look.
Nice work, I wish you all the best.
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Tate27kh In reply to impostergir007 [2015-04-24 18:30:35 +0000 UTC]
Most welcome, I would be happy to help you with Incendia in any way I could.
I am no expert but have been using for a good while so if you have any questions ask away.
Best of luck, have a nice weekend.
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impostergir007 In reply to Tate27kh [2015-04-24 19:42:39 +0000 UTC]
The only problem with longer render time is if I let it render for more than 20 mins it will crash and lose all progress. I have found that some noise is good like on my last post the Cube it looks like its reflecting the stars. What about moving the light source or adding more could that help hide noise? Thanks you too.
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Tate27kh In reply to impostergir007 [2015-04-24 20:00:24 +0000 UTC]
I see, well you can always save the buffers, look to the lower left and you will see save buffers tab.
What this does is actually saves the fractal as you see it so if it crashes you just load buffers find your file and it will pick up right as you left off.
And as with any piece noise can be a great enhancement if used correctly.
Depending on the size, shape and position of your Fractal on the axis (eidt screen) will determine the amount of ambient noise.
Many times this will appear as a fuzziness around the fractal, moving the fractal along the axis line can lessen this greatly as will altering size etc.
Light direction will have an effect as will changing materials and textures, using the material parameters can also change this.
Try lowering your specular and fresnel Ext. parameters, also if you have Fog enabled this can help mask unwanted noise at time.
For me what I did with incendia was read the wiki and then a just did some basic fractals and tried all the settings and saw what they did for myself.
It can seem overwhelming, the many options only serve to make it possible to make some really beautiful work.
I have not done much with my Art for sometime, but I just finished an Incendia piece and submitted today, here is a link if you would like to have a look.
Quantum Entanglement
Again it is a lot to take in but if I can help you out, I would be happy to, I know from experience one of the best teachers is trial and erro.
I wish you all the best.
Have a nice weekend.
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impostergir007 In reply to Tate27kh [2015-04-24 20:22:38 +0000 UTC]
Alright then thanks Ill look in to that
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Tate27kh In reply to impostergir007 [2015-04-24 20:25:51 +0000 UTC]
Most welcome, shoot me a message if I can be of any further help.
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impostergir007 In reply to Tate27kh [2015-04-24 20:27:05 +0000 UTC]
Will do Im still learning this I finally learned how to make the fractal have multiple materials.
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impostergir007 In reply to 2ndBlueChameleon [2015-04-18 14:47:40 +0000 UTC]
Yeah I can not full get the smooth edges to my computers limitations Thanks for the comment
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2ndBlueChameleon In reply to impostergir007 [2015-04-25 00:27:10 +0000 UTC]
oof, yeah, I have no idea how you would fix that. Noise is tough, good luck! Maybe let it render for even longer? Let it go fora full ten minutes while you're doing something else?
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2ndBlueChameleon In reply to impostergir007 [2015-04-25 18:04:45 +0000 UTC]
cool, let me know what happens. Sorry, I couldn't be of much help.
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